|
Post by gdead909 on Dec 21, 2017 12:50:36 GMT
Hello kith and kin. They say to truly master something lots og practice. With this line of thinking I want to master Grim1. With the update to his feat he seems like he has amazing potential. To this end my goal is to play 50 games with him. The crutch of the matter is that I have never played him at all. Just recently purchased him! So what I am looking for is a grim1 list that I can pilot for 50 games.
I can always build a second list to cover any weaknesses ......or just play madrak1 lol.
So cmon trolls help a brother out
|
|
|
Post by dirtyharrypotter on Dec 21, 2017 13:34:13 GMT
I think if you truly want to master the warlock you should build lots of lists that you think will do good for reason X, and than put those builds and reasons to the test. That way you truly get to know why certain things will work and others don't. Plus, it's fun to build lists.
|
|
|
Post by dicebedamned on Dec 21, 2017 13:41:54 GMT
Not to be unhelpful, but I agree with dirtyharrypotter. Do you want to be a master, or a master imitator?
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Dec 21, 2017 13:52:48 GMT
I agree with the above, with the proviso that you play give it so games with each list before tweaking it. Mind you, if you realize after game one that you forgot something critical, you should fix it, but otherwise think of it as practice into bad matchups as well as good.
|
|
|
Post by dirtyharrypotter on Dec 21, 2017 14:11:21 GMT
Indeed, bad matchups are really important to have. Think up a bunch of lists and after a bad game, try and figure out which of those other lists would have helped you out. At a later date you can see if that is true in a rematch There's some players here that enjoy a lot of respect for their skill at the game and building new lists that might even shift the meta, and Im convinced that those people think up new lists to someday fool around with daily. Similarly that also allows them to adept to any metachanges really quickly because they probably allready thought up tue solution long before that. Just, have fun thinking up outrages lists
|
|
|
Post by gdead909 on Dec 21, 2017 14:35:29 GMT
So your right, for most casters I build a metric ton of lists and work my way through them. But I have literally never played this caster before. The reason why I was asking the group because I wanted a good starter list that way while learning the caster and theblist I can remove the variable of "maybe I just built a crap list"
When learning a new caster especially one that you plan to get a good number of games in it would seem like a good strategy to have a baseline list.
Now you work through the games and dont make changes till at least 10 games are under your belt.
I appreciate the responses guys.
|
|
|
Post by Trollock on Dec 21, 2017 14:57:33 GMT
Here is a list that i think is a very good starting point:
Trollbloods Army - 74 / 75 points [Theme] The Power of Dhunia
(Grim 1) Grim Angus [+29] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Bouncer [9] - Troll Axer [10] - Trollkin Runebearer [0(5)] Gremlin Swarm [3] Janissa Stonetide [0(4)] Troll Whelps [0(4)] Croak Raiders (max) [16] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3]
Lots of things can be tweaked with the list. You could go with a different minion unit (or pure beasts), or tweak the beast setup (i think you want a Bomber, a Rage beast and Mulg, but you could do different variants for sure). I think the list is VERY versatile though. You have two hard to kill beasts (Mulg and the Bouncer), you have a lot of punch (3 potentially Raged Heavies). You have a lot of shooting with the Bomber and the croaks. You can handle Infantry and heavies. You will not be very strong against shooting (i included the Bouncer to help out, but you could accept that weakness and build your other list to complement instead), but not super weak either. You have multiple ways to handle high DEF and incorporeal. You have spot removal.
Over all, this is a reasonable starting point. You can evolve the list (or completely change it) after playing some games with it.
|
|
|
Post by dirtyharrypotter on Dec 21, 2017 15:49:23 GMT
Whenever I look at grim1, I think of lanyssa as well. Wouldn't his gin stack really well with her hunters mark, or is that one of those things that doesn't work in reality?
|
|
|
Post by 36cygnar24guy36 on Dec 21, 2017 15:54:05 GMT
Whenever I look at grim1, I think of lanyssa as well. Wouldn't his gin stack really well with her hunters mark, or is that one of those things that doesn't work in reality? If she is bringing tonic then it would stack pretty well...
Hunters Mark would work well I think, especially on feat turn when she becomes effectively magic [10] so is unlikely to miss
|
|
|
Post by robbleyourworld on Dec 21, 2017 17:15:57 GMT
Spent some time playing this list ~6 months ago it was fun and now with a feralgeist. conflictchamber.com/#c7201b_-0b595T0r0r9DiR0hjq2Q6R6R0k0mTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Grim 1) Grim Angus [+29] - Dire Troll Blitzer [16] - Dire Troll Bomber [19] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Troll Axer [10] - Trollkin Runebearer [0(5)] Feralgeist [2] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3]
|
|
|
Post by gdead909 on Dec 22, 2017 2:03:45 GMT
Here is a list that i think is a very good starting point: Trollbloods Army - 74 / 75 points [Theme] The Power of Dhunia (Grim 1) Grim Angus [+29] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Bouncer [9] - Troll Axer [10] - Trollkin Runebearer [0(5)] Gremlin Swarm [3] Janissa Stonetide [0(4)] Troll Whelps [0(4)] Croak Raiders (max) [16] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Lots of things can be tweaked with the list. You could go with a different minion unit (or pure beasts), or tweak the beast setup (i think you want a Bomber, a Rage beast and Mulg, but you could do different variants for sure). I think the list is VERY versatile though. You have two hard to kill beasts (Mulg and the Bouncer), you have a lot of punch (3 potentially Raged Heavies). You have a lot of shooting with the Bomber and the croaks. You can handle Infantry and heavies. You will not be very strong against shooting (i included the Bouncer to help out, but you could accept that weakness and build your other list to complement instead), but not super weak either. You have multiple ways to handle high DEF and incorporeal. You have spot removal. Over all, this is a reasonable starting point. You can evolve the list (or completely change it) after playing some games with it. Thanks man, I think I will give this a shot.
|
|
|
Post by Big Fat Troll on Dec 22, 2017 4:49:34 GMT
I disagree somewhat- when you are first learning a new caster, it is helpful to have a great deal of advice on list building. Now, the thing about both Grims is that they're actually control casters. They control engagement so your beasts can fight where and how you want. Grim 2 is trickier and Mortality has him more focused on focus fire but target priority is important for both. I actually have always preferred Grim 1 myself. His whole design is simpler, easier to use, and harder to disrupt. I was just going to launch into my whole spiel about advice on one of my all-time favorites but I realized that I've gone over this before. I might just have to talk to gdnerd about doing a writeup that maybe we could put on a sticky or one of the established blogs or something.
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Dec 22, 2017 5:46:49 GMT
I actually really like Trollock's suggested build. However due to my personal predelictions I'd suggest something akin to the following:
Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia
(Grim 1) Grim Angus [+29] - Dire Troll Bomber [19] - Mountain King [36] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Janissa Stonetide [0(4)] Troll Whelps [0(4)] Dhunian Knot [6] Feralgheist [2] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3]
This is a beefier variant that tries to leverage the feat as a simultaneous assassination threat forcing your opponent to hold their caster back and defensive tool to let the Mountain King get multiple turns of work in against weaponmaster spam. I have to say I really don't like the min stone here - it's functional but with Awaken the Stone I'm finding it trivial to keep up a full max stone with basically any warlock we have, and I'm constantly paranoid about losing key pieces due to my opponents scalpeling out the stone (this is especially a problem in grim over Gunnbjorn). I would seriously consider swapping the MK to a GK and trading in the gheist to max the stone. Alternatively it's feasible to swap the knot for a max stone and use the remainder to upgrade the gheist to a Mist Speaker which will help out a ton in the PoM matchup as well as mitigating issues with cloud walls / help the bomber scalpel things Grim can't get to or risk himself for. I also think there's a case for turning mulg and the knot into double Earthborn which take Rage quite well (how often are you going to get off a mantrap or marked for death through Mulg anyways?).
To be honest Grim works in any of the themes with pretty much any model that is already playable, the real trick is reading the meta and building his force to match that / match your pair.
|
|