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Post by chaingun on Dec 21, 2017 11:39:27 GMT
Played this list yesterday against Cryx/Deneghra. That's 26 MoW and one MoW Solo. Highlights: -Solid Ground + Tough is sick sick -Surprisingly shooty Lowlights: -Mechanics did nothing at all. With so many models, they hardly had room to move. Additionally, when your opponent sees MoW they commit resources to kill, not wound. -Vulnerable to stealth -Vulnerable to incorporeal models Insights: -When designing a MoW heavy list think of all the "trickery" you can fit. I won by the Kodiak Grab and Smashing a Seether and throwing on Denegrha. Try to add anything which can give you ability to surprise you opponent, not additional beatsticks. Pix www.screencast.com/t/mM2Z2IIkwww.screencast.com/t/mljjkrDy01www.screencast.com/t/ihDLIgJRMWar Room Army Khador - Armored Korps Theme: Armored Corps 3 / 3 Free Cards 75 / 75 Army Supreme Kommandant Irusk - WJ: +27 - Kodiak - PC: 13 (Battlegroup Points Used: 13) - Destroyer - PC: 14 (Battlegroup Points Used: 14) Man-O-War Kovnik - PC: 0 Man-O-War Shocktroopers - Leader & 4 Grunts: 16 - Man-O-War Shocktrooper Officer - PC: 0 Man-O-War Shocktroopers - Leader & 4 Grunts: 16 Man-O-War Demolition Corps - Leader & 4 Grunts: 15 Man-O-War Demolition Corps - Leader & 4 Grunts: 15 Man-O-War Bombardiers - Leader & 2 Grunts: 10 Battle Mechaniks - Leader & 3 Grunts: 3 - Battle Mechanik Officer - PC: 0 THEME: Armored Corps
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Post by Soul Samurai on Dec 21, 2017 11:42:44 GMT
I can't see the photos; clicking on the broken links shows a bunch of pageview graphs?
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Post by Blargaliscious on Dec 21, 2017 12:51:08 GMT
Played this list yesterday against Cryx/Deneghra. That's 26 MoW and one MoW Solo. Highlights: -Solid Ground + Tough is sick sick -Surprisingly shooty Your bat-rep brings up several interesting points that need to be kept in mind for the upcoming Armored Korps CID. The Solid Ground + Tough comment is more about Irusk2 than it is about the MoW, though I wonder if the low model count that you see in the AK theme means that Solid Ground + Tough is more, or less, important than with a WGK or LegoS theme army? How was this MoW army surprisingly shooty? Were the Bombardiers more effective than expected? Were you able to get shooting in with the Shocktroopers? This, my fellow Kommanders, is a big deal. Take a look at his pictures - see how his initial set-up makes his army look like a crowded dance club? This is something we need to keep in mind in CID. Anything that gives us Tactician, Pathfinder, unpacking the army from the initial deployment, and help with all of the 40mm bases we will be dealing with will help. Using Irusk2 in this army is inspired, because it is a troop-heavy army. If we don't get a good selection of UA and solos Irusk2 may also become a necessity to counter the problems inherent in this army of all medium and large bases. Maybe we need to hit up the Trolls for insight in how to handle an all medium and large-based AK theme army? Ahh, the Absylonia1 problem. Does this have more to do with Solid Ground + Tough than it has to do with the repairability of the MoW, or is it a combination of the 2? This, my fellow Kommanders, is another big deal that we will need to find help for in CID. Let's face it, with the current range of MoW we have applying axe to face well covered, but the theme needs help dealing with stealth, ignoring cover, dealing with incorporeal models and other shenanigans that currently only the warcaster can deal with. This is another dimension to the current problem with the theme - while all MoW are pretty cool to look at, it is otherwise a pretty damn boring theme. Yes, this theme asks the question "Can you deal with high-armor box spam?" (which the Jaws of the Wolf does rather well also) does this theme ~answer~ any questions? Is it capable of answering any questions?
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Post by smoothcriminal on Dec 21, 2017 13:06:53 GMT
To be fair mow theme doesn't care about stealth much. The only shooting unit can scatter aoes.
Technically you can also marshal a jack or take A&H to beat incorp, but good luck assembling together a list with those. Personally I take Alexia1 against occasional incorp solos and to help with contesting model count (which is another big problem for the list) and second list is there to handle massed incorp like Cryx or Grymkin.
If we're talking about theme I'd say first big step is gaining access to pathfinder dispenser without locking your merc slot to Saxon. That would help A LOT towards theme versatility.
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Post by chaingun on Dec 21, 2017 13:27:17 GMT
Q: "How was this MoW army surprisingly shooty? Were the Bombardiers more effective than expected? Were you able to get shooting in with the Shocktroopers?" A: It was surprisingly shooty in the aspect that people forget that MoW can shoot. Also, with the addition of the MoW Kovnink, Desperate Pace means their shooting range (thus their treat range) also increases.
Q: "Using Irusk2 in this army is inspired, because it is a troop-heavy army. If we don't get a good selection of UA and solos Irusk2 may also become a necessity to counter the problems inherent in this army of all medium and large bases." A: I can’t think of any other caster which comes even close to Irusk 2 in running MoW heavy armies for the following reasons: 1. Tough + SOlid Ground + 8 damage boxes plus ARM 21 is a strategic problem, not a tactical one 2. Total Obedience is huge in mitigating the crowdedness problem a MoW army has
Q: "Does this have more to do with Solid Ground + Tough than it has to do with the repairability of the MoW, or is it a combination of the 2?" A: Probably the 8 boxes and high ARM. Since my mecs never gotten around to repair anything I hardly think my opponent considered them (maybe as a risk).
Q: "Let's face it, with the current range of MoW we have applying axe to face well covered, but the theme needs help dealing with stealth, ignoring cover, dealing with incorporeal models and other shenanigans that currently only the warcaster can deal with." A: If the Forge Seer could help any jack with Dark Sigils, it would solve part of the problem.
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Post by lovehugs on Dec 22, 2017 1:06:12 GMT
As much as I love my Manly Men of War, the theme is definately lacking.
There is so much up and coming like Sorscha 3, MoW Battle Engine, Tankers, Sir Drago Dragonovicha of Dragoland the fabled Dragon. So just incase your ridiculous amount of MoW wasn't enough of a beautiful collection.
The list you got now looks intimadating as all hell, but I'm sure the Pistol Wraiths would be having the time of their lives* against that list.
Irusk2 runs a Victor quite nice if you're looking at getting rid of stealth and if you're taking that, good idea to have Orin too. But it's no 26 Mannovore.
Maybe you could glue your MoW together to make one mighty Mega Man of War Voltron style to use as a colossal.
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Post by Armchair Warrior on Dec 22, 2017 3:49:53 GMT
Theme benefit idea... they want to give the mechanics a utility boost in theme? What if they got this.
Battlefield Tactician. Mechanics can move through friendly faction models, ignore friendly faction models when determining LOS, yada yada.
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Post by Blargaliscious on Dec 22, 2017 4:57:10 GMT
Theme benefit idea... they want to give the mechanics a utility boost in theme? What if they got this. Battlefield Tactician. Mechanics can move through friendly faction models, ignore friendly faction models when determining LOS, yada yada. I like your thinking. PP might buy into that if we have it added to the officer CA.
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Post by Netherby on Dec 22, 2017 5:05:33 GMT
Tough + Steady is much more relevant for single wound high armour or defence stuff.
You get a lot less out of it when you go to lower model counts with lots of boxes.
The only way you can really make it work is adding in repair. If you can have the model survive from tough and then repair it back up then maybe? But without tough repair becomes kinda pointless... You really need both.
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Post by lovehugs on Dec 22, 2017 5:59:23 GMT
Theme benefit idea... they want to give the mechanics a utility boost in theme? What if they got this. Battlefield Tactician. Mechanics can move through friendly faction models, ignore friendly faction models when determining LOS, yada yada. I like your thinking. PP might buy into that if we have it added to the officer CA. Excuse the quote chain, but the theme already gives/will give advance deploy to your MoW Battle engines and tanker solos. Kovnik should spread a unit or two out too. If you are taking these (which is probably going to be advised I'm guessing) you'll be down a squad of Demo corps which will free up a bit of space. Time will fix the theme. Also you have access to a lot of Mercs still which opens up a lot of jank, like Pathfinder Tac supremcy Bombadiers coming out of the forest shooting and repo'ing back 3" into the bush. I've never read the rules on multiple spell caster units together, but Tactical Arcanists Corps with Valachev, can they pop smoke and then Val zephyr them 3" back? Idk,but if it works, now you got cloud Tech in a MoW list. I think the no space to move is just self inflicted side effect of making a list with 26 40mm based on the table. (Which is awesome, don't get me wrong)
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Post by Armchair Warrior on Dec 22, 2017 12:05:02 GMT
lovehugs, regarding Valachev, he’s attached to the unit so your activation is: 1. Everyone takes a move action. 2. Everyone takes a combat action, in your example casting spells. You could activate Vlachev first and move everyone up to get more distance, or have everyone else go first and then have Valachev activate last so that you’re more defensive (say, moving TAC behind clouds or Nyss into a forest). Up to you, Kommandant!
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Post by Soul Samurai on Dec 22, 2017 12:15:25 GMT
Just remember that if the unit charges he has to make a melee attack (or run) and won't be able to perform a magic action or attack.
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Post by chaingun on Dec 22, 2017 14:52:31 GMT
... I'm sure the Pistol Wraiths would be having the time of their lives* against that list. During my last game I actually faced two and they were no more than annoyance. Once they got too close I air-bursted them. Additional thought as I've been running "pure MoW" lists for 5 years now. I actually started playing WM and Khador because of the shock troopers. 1. A pure MoW very hard to beat in assassination scenarios. They are not the most fun army to play (or play against) but my fun is simply fielding 20/25 shiny, red, metal models. Winning with a pure MoW army is not bringing an axe to your opponent's face, rather suffocating them with a pillow until they stop moving. 2. As I wrote in the original post, think hard of any "trickery" models and usage you can add. Kovnik slams, kovnik shooting, two handed throws, whatever. You're not getting the alpha strike, think how you can win without one. Beatstick jacks which bring nothing but P+S are probably a waste of good WJ points. 3. Shooty warjacks are mandatory. You can't take a Behemoth in a themed list but you're not required to play a themed list in order to enjoy a pure MoW army and the Behemoth's two mortars are awesome in an army lacking long ranged firepower. It might even be beneficial to get a colossal as a centerpiece of your army, surrounded by dozens on MoW.
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Post by Blargaliscious on Dec 22, 2017 20:51:07 GMT
So, it sounds like you are playing what I like to call "The Creeping Khador Crud." Kind of the Khador version of Ghost Fleet, but with a high-armor mechanical flair instead of the necromantic [Captain Barbossa]"Aztec Gold"[/Captain Barbossa] flavor the GF has. If we can get the Battle Mechaniks to be more capable with Acrobatics or the previously suggested Battlefield Tactician and some CA / solos to grant Tough then I think we have our recursion theme.
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