|
Post by supersoldier86 on Dec 20, 2017 23:11:44 GMT
So I've just played 2 games with Zevana against skorne,and I lost both.
Now this really isn't a drama as I've only used her once before and I've only played against skorne a couple of times before,I'm at that awkward stage where I'm not sure what certain casters do.
Anyway,first game she got Female Dog slapped to death,which was my fault for piss poor placement,2nd was a shooty assassination against raseth.
Any Who,what I'm asking is,How do you not get her killed??
|
|
|
Post by LoS Jaden on Dec 21, 2017 1:55:28 GMT
So the easy answer is to check threat ranges on things that can kill her. Doing that is hard though, and it varies depending on the game. If she's camping three or four, most heavies can't kill her. If you check www.loswarmachine.com, the last post there is a report of my old witch into Zaadesh 2, and I have two more reports into kozlov and then Xekaar with her coming later this week.
|
|
|
Post by supersoldier86 on Dec 21, 2017 4:49:04 GMT
Fist game was totally my fault,however there was no way I was hiding from spells,as he could get arc nodes anywhere.
It doesn't help that I still don't know what the majority of casters Do,as I'm still new to hordes and there's not much diversity in my meta.
|
|
|
Post by potato on Dec 21, 2017 18:07:04 GMT
A few things to remember in matchups where she is threatened:
-Windstorm is of course your friend. if your opponent has guns in any dangerous amount you will likely want to take the +4" to CTRL and cast it every turn until the enemy guns are dead. that said, it's good to also assess matchups where windstorm is not necessary and it is better to camp. -Crabbits are your friend. Take them, and park them behind OW's big butt so your opponent cannot snipe them out beforehand. -The Kill Box is sort of your friend. keeping her entirely within 12.1" of the backline will help keep her alive. -On her feat turn, the crabbit animus is key as she is wrapping up her activation. who doesn't like getting dodge for free once everything else is taken care of? -Similarly, any other time you go for the -1 COST on spells don't forget to cast the crabbit animus once she is done everything else. -Lastly, make it so your opponent has bigger fish to fry than trying to kill your caster. pressure them with your own threatening pieces so they have more important things to focus on.
|
|
flogger
Junior Strategist
Posts: 296
|
Post by flogger on Dec 22, 2017 11:41:25 GMT
-Similarly, any other time you go for the -1 COST on spells don't forget to cast the crabbit animus once she is done everything else. A huge base cannot Dodge, can she? I thought they could move outside of their activations? Only be placed.
|
|
|
Post by LoS Jaden on Dec 22, 2017 21:12:35 GMT
-Similarly, any other time you go for the -1 COST on spells don't forget to cast the crabbit animus once she is done everything else. A huge base cannot Dodge, can she? I thought they could move outside of their activations? Only be placed. That is a colossal only rule. All battle engines can advance outside activation.
|
|
flogger
Junior Strategist
Posts: 296
|
Post by flogger on Dec 22, 2017 23:15:48 GMT
I had completely missed that. Haven't played a battle engine warlock before and no battle engines with sprint or dodge
|
|
|
Post by mikethefish on Dec 30, 2017 14:37:19 GMT
I personally love her with Piggybacks. My own Bump list with her is...
Old Witch -Skin n Moans -Crabbits -Frightmare
Death Knell
Piggybacks Piggybacks Mad Caps Mad Caps Hollow Men w/UA Twilight Sisters
Longfellow Witchwood (or another cool free solo)
Had a ton of success with this list. Mad Caps marching behind the pigs (under the Death Knell's field), makes an extremely tough module. Witch + Sisters + Pigs is probably among the strongest recursion lists in the game. It's not even necessary to Shield Wall every turn. Many times the natural resilience of the army, combined with the recursion is enough that you don't have to slow down that much.
EDIT- worth noting that this list isn't my own creation. I have played with it a bunch, though, and it's a good one
|
|
|
Post by april on Jan 2, 2018 22:38:13 GMT
Big base (battle engine) and Rheznik in his chariot especially, tend to be very deceptive that they are front line.
While I'd say The Old Witch can put out a lot of defence against range, her gun is fairly decent and she's good if she can get some hits in don't make the mistake of going toe to toe beyond heading for assassination.
Cage Ragers with their animus and windstorm is quite nice.
She excellent at juggling multiple heavies; Dark Menagerie is a great choice for her.
Also starting with corpse tokens is great.
|
|
|
Post by mikethefish on Jan 3, 2018 18:37:31 GMT
There are three main competitive list variants making the rounds on the internets...
OW with double Pigs, double Mad Caps (like the list I posted earlier) OW with double Neighslayers OW in Dark Menagerie, with the usual beast array.
Personally, I far prefer her in Bump lists, but that probably is a product of my wanting one of each theme list in my Tournament pairings, and we have other casters who are more in need of the type of list that Menagerie has to offer.
|
|
|
Post by LoS Jaden on Jan 3, 2018 20:30:03 GMT
There are three main competitive list variants making the rounds on the internets... OW with double Pigs, double Mad Caps (like the list I posted earlier) OW with double Neighslayers OW in Dark Menagerie, with the usual beast array. Personally, I far prefer her in Bump lists, but that probably is a product of my wanting one of each theme list in my Tournament pairings, and we have other casters who are more in need of the type of list that Menagerie has to offer. And then there's me, running none of those things
|
|
|
Post by april on Jan 3, 2018 20:48:46 GMT
There are three main competitive list variants making the rounds on the internets... OW with double Pigs, double Mad Caps (like the list I posted earlier) OW with double Neighslayers OW in Dark Menagerie, with the usual beast array. Personally, I far prefer her in Bump lists, but that probably is a product of my wanting one of each theme list in my Tournament pairings, and we have other casters who are more in need of the type of list that Menagerie has to offer. And then there's me, running none of those things The Old Witch lacks Arcana, instead using her decent feat. This is another weakness of her, though she can act as a unit replenishment device if you can run her mid range. (personally I think not using the Assassination trick with Crabbits seems risky if you are going to run a heavy infantry list) The OW already has a player in my area and there's like an unofficial rule people try not to run the same casters. Again if I was I'd use her with DM, though I use DM with the Child and I just break even. Our Heavies rely on Corpses far too much and she really doesn't help (as I believe you can't use her to collect corpses from our own) I suppose you could Double up on Frightmares and Gorehounds.. that might work..
|
|
|
Post by HubertJFarnsworth on Mar 30, 2018 15:58:28 GMT
Got to use her for the first time last night. It didn't go great, for many reasons.
My list was Zevanna -Cage Rager -Skin and Moans -Gorehound -2x Crabbits Death Knell Longfellow Eilish 2x Cask Imp 2x Mad Cap Piggyback (max) Hollowmen (max) -Lantern Man Twilight Sisters
Opponent was playing Zaal1 -Hydra -Agonizer -Probably other stuff I don't remember 2x Immortals (max w/ CA) 2x Ancestral Guardians Hakaar Orin Midwinter Various support models
So things I learned: -Getting corpses is hard when your opponents whole army is constructs. -It's also hard when their Gargantuan with 5 initials has Snacking -Snacking also means you can't bring the Piggybacks back -Sandstorm is annoying for Zevanna and Longfellow -Two huge bases are kind of a pain to manuever -If you're going to play Zevanna on the midline with Dodge don't then put a crabbit directly behind you so you can't back up.
All-in-all it just kinda wasn't a great matchup and also I made a lot of mistakes. Not getting corpses on the Rager early meant she had to keep paying for her own upkeeps which was a pain, and my clever idea of dropping a Blind shot on two Immortals, Hakaar, and the Hydra was stymied by 3/4ths of those models not giving a damn. If I had been more familiar with the rules I probably just wouldn't have played her into this particular player as he almost exclusively plays Immortal-heavy lists but I had about 20 seconds of thinking "Oh, I'll just take Accursed" before I remembered that she couldn't do that. Ah well.
Looking forward to finishing her build and getting more time in with her, even if painting her is going to kill me.
|
|
doopsie
Junior Strategist
Posts: 341
|
Post by doopsie on Mar 30, 2018 22:06:05 GMT
The following is my thought process for my current OW3 list. A: She has, and makes great use, of Windstorm, which helps being shot off the board. B: Moving two huge-base models around (her and Death Knell) that both want to be central, is a pain and should be avoided. conclusion - I don't need or want the Death Knell
C: Without Death Knell, the ARM of the list is low, and so want to engage at range (aided by conjecture A). conclusion - take double Hollowmen, shoot at range.
D: Hollowmen are only allowed in Bump. E: Ambushing Murder Crows in Bump are amazing. conclusion - take 1+ units of Murder Crows.
F: In testing, Dread Rots have achieved little beyond filling zones and providing bodies, and without Death Knell I cannot collect bodies. conclusion - no Dread Rots.
G: Hollowmen & Murder Crows struggle vs ARM. H: OW3 can bring back dead models. Should make them high-value. conclusion - take Neigh Slayers
I: Without a Death Knell or Dread Rots, corpses are hard to accumulate. J: Cage Rager outclasses Skin&Moans when without corpses conclusion - take Cage Rager rather than S&M
K: Rattlers are fun, and OW3 makes it hard to kill before doing its job. L: Mad Caps are fun, and OW3 makes them hard(er) to kill. final conclusion -
Legion of Boom! Grymkin Army - Bump in the Night 75 pts OW3 Crabbit x2 Cage Rager Rattler Lord Longfellow Hollowmen + UA x2 Murder Crows x1 Witchwood x1 Neigh Slayers x2 Mad Caps x2 Cask Imps x3
In testing, it has proven very capable at killing infantry-based lists, and can kill multiple heavies in a turn. It does suffer badly if the opponent's list isn't living (Hollowmen become sad), or if there's too much armor skew (say, Nemo3 with a colossal and 2 battle engines, or Gaspy3 with 11 heavy jacks).
|
|
|
Post by knapsen on Apr 4, 2018 14:26:29 GMT
Playing her with double min Hollowmen w/o UA. Also Frightmare is nice to send the blinding Carrion Crows through clouds and against stealth models. Crabbits feel not needed, because of Windstorm. Dread Rots are also awesome, also without get the chance of corpses. Curse of Shadows and Weapon Master kills a lot of stuff.
|
|