shoe
Junior Strategist
Posts: 706
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Post by shoe on Dec 29, 2017 9:11:26 GMT
yeah i thought all that stuff too and then i took it and wanted to hit something real hard and i couldn't and i was all "aw hell" I don't think the suggestion is to drop all Nomads though. Two Nomads still isn't terrible hitting power if the list isn't the one meant to go into ARM skew match-ups (and Ashlynn doesn't really have the focus/jack support to do that well). A Vanguard or two improves the list's role as the anti-gunline list, which is likely to be the case if you're running the Trencher cloudwall. Most the Resistance lists I come up with also seem to end up with quite a high volume of attacks (assault attacks from Trenchers/Stormwhatevers, 2 shots per Gunmage) and the Vanguard plays into that approach a bit more than the Nomad. eh i kinda think it was teh suggestion. anyway i think if u got at least 3 nomads and a unit that swings a big stick u can afford the luxury of a vanjack. if not u can't even drop the list into any pairing wid decent arm
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Post by mikethefish on Dec 29, 2017 14:49:21 GMT
Says the guy who misspells practically every word he writes. simply because i choose to misspell what i please does not excuse anyone else's grammar!! Yes it does.
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Post by Azuresun on Dec 29, 2017 18:20:59 GMT
yeah i thought all that stuff too and then i took it and wanted to hit something real hard and i couldn't and i was all "aw hell" I don't think the suggestion is to drop all Nomads though. Two Nomads still isn't terrible hitting power if the list isn't the one meant to go into ARM skew match-ups (and Ashlynn doesn't really have the focus/jack support to do that well). A Vanguard or two improves the list's role as the anti-gunline list, which is likely to be the case if you're running the Trencher cloudwall. Most the Resistance lists I come up with also seem to end up with quite a high volume of attacks (assault attacks from Trenchers/Stormwhatevers, 2 shots per Gunmage) and the Vanguard plays into that approach a bit more than the Nomad. Personally, I prefer Manglers to Nomads with Ashlynn, points permitting. Less focus-hungry, and she likes to be making as many attack rolls as possible on her feat turn.
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Post by borderprince on Dec 29, 2017 18:32:36 GMT
Personally, I prefer Manglers to Nomads with Ashlynn, points permitting. Less focus-hungry, and she likes to be making as many attack rolls as possible on her feat turn. In a vacuum, so would I. But Manglers are much more expensive, especially in pairs. They're definitely the jack of choice, but 4 points over a Nomad to get a Mangler is a solo that counts towards theme benefits, which makes that choice even more difficult.
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Post by bernlad on Dec 31, 2017 6:33:55 GMT
If you re playing Ashlynn in LR, u need something that can crack armor. Mercenaries units totally cant help, so you can just reply on the jack or Cygnar/Menoth hard hitting unit.
I tried a game yesterday with Galleon, 2 Vanguards and 2 unit of Knights Exemplar. The result is much better that i expected. Galleon & KM solve Ashlynn hitting problem. Quicken/Gallows/Drag solve KM short leg problem.
I will always move Ashlynn to the front to cast Gallows and Distraction. Therefore i need 2 Vanguards and with 2 shield guard, our theme rubble and 17 def. Its not a easy task to kill her in a single turn. Galleons maybe overpriced but its firing power and drag help me answer a lot of problems that cant be slove before.
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Post by april on Jan 2, 2018 22:51:59 GMT
I tend to use steelhead Heavy Cav but genuinely suffer on heavy armour (during play testing my army with Vassal)
Unfortunately if you want to play a Fluffy LR theme you do have to go to Fraction Specific units (I really do want some LR heavyweight instead of relying on Bastions (they are theme legal right?) or something or even a Galleon which thematically I feel doesn't fit LR at all )
Hopefully Crucible fixes this
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Post by postindirty on Jan 7, 2018 22:20:27 GMT
Bastions doesn't seem like an appropriate answer for armour cracking. Currently the list I've used hasn't had too many issues with armour, and I'm going to be the one that bucks the trend here by bringing Choir to buff up jacks to hit hard targets. Loving the Protectorate options with the LR theme.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Jan 9, 2018 15:01:22 GMT
I think it boils down to what type of list you want to run. Do you want your Llaelese list to armor crack or are you looking more to have it answer other questions? I personally feel that Irregulars has better Arm skew answers and Llaelese is better suited for a scenario type game, but I'm happy to be wrong.
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Post by fallenexile on Jan 9, 2018 18:11:05 GMT
So... maybe I'm not that good at theory crafting, or maybe I've been out of Warmachine too long, but... Aren't Gorman, Ragman, 3 Nomads and a full unit of Stormlances enough for Resistance to play into Arm Skew?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jan 9, 2018 19:25:30 GMT
So... maybe I'm not that good at theory crafting, or maybe I've been out of Warmachine too long, but... Aren't Gorman, Ragman, 3 Nomads and a full unit of Stormlances enough for Resistance to play into Arm Skew? some. harkevich's arm skew will fart steam all over the storm blades then repo behind the cloud. some trolls are not particularly scared of this either. also there is a reason cygnar players don't use strom blades. they don't get there ever. i played against storm blades run by our best local cygnar dude running a nasty stryker1 ARM skew in strom division (i played ashlynn resistance!)and they all died. his lances, hurricane and strider lasted awhile, but the blades went poof. they are no longer in that list because that happened in every game
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Post by postindirty on Jan 9, 2018 20:13:05 GMT
is there a reason you're talking about storm blades when he's talking about storm lances?
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Post by fallenexile on Jan 9, 2018 20:14:30 GMT
So... maybe I'm not that good at theory crafting, or maybe I've been out of Warmachine too long, but... Aren't Gorman, Ragman, 3 Nomads and a full unit of Stormlances enough for Resistance to play into Arm Skew? some. harkevich's arm skew will fart steam all over the storm blades then repo behind the cloud. some trolls are not particularly scared of this either. also there is a reason cygnar players don't use strom blades. they don't get there ever. i played against storm blades run by our best local cygnar dude running a nasty stryker1 ARM skew in strom division (i played ashlynn resistance!)and they all died. his lances, hurricane and strider lasted awhile, but the blades went poof. they are no longer in that list because that happened in every game I said Lances. If I was to try to run an Armor Cracking Cygnar-unit-using Resistance, it would still run Trenchers for Smoke wall but use Lancer Cavalry for armor. Which, from what I've read / heard, don't really have much trouble getting there.
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Post by smartalek on Jan 9, 2018 21:33:24 GMT
With Trenchers for a cloud wall I haven't had issues delivering a unit of Stormblades to whatever I need to crack. They do usually die soon after, but with Nomads + Ragman and Ashlynn herself I can usually crack whatever armor is left afterwards.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jan 9, 2018 22:48:48 GMT
hmmm... i appear to have misread. ah well!
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Jan 10, 2018 1:37:13 GMT
So... maybe I'm not that good at theory crafting, or maybe I've been out of Warmachine too long, but... Aren't Gorman, Ragman, 3 Nomads and a full unit of Stormlances enough for Resistance to play into Arm Skew? It doesn't seem like either of those are the case, I just don't think I would make that choice over Magnus2 or Ossrum. That being said, I can't picture too many scenario lists I would play over repo'ing trenchers.
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