Who's got a brilliant idea to make Kriel company work? Dec 19, 2017 18:28:23 GMT via mobile
Post by grabsnikk on Dec 19, 2017 18:28:23 GMT
I think Pyg Lookouts fix a lot of the accuracy issues, and improve Kriel Company. Gunny's snipe fixes range and accuracy. Calandra fixes accuracy and suvivability issues since our DEF 13 troops usually have ranged weapons. Otherwise the defensive stats are a bit low, but not any worse than most of our one wound troll infantry. Tough is supposed to compensate for that.
I think Scattergunners are decent, if a little squishy. They have a good threat,RAT and POW given that they have sprays.
The units that really need work are:
Highwaymen, lets face it RNG 8 POW 10 is terrible and Gunfighter is pretty useless on a RAT 5 unit. They need at least RNG 10 POW 12 RAT 6 do be a worthwhile consideration.
Bushwackers, these guys are supposed to be the Sharpshooters of the Troll forces as their fluff describes. Instead we get 10 RAT4 shots at 14" which is pretty garbage to be honest. I would like to see the RAT increase to at least 6 and even then I feel like they still need something extra, maybe Sniper would be too much, but probably not in Trolls.
Burrowers, these guys need a complete overhaul, Low Spd, Mat, Rat, Def, Arm, Low RNG on their guns and a high points cost. They just don't do anything anymore. Give them back their old rules, they were fine, all the cries of broken were just people that didn't know how to block charges to beasts/jacks properly.
Scouts, need 1" melee, a max unit size of 10 and probably a RNG increase on their Axes from 6" to 8". Maybe give them Prey to make them an interesting choice and differentiate them from Northkin Raiders.
The artillery is slowly becoming more useful as infantry comes back into the meta, although they could probably use AD to prevent them having to run twice to get into position.
Pyg Ambushers do help with the low rat issues a bit but no still need to sacrifice a unit to get the Mark the Target going.
I think the biggest issue for Kriel Company though is that our ranged infantry was designed to operate in tandem with our melee infantry in a 1-2 punch which just isn't possible in the theme and is the main reason why the theme exacerbates the problems with the ranged units.