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Post by obthedestroyer on Dec 16, 2017 5:37:09 GMT
honestly I was thinking gunny in kc. think about it.
Captain Gunnbjorn - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 9) - Dozer & Smigg - PC: 18
Braylen Wanderheart, Trollkin Outlaw - PC: 0 Fell Caller Hero - PC: 5
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Trollkin Highwaymen - Leader & 9 Grunts: 15 Northkin Raiders - Leader & 9 Grunts: you have a lot of ranged to make use of explosivo and plenty of targets that coukd use snip. yes the pow put out of beast is a little lower the I'd prefure but it could work. lots of shots ok mele. it could possibly work... just kinda a list I've been toying with in my head
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Dec 16, 2017 6:02:14 GMT
Anytime I see a KC list without a War Wagon my mind explodes. There is literally no other reason to even consider the theme IMO. Lol
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Post by Phlushot on Dec 16, 2017 6:15:04 GMT
My plan consists of:
(Grim 2) Hunters Grim [+25] - Dire Troll Blitzer [16] - Dire Troll Bomber [19] - Trollkin Runebearer [0(5)] Braylen Wanderheart, Trollkin Outlaw [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [0(3)] Northkin Raiders (max) [15] Trollkin Highwaymen (max) [15] Trollkin Sluggers (max) [10] Trollkin War Wagon [16]
Negates the issue of Kriel Company getting engaged in melee since Highwaymen have Gunfighter, Raiders are fine in melee, and Sluggers will have Mirage. Not sure about the Bomber/Blitzer combo but that's what fits, they go up effectively P+S 18 with Mortality and Stone which is respectable plus a free charge if Grim shoots it first. Played it once into a very unoptimized list and it stomped it easily, haven't had a chance to try again recently.
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Post by Trollock on Dec 16, 2017 19:04:32 GMT
Highwaymen have gunfighter... At RAT 5. They are more likely to hit their fellow highwaymen than anything that jams them...
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Post by macdaddy on Dec 16, 2017 20:12:31 GMT
Anytime I see a KC list without a War Wagon my mind explodes. There is literally no other reason to even consider the theme IMO. Lol I am of the opinion the best way to run the theme is 2 War wagons. Casters like Grim 2 And Horgle 2 run then really well. A wagon on a Horgle 2 Feat Turn beat on things pretty darn well. His feat also can fix the issue of the lists pillowfistedness.
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Post by deviantcad on Dec 17, 2017 4:32:15 GMT
Highwaymen have gunfighter... At RAT 5. They are more likely to hit their fellow highwaymen than anything that jams them... That is a really good point. In my suggested list that means you would be better off hoping star crossed saves you and using the GK knock down to free you up next turn. That being said there is a lot of shooting you should be able to sand paper off a fair amount before it reaches you.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Dec 17, 2017 13:39:30 GMT
The glacier King's Animus seems like a more reliable way to save yourself. Assuming rat 6, mat 7-8 troops are going to shred you even through star-crossed, statistically. If they know that they will fall down after hitting you, though, they may have second thoughts.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Dec 17, 2017 14:54:48 GMT
My take on a KC list is
War Room Army
Trollblood - New Army
Theme: Kriel Company 2 / 2 Free Cards 75 / 75 Army
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 5 - Mountain King - PC: 36 (Battlegroup Points Used: 28) - Dire Troll Bomber - PC: 19
War Wagon - PC: 16
Braylen Wanderheart, Trollkin Outlaw - PC: 0
Trollkin Highwaymen - Leader & 9 Grunts: 15 - Trollkin Sorcerer - PC: 3 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Thumper Crew - Gunner & 2 Grunts: 0
Or fellcaller + raiders in stead of highwaymen
The war wagon with curse fate spell seems like a very good combo to plow through infantry
Raiders can quick work more easily with cursed fate up through infantry
And the mountain king can be made immune for magic by kolgrimma (no need for a spell as with Borka)
And have plenty fury left to cloud up
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Post by moses64 on Dec 18, 2017 4:32:40 GMT
I used this one the other day and it was fun to play. It was a casual game though.
War Room Army
Trollblood - Horgle 2xWW
Theme: Kriel Company 2 / 2 Free Cards 75 / 75 Army
Horgle, the Anvil - WB: +29 - Trollkin Runebearer - PC: 0 - Mountain King - PC: 36 (Battlegroup Points Used: 29) - Dire Troll Bomber - PC: 19
War Wagon - PC: 16 War Wagon - PC: 16
Swamp Gobber Chef - PC: 1
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 0 Trollkin Sluggers - Leader & 4 Grunts: 10
THEME: Kriel Company ---
GENERATED : 12/17/2017 23:31:10 BUILD ID : 2055.17-11-21
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Post by grabsnikk on Dec 19, 2017 7:29:18 GMT
Kriel Company is hard to build for because you really want a gunline to be beast-heavy, but the bonuses are based out of infantry. Worse, you dotn really have enough shooting to prevent them reaching melee, and the loss of the Mauler really hurts there. Pretty much this. Also it is worth noting that apart from Fire Eaters and Sluggers, most ranged Troll units have a combination of Low: RNG/RAT/POW and not a lot of ways to buff this outside of casters which really hurts the theme when you also aren't allowed to take melee beasts to crack armour.
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Post by Big Fat Troll on Dec 19, 2017 8:25:18 GMT
I can't help but note how much effort goes into circumventing the weaknesses of the theme as opposed to making the bonuses worthwhile. If Sons of the Tempest can have the warjack restriction lifted then there is no reason why Kriel Company can't have the warbeast restriction lifted, when we need it much more.
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Post by macdaddy on Dec 19, 2017 13:10:02 GMT
I can't help but note how much effort goes into circumventing the weaknesses of the theme as opposed to making the bonuses worthwhile. If Sons of the Tempest can have the warjack restriction lifted then there is no reason why Kriel Company can't have the warbeast restriction lifted, when we need it much more. I really think the issue is less with the theme, and more with the sub par Troll ranged infantry. If they fix Scattergunners, Highwaymen, scouts, and have a slight buff to both of the artillery guns I could see it being much more paletable. Right now, all of the units have a similar issue, low accuracy, low range, low survivability. Just...so bad... I can testify the list will wreck a heavy from far away if you Focus fire. Especially double war wagon builds. Another strong point of the list is it’s ability to shred infantry. You can Threat an opponent fairly quickly if you go first, and if your wagons and lay down some nasty arcing fire AoE’s in the right places things can get fun fast. All it takes is one solid hit from a pounder to eliminate a shieldwall unit. The Knockdown alone just causes Units fits. Honestly right now, the WW is kind of why you bring the theme on the first place. I think the more people bring infantry, the more Kriel Company will seem appealing. Every time I drop a protectorate Infantry List into Kriel Company it feels like an uphill battle until I can get something beefy into the troll lines.
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Post by greenjello on Dec 19, 2017 13:40:21 GMT
If they fix Scattergunners, Highwaymen, scouts, and have a slight buff to both of the artillery guns I could see it being much more paletable. Right now, all of the units have a similar issue, low accuracy, low range, low survivability. Just...so bad... I think Pyg Lookouts fix a lot of the accuracy issues, and improve Kriel Company. Gunny's snipe fixes range and accuracy. Calandra fixes accuracy and suvivability issues since our DEF 13 troops usually have ranged weapons. Otherwise the defensive stats are a bit low, but not any worse than most of our one wound troll infantry. Tough is supposed to compensate for that.
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Post by 36cygnar24guy36 on Dec 19, 2017 13:50:40 GMT
I would go for Grim 1 or Grim 2, both seem to do a lot for gunlines
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Post by Big Fat Troll on Dec 19, 2017 18:21:28 GMT
The next question then is whether Kriel Company is any better than the other themes in its area of specialty, which is killing infantry.
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