|
Post by nohwear on Dec 14, 2017 12:56:55 GMT
After mentally switching factions some ten thousand times I have, hopefully, settled on Skorne. I am really attracted to the Winds of Death theme. What are some good starter Warlocks that work with WoD? Any other advice would be appreciated. Thank you in advance.
|
|
|
Post by 36cygnar24guy36 on Dec 14, 2017 13:04:10 GMT
The most popular caster seems to be Rasheth, his feat is perfect for a gunline, and Blood Mark helps reduce armour even further, and Dark Rituals helps him apply it easily.
Double Derp Turtles (Siege Animantrix) are the best way to go, just because they are overpowered in pretty much every respect. Add in a pair of Extoller Soulwards, a Krea, a Cyclops Shaman and a unit of Venators Reivers and you pretty much have a list.
edit, don't forgot the Agonizers, Derp Turtles that are effectively arm 24 against melee on feat turn are pretty obnoxious
|
|
|
Post by killroundears on Dec 14, 2017 13:28:40 GMT
After mentally switching factions some ten thousand times I have, hopefully, settled on Skorne. I am really attracted to the Winds of Death theme. What are some good starter Warlocks that work with WoD? Any other advice would be appreciated. Thank you in advance. Rasheth for an armor cracking gunline Hexeris2 for an infantry shredding gunline with lots of spell shenanigans (black spot is as always, a good spell) Jalaam to run a unit of reivers for ultra accurate gunfire and warpath shenanigans. would be the three i recommend. Rasheth doesn't even particularily care about friendly faction except for arc noding so i can potentially see croak raiders making a return in his list considering they just got buffed
|
|
granor
Junior Strategist
Posts: 353
|
Post by granor on Dec 14, 2017 13:37:47 GMT
Double Derp Turtles (Siege Animantrix) are the best way to go, just because they are overpowered in pretty much every respect. Add in a pair of Extoller Soulwards I agree double siege animantrix with rasheth and 2 soulwards. I run a raider with 2 shaman because I drop the list into cryx but that may change with the new Diciples of agony gator cid. Get a unit of slingers some beast handlers and fill the points to your meta. I would pick up both a Krea and aggy but I do not recommend running both in the same list. I try to stick with one or the other when not running war host
|
|
|
Post by drillbossd on Dec 14, 2017 19:47:37 GMT
Jalaam can also turn Slingers into absolute melters of light constructs.
I like Morghoul2 in Winds of Death for strong assassination potential, okay armor cracking, and personal mobility + ability to kill heavies himself. He also offers and anti-infantry and anti-battle engine control feat (if you don't hold it for assassination) and can make Siege Animantarax's incorporeal for a turn, which is neat.
|
|
zich
Junior Strategist
Posts: 690
|
Post by zich on Dec 15, 2017 8:49:04 GMT
I really like Morghoul2 in WoD aswell, but for different reasons. I started out playing him similarly to Rasheth (debuff their stuff, feat to cripple it, have your army take them out), but then you're just playing a worse Rasheth. Recently I started playing him more aggressively and trying to find out what I can get away with. The answer is a lot actually. He died on me a few times, but he has also surprised me an equal amount of times. At the moment I am convinced that Morghoul2 wants to be as independent from his army as possible. WoD can work like that, but the other themes might also be able to do so. Especially when you have Marketh, who can replicate the most important part of "debuff Morghoul2", while the actual Morghoul2 is out there somewhere, commiting silly amounts of murder. Oh and Archidons are mandatory for him. 1000% auto-include. I want to try this in the near future: conflictchamber.com/#c9201b_-0Z3Z6U6U6U6N6vfF6y5P6K5U676c6d6hSkorne Army - 75 / 75 points [Theme] Masters of War (Morghoul 2) Lord Assassin Morghoul [+29] - Archidon [10] - Archidon [10] - Archidon [10] - Aptimus Marketh [5] Extoller Soulward [3] Swamp Gobber Chef [1] Tyrant Rhadeim [9] Cataphract Cetrati (max) [18] - Tyrant Vorkesh [0(6)] Paingiver Beast Handlers (min) [5] Praetorian Ferox (max) [20] Praetorian Swordsmen (max) [13] - Praetorian Swordsman Officer & Standard [0(4)] Tyrant Commander & Standard Bearer [0(6)] Basically an independent army that just attritions by itself and a warlock that goes nuts from turn 2 onward.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Dec 15, 2017 23:31:58 GMT
WoD should be run with either Rasheth or Jalaam, both should also have double seige animantarax. When people face the derp turtles for the first time they are just baffled by the amount of freedom of attacks they have along with their speed. Having an aggy up front or a krea in the back is more up to personal choice.
|
|
|
Post by killroundears on Dec 16, 2017 4:40:53 GMT
WoD should be run with either Rasheth or Jalaam, both should also have double seige animantarax. When people face the derp turtles for the first time they are just baffled by the amount of freedom of attacks they have along with their speed. Having an aggy up front or a krea in the back is more up to personal choice. I highly highly disagree with jalaam going for double animantarax. The only reason jalaam takes a single animantarax is because they are good by themselves. But jalaam has zero synergy with them. They cant warpath, they dont benefit from scavengers, deadeye boosts one of their shots only which sucks for 2 fury. They cant swift hunter either I would as i said consider one just because theyre so good and jalaam will be hard pressed to be buffing every part of his list but they have zero synergy. Jalaam can even def skew your regular heavies with cover + krea animus for def 16 titans and def 17 bugs to shooting. Once you combine rush and warpath its an effective +5 SPD when charging so the turtles dont even have a spd buff over our other models with j dog
|
|
|
Post by drillbossd on Dec 16, 2017 5:52:18 GMT
I really like Morghoul2 in WoD aswell, but for different reasons. I started out playing him similarly to Rasheth (debuff their stuff, feat to cripple it, have your army take them out), but then you're just playing a worse Rasheth. Recently I started playing him more aggressively and trying to find out what I can get away with. The answer is a lot actually. He died on me a few times, but he has also surprised me an equal amount of times. At the moment I am convinced that Morghoul2 wants to be as independent from his army as possible. WoD can work like that, but the other themes might also be able to do so. Especially when you have Marketh, who can replicate the most important part of "debuff Morghoul2", while the actual Morghoul2 is out there somewhere, commiting silly amounts of murder. Oh and Archidons are mandatory for him. 1000% auto-include. That's what's had me playing this list: [Theme] Winds of Death Lord Assassin Morghoul [+29] - Archidon [10] - Archidon [10] - Cyclops Raider [9] - Cyclops Shaman [8] - Cyclops Shaman [8] - Aptimus Marketh [0(5)] Extoller Soulward [3] Extoller Soulward [3] Mortitheurge Willbreaker [0(4)] Swamp Gobber Chef [1] Paingiver Beast Handlers (min) [5] Paingiver Beast Handlers (min) [5] Venator Slingers (min) [8] Siege Animantarax [17] Siege Animantarax [17] Though I'm still playing around with the count of Shamans/Archidons/minions. A 7" Sprint with Pathfinder on a Stealth warlock can let Morghoul be way safer than is fair.
|
|
|
Post by jagius021 on Dec 17, 2017 19:12:32 GMT
Like everyone else has said, jalaam, hexy2, and rasheth are great for it. I haven't tried morg2 but that sounds like a lot of fun. Winds actually makes our flayer cannon crew and catapult pretty decent, just add in a Dakar. As a bonus, they can be free choices. Definitely get a derp turtle.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Dec 18, 2017 2:05:45 GMT
WoD theme has little to no armor in its standing and allowed forces. The turtles count towards additional free stuff and have a glorious 20 armor. Combine that with their gigantic base size and you can force the opponent into attacking the turtles before going around to cream your units. That 2 or 3 turns is enough to turn the tides. With only 1 turtle, half your forces are still viable to attacks.
|
|
|
Post by killroundears on Dec 18, 2017 19:16:51 GMT
WoD theme has little to no armor in its standing and allowed forces. The turtles count towards additional free stuff and have a glorious 20 armor. Combine that with their gigantic base size and you can force the opponent into attacking the turtles before going around to cream your units. That 2 or 3 turns is enough to turn the tides. With only 1 turtle, half your forces are still viable to attacks. WoD allows you to bring skorne's entire beast roster except characters. there's zero restrictions. Skorne infantry is almost universally squishy (barring cetrati) so skorne's entire armor force is basically allowed in WoD
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Dec 18, 2017 19:59:58 GMT
actually, our main armor unit is the Karax, specifically because of the cost difference. Shield walled, girded, and can be granted iron zeal (if you are good at predicting an enemy's alpha run), they do a damn good job of being a cheapo meat shield, especially when backed up by the tycom or willbreaker.
when you take into consideration the amount of points you have to put into infantry to make WoD as lethal as can be, you're not going to be taking a crap ton of expensive beasts with you. Maybe 1 or 2 but the rest is going to be lights and support, meaning you'll probably have a Sentry or a brute hanging back by your caster, but you won't be spamming a beast brick with WoD.
|
|
|
Post by 36cygnar24guy36 on Dec 19, 2017 15:57:05 GMT
I would argue that Jalaam is not a winds of Death Caster, here me out.
Yes he has Deadeye, but what Venator Reivers really want is a damage buff/debuff, which he cannot give them.
Artifice and Scvengers Blessing can be used to protect units/beasts on the approach, and then Warpath can catapult his beasts , and his feat buy you a turn of pseudo immunity from reprisal.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Dec 19, 2017 17:00:17 GMT
I would argue that Jalaam is not a winds of Death Caster, here me out. Yes he has Deadeye, but what Venator Reivers really want is a damage buff/debuff, which he cannot give them. Artifice and Scvengers Blessing can be used to protect units/beasts on the approach, and then Warpath can catapult his beasts , and his feat buy you a turn of pseudo immunity from reprisal. Yup. For this exact reason, I consider him in MoW. Deadeye is awesome on the ranged Cataphracts... Who are still awful, but hey... It's something. And his feat is fantastic on a lot of our melee infantry. Deadeye is really good on Slingers though, so don't count him out of WoD just yet.
|
|