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Post by gdead909 on Dec 12, 2017 0:02:35 GMT
Hey guys,
So what is our go to for stopping this monstrosity. It is starting to come alive in my meta. I wanted to try and have a solid plan for it besides make the opponent clock himself killing all my stuff.
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Post by macdaddy on Dec 12, 2017 1:14:22 GMT
You know...madrack 3 turns off Haley’s defensive buff kit. And 2 units of fens will wreck Trenchers. BoH adds extra salt in the wound by RFPing so Haley Future can’t revive. Rebuke makes a mockery of infantry. Also, woth spellpiercer the Haley projections are never really safe. Because you ignore 75% of what makes them horrible to remove.
Perhaps he is an answer?
If not you could always try Grim 1. Def reduction, Ignores concealment and cover. Could be pretty interesting.
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Post by gdead909 on Dec 12, 2017 2:06:29 GMT
You know...madrack 3 turns off Haley’s defensive buff kit. And 2 units of fens will wreck Trenchers. BoH adds extra salt in the wound by RFPing so Haley Future can’t revive. Rebuke makes a mockery of infantry. Also, woth spellpiercer the Haley projections are never really safe. Because you ignore 75% of what makes them horrible to remove. Perhaps he is an answer? If not you could always try Grim 1. Def reduction, Ignores concealment and cover. Could be pretty interesting. Thats a good point I had not thought of madrak3. Getting through the clouds might be an issue. My other thought was using some night trolls to get into the trenches and disrupt the lines
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Dec 12, 2017 2:58:21 GMT
I haven't seen her since Gravediggers went live, but Gunnbjorn ripped her a new one last time I played her. Accurate high volume RFP shooting that doesn't care about cover can do wonders. Grim will do a similar job and will probably kill a haley ghost each turn if they aren't careful.
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Post by macdaddy on Dec 12, 2017 3:33:12 GMT
I haven't seen her since Gravediggers went live, but Gunnbjorn ripped her a new one last time I played her. Accurate high volume RFP shooting that doesn't care about cover can do wonders. Grim will do a similar job and will probably kill a haley ghost each turn if they aren't careful. wont the trenchers still be blast immune though? What do you mean doesn't care about cover? Are you talking about the MK spray? Something warms my heart thinking abut Grim Blowing the heads off an infinite number of haley's from all those timelines (fluff is so dumb when it comes to her) Haley comes into this timeline "oh this is..."*BLAM* Grim reloads his rifle, marking another notch in its stock.
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Post by grabsnikk on Dec 12, 2017 3:33:18 GMT
Hopefully when the CID Minions changes go live, the Bog Trog Shaman will be able to hand out Magic Weapon and Eyeless sight to friendly models allowing a Bomber or GK to see through the cloudwall.
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Post by macdaddy on Dec 12, 2017 3:44:06 GMT
Hopefully when the CID Minions changes go live, the Bog Trog Shaman will be able to hand out Magic Weapon and Eyeless sight to friendly models allowing a Bomber or GK to see through the cloudwall. Or you can take Lynus and edrea and just make the clouds go away
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Dec 12, 2017 4:28:22 GMT
I haven't seen her since Gravediggers went live, but Gunnbjorn ripped her a new one last time I played her. Accurate high volume RFP shooting that doesn't care about cover can do wonders. Grim will do a similar job and will probably kill a haley ghost each turn if they aren't careful. wont the trenchers still be blast immune though? What do you mean doesn't care about cover? Are you talking about the MK spray? Something warms my heart thinking abut Grim Blowing the heads off an infinite number of haley's from all those timelines (fluff is so dumb when it comes to her) Haley comes into this timeline "oh this is..."*BLAM* Grim reloads his rifle, marking another notch in its stock. Yeah the MK spray. If you can get that off a couple times you probably just win. Spawn a couple whelps at the start to use as targets to get around the cloud wall - fun fact the whelps don't take damage on Gunnbjorn's feat.
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Post by grabsnikk on Dec 12, 2017 5:31:13 GMT
Hopefully when the CID Minions changes go live, the Bog Trog Shaman will be able to hand out Magic Weapon and Eyeless sight to friendly models allowing a Bomber or GK to see through the cloudwall. Or you can take Lynus and edrea and just make the clouds go away Why not both?
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Post by Trollock on Dec 12, 2017 7:48:08 GMT
Or you can take Lynus and edrea and just make the clouds go away Why not both? Because of 9 points of otherwise bad models?
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tomw
Junior Strategist
Posts: 128
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Post by tomw on Dec 12, 2017 13:21:55 GMT
I haven’t played this matchup yet, but on paper Kolgrima looks good. Denies shooting for a turn, dark power sprays are good at removing dug-in trenchers and support, can be immune to the force hammer assassination.
I’m playing this matchup tonight, I’ll let you know how it goes!
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Post by 36cygnar24guy36 on Dec 12, 2017 13:28:40 GMT
You know...madrack 3 turns off Haley’s defensive buff kit. And 2 units of fens will wreck Trenchers. BoH adds extra salt in the wound by RFPing so Haley Future can’t revive. Rebuke makes a mockery of infantry. Also, woth spellpiercer the Haley projections are never really safe. Because you ignore 75% of what makes them horrible to remove. Perhaps he is an answer? If not you could always try Grim 1. Def reduction, Ignores concealment and cover. Could be pretty interesting. Haley can repudiate Rebuke, the rest seems solid though, just depends on how many fens die on the approach
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Post by macdaddy on Dec 12, 2017 13:40:33 GMT
You know...madrack 3 turns off Haley’s defensive buff kit. And 2 units of fens will wreck Trenchers. BoH adds extra salt in the wound by RFPing so Haley Future can’t revive. Rebuke makes a mockery of infantry. Also, woth spellpiercer the Haley projections are never really safe. Because you ignore 75% of what makes them horrible to remove. Perhaps he is an answer? If not you could always try Grim 1. Def reduction, Ignores concealment and cover. Could be pretty interesting. Haley can repudiate Rebuke, the rest seems solid though, just depends on how many fens die on the approach The feat is pretty clutch there, Combined with vengeance and the fenblade minifeat I think the cygnar player is getting at best 1 turn of shooting before fens get to him. You can even take a chronicler to make them def 14 on the approach which should save a few if the cygnar player doesn't CRA. I think its funny that Madrack 3 seems to play so well into cygnar. Considering how the cygnarians betrayed him and his people back in MK2 lore. Must be the old man grudges coming out.
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Post by 36cygnar24guy36 on Dec 12, 2017 13:52:13 GMT
Haley can repudiate Rebuke, the rest seems solid though, just depends on how many fens die on the approach The feat is pretty clutch there, Combined with vengeance and the fenblade minifeat I think the cygnar player is getting at best 1 turn of shooting before fens get to him. You can even take a chronicler to make them def 14 on the approach which should save a few if the cygnar player doesn't CRA. I think its funny that Madrack 3 seems to play so well into cygnar. Considering how the cygnarians betrayed him and his people back in MK2 lore. Must be the old man grudges coming out. We betrayed no one! we kindly gave you smelly trolls some prime real estate to squat on, how were we to know it was in the path of a Skorne invasion? You are the ones who betrayed us by Gunnbjorn stealing our prototype bazooka
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Dec 12, 2017 14:17:42 GMT
If we're trying to turn off Haley's defensive tech can I suggest Grim 1 who drops Defense and can see through clouds?
He'll be much more viable when we remove the cloud wall though.
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