cassus
Junior Strategist
Posts: 156
|
Post by cassus on Dec 7, 2017 21:21:27 GMT
Fellow tyrants now that Trolls has its latest CID update they have a very strong game back. Has anyone found any good answers for things like Madrack1 Champions, Borka2 beast brick, or any of the other new trolls lists?
|
|
|
Post by killroundears on Dec 8, 2017 1:37:05 GMT
Fellow tyrants now that Trolls has its latest CID update they have a very strong game back. Has anyone found any good answers for things like Madrack1 Champions, Borka2 beast brick, or any of the other new trolls lists? Morg3 handles most of their infantry lists. Champs are absolutely pitiful when blinded. Even with arcane warded ones you can bait them forward into something that hurts but that doesnt break your back and then eilish off arcane ward and blind them. Theres always counterplay. Rasheth is very powerful into them with castigate, easy noding to screw up the stone or other pieces and debuffs galore. Carnivore actually works a charm in that match up too Ive beat them in some builds with jalaam, IWH hexy2 (hunt that stone + hexy can deny arcane vortex on mulg. A2A secondary bounces being a non attack matters sometimes like not triggering vengeance on fenns but still killing some or denying self sac to turn the stone aura off through promotion) Cant go wrong with either makeda too. Morg2 has just about everything in his toolkit trolls hate. Its important to note torment on morg1 and mortality on morg2 deny healing gargs as they arent grievous wounds too. Troll gargs love healing. I play against trolls very often and dont think theyre a huge problem for skorne,
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Dec 8, 2017 2:54:49 GMT
In MoW Arcuarii and Incindarii make champs all the sad, especially if Hexy2 is running things.
Of note, Arcuarii can technically make infinite attacks as long as the free melee from drag is what kills the enemy. That melee attack will have Takedown and should pull a champ out of Sanguine Bond range.
Aradus Sentinels make troll players queasy, Derp Turtles do good things against them.
Beyond that though, we've got a bunch of lists that are designed around chewing through maximum bxs while attritioning well. It shouldn't be a problem.
Maybe try the Turtle flavored remake of Drake Spam? Should easily overwhelm Sanguine Bond
|
|
|
Post by killroundears on Dec 8, 2017 6:15:33 GMT
In MoW Arcuarii and Incindarii make champs all the sad, especially if Hexy2 is running things. Of note, Arcuarii can technically make infinite attacks as long as the free melee from drag is what kills the enemy. That melee attack will have Takedown and should pull a champ out of Sanguine Bond range. Aradus Sentinels make troll players queasy, Derp Turtles do good things against them. Beyond that though, we've got a bunch of lists that are designed around chewing through maximum bxs while attritioning well. It shouldn't be a problem. Maybe try the Turtle flavored remake of Drake Spam? Should easily overwhelm Sanguine Bond Seeing incindiarii across the table makes any player ive seen very happy in mk3. A couple pf pow 13s that need 8s to hit and leave the incindiarii in range (northkim at least) is awful. Like absolurely awful. Theres no troll unit that struggles with incindiarii
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Dec 8, 2017 7:14:08 GMT
Then you're not using them correctly... Champs bunch up for DefLine, champs don't like being on fire, they really don't like it if you brought Croaks to screen and the fire is boosted. Fire burns through their Sanguine bond pretty quickly when you can get them all on fire. Needing 8's to hit? First, they have CRA, so nope. Second, you brought them with either a debuff caster so they'll hit OR Mak1 so they'll survive if they don't right? Cause otherwise don't bring Incindarii.
|
|
|
Post by killroundears on Dec 8, 2017 11:04:48 GMT
Then you're not using them correctly... Champs bunch up for DefLine, champs don't like being on fire, they really don't like it if you brought Croaks to screen and the fire is boosted. Fire burns through their Sanguine bond pretty quickly when you can get them all on fire. Needing 8's to hit? First, they have CRA, so nope. Second, you brought them with either a debuff caster so they'll hit OR Mak1 so they'll survive if they don't right? Cause otherwise don't bring Incindarii. i love when my 17pt 6 model unit needs another 17pt unit that doesn't interact with friendly faction buffs (which is almost every skorne buff these days) to threaten 16pts/21pts of champions...
|
|
zich
Junior Strategist
Posts: 690
|
Post by zich on Dec 8, 2017 11:26:18 GMT
Unless they have the OldStone, in which case Incindiarii do absolutely nothing. I'd rather play a good unit, that works in less specific circumstances.
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Dec 8, 2017 23:44:34 GMT
I'm not going to harp on Incindarii, I think they're fine, you disagree. If it turns out I'm a Cataphract whisperer, so be it.
To the OP, use whatever you were going to drop as your armour cracker list. We shouldn't have too big a problem with it.
|
|
|
Post by schwenckenstein on Dec 10, 2017 16:03:19 GMT
Armor cracking isn't enough. Def 14 or 16 Champs are a dogganm nightmare for us. Rasheth is a good drop, so is any of the mordikaars. 2&3 fix the defense problem, 1 can crack through their mulg/king lists real easily in DoA.
|
|
|
Post by drillbossd on Dec 10, 2017 20:30:12 GMT
Armor cracking isn't enough. Def 14 or 16 Champs are a dogganm nightmare for us. Rasheth is a good drop, so is any of the mordikaars. 2&3 fix the defense problem, 1 can crack through their mulg/king lists real easily in DoA. *the Morghouls, but I agree that that sounds legit on paper. I worry about Morghoul2 dropping into a Mulg-based brick though due to Arcane Vortex.
|
|
|
Post by schwenckenstein on Dec 10, 2017 20:49:49 GMT
Well that's an odd autoccorrect lol. But yeah I meant Morghoul. Mulg is a problem. If you're expecting the mulg beast brick you need Morghoul 1
|
|
|
Post by killroundears on Dec 11, 2017 6:42:10 GMT
Armor cracking isn't enough. Def 14 or 16 Champs are a dogganm nightmare for us. Rasheth is a good drop, so is any of the mordikaars. 2&3 fix the defense problem, 1 can crack through their mulg/king lists real easily in DoA. *the Morghouls, but I agree that that sounds legit on paper. I worry about Morghoul2 dropping into a Mulg-based brick though due to Arcane Vortex. Eh i dont worry about arcane vortex that much when they have it on exactly one model. You can't keep an entire army inside 3" of mulg and morghoul2 only has to hit one model out of a unit to mortality them. They'll separate from mulg at some point. i don't really like morg2 as a "beast brick killer" though due to the non feat (oh no, a couple forces to clear blind). So generally the matchups morg2 wants to see are already okay, and the matchup he doesnt want to see is bad anyway
|
|
|
Post by drillbossd on Dec 11, 2017 17:29:18 GMT
He loses out on the control element of his feat, sure, but so far I've found that holding it for assassination or using it for attrition against the likes of Earthborns/Skin and Moans/Warpwolves has been pretty solid. But good to know--I haven't had the pleasure of facing the new Mulg yet.
|
|
|
Post by killroundears on Dec 11, 2017 20:23:13 GMT
He loses out on the control element of his feat, sure, but so far I've found that holding it for assassination or using it for attrition against the likes of Earthborns/Skin and Moans/Warpwolves has been pretty solid. But good to know--I haven't had the pleasure of facing the new Mulg yet. if SR2017 didn't promote spreading out as much as it did on a lot of scenarios it'd be a lot stronger on mulg but thankfully its weaker in practice than on paper just because bricking up in a tight ball can cause scenario losses
|
|