|
Post by thebuoyancyofwater on Dec 12, 2017 8:08:44 GMT
For your Irusk2 list why don't you move Behemoth onto the forge Seer and for your other free solo add another Forge Seer and then Irusk2 does not fuel him. Also if gives you the blessed and magic weapons from the forge Seer drive. With Irusk2 I think it's far better to put the destroyer on the forge seer and keep Behemoth on Irusk. Irusk puts Fire For Effect on the destroyer to fully boost it (plus jack marshal bonus), then the forge seer power boosts Behemoth for the other two fully boosted bombards. The other way around you have to use both forge seers to fuel Behemoth and still have Fire For Effect on the destroyer. For the list here I'd drop a juggernaut for widowmakers and a marksman personally, but both work I'd guess. I've also played a fair bit with a similar B3 build. I prefer infantry over rifle corps with him. He wants to get up the field and involved and the infantry support that role a lot better than rifle corps. Cheers, Dave
|
|
|
Post by thebuoyancyofwater on Dec 12, 2017 8:12:04 GMT
By that logic every caster is a combined arms caster. Seriously, if I wanted no-KD pathfinder 'jacks I'd play Kozlov, or Harkevich is I wanted more mobile stuff. But I guess, say, Vlad2 isn't 'pure infantry either' because Assail and HoF are both good on 'jacks :v Irusk2 works very well in Jaws of the Wolf. I've not used it with this many jacks, but it is definitely a viable build. I think the pairing works (I've run it myself) but I'd tweak both lists a bit. Cheers, Dave
|
|
|
Post by borderprince on Dec 12, 2017 9:43:41 GMT
With Irusk2 I think it's far better to put the destroyer on the forge seer and keep Behemoth on Irusk. Irusk puts Fire For Effect on the destroyer to fully boost it (plus jack marshal bonus), then the forge seer power boosts Behemoth for the other two fully boosted bombards. The other way around you have to use both forge seers to fuel Behemoth and still have Fire For Effect on the destroyer. Behemoth also likes Energizer - you can use it to increase his threat range, or to give a pseudo-reform to help keep him safe after shooting until you want to commit him to melee.
|
|
|
Post by kovnikninehouse on Dec 12, 2017 10:29:46 GMT
For your Irusk2 list why don't you move Behemoth onto the forge Seer and for your other free solo add another Forge Seer and then Irusk2 does not fuel him. Also if gives you the blessed and magic weapons from the forge Seer drive. With Irusk2 I think it's far better to put the destroyer on the forge seer and keep Behemoth on Irusk. Irusk puts Fire For Effect on the destroyer to fully boost it (plus jack marshal bonus), then the forge seer power boosts Behemoth for the other two fully boosted bombards. The other way around you have to use both forge seers to fuel Behemoth and still have Fire For Effect on the destroyer. For the list here I'd drop a juggernaut for widowmakers and a marksman personally, but both work I'd guess. I've also played a fair bit with a similar B3 build. I prefer infantry over rifle corps with him. He wants to get up the field and involved and the infantry support that role a lot better than rifle corps. Cheers, Dave Your right your set up is better. I haven't had my Irusk2 very long and so far I have only played him in WGK.
|
|
|
Post by Havock on Dec 12, 2017 12:23:15 GMT
Irusk2 works very well in Jaws of the Wolf. I've not used it with this many jacks, but it is definitely a viable build. I think the pairing works (I've run it myself) but I'd tweak both lists a bit. Cheers, Dave Oh he does, especially pre "nerf" the combination of denying AD and the mobility debuff of the feat was a punch in the dick for a fair few lists. But it's Irusk, take away some 'jack and put in some more meat. I ran my list with Behemoth, a Juggernaut, double Kayazy, double elims. I was able to borrow the Kayazy from someone else, but the list is pretty nice -although Kayazy are a bit on the slow side-.
|
|
|
Post by khadorjack on Dec 14, 2017 16:44:27 GMT
For the list here I'd drop a juggernaut for widowmakers and a marksman personally, but both work I'd guess. Sorry for disappearing. Less jacks means less free points (now i perfectly fit into 75pts of jacks), so if i have to pay for the underboss, there's no room for the widomakers+marksman, but only for the widomakers. To have enough points I should drop the juggies for marauders, but maybe than i would have not enough hitting power. Dropping the bigB? I like it with Erusk but i have to say that i never made a good use of it on the table. Dunno! I got the point, i used him a lot also in mk2. One choice could be Irusk2 Behemoth Juggernaut Full kayazi+UA free full kayazi+UA free elims elims Forgeseer+destroyer so i have 7pts to spent. 4 could be marksman, plus 2 of tinker maybe. I this i can't see the point of marshalling any jack. I put FFE on destroyer, both take powerup and i empower the behemoth for the second one. Yes, i loose blessed and magic on the bombard, but it's woth of loosing the powerup? (i know the answer: in some matchups yes, in some others no )
|
|
|
Post by tapecrawler on Dec 15, 2017 2:27:45 GMT
What about running the War dog with Irusk?
|
|
|
Post by borderprince on Dec 15, 2017 8:22:52 GMT
I got the point, i used him a lot also in mk2. One choice could be Irusk2 Behemoth Juggernaut Full kayazi+UA free full kayazi+UA free elims elims Forgeseer+destroyer so i have 7pts to spent. 4 could be marksman, plus 2 of tinker maybe. I this i can't see the point of marshalling any jack. I put FFE on destroyer, both take powerup and i empower the behemoth for the second one. Yes, i loose blessed and magic on the bombard, but it's woth of loosing the powerup? (i know the answer: in some matchups yes, in some others no ) Marshalling the Destroyer doesn't just give you blessed and magic on it. You also get the possibility of getting it to POW16 on the Bombard if you aim (and at RNG14, why can't you aim?) and POW9 blast damage, as the marshal bonus is +2 to the damage rolls. With FFE and no ARM buffs, that is a very nasty shot - many shield-wall single box infantry will be taken down by the blast damage alone. Powerup never beats marshalling for the shooting if you leave FFE on the Destroyer as FFE means that while shooting you don't use the powerup focus. You're less flexible in melee if marshalled, but still not bad, at least if you use the focus from the Forgeseer. Marksman is never a bad choice for 4 points. Regular Mechaniks would make more sense than the Tinker if you've got 3 points left though - they repair more and you've got the points. Alternatively the War Dog for a bit more protection for Irusk.
|
|
|
Post by thebuoyancyofwater on Dec 15, 2017 9:31:45 GMT
I used to run Behemoth, juggernaut and kodiak on Irusk, then a destroyer on a forge seer. Min mechanicks, min assassins with UA, double eliminators, widowmakers, then marksman, Yuri and two forge seers I think. Was very effective.
Cheers, Dave
|
|