mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Dec 6, 2017 5:34:01 GMT
I’m sorry, yes. The stumbling drunk template placement could have a major effec if on more important Northkin models as well. I’ve always played it the direction my model is facing is 1. If it were directly towards the attacking model enemy placement would have no effect and would basically be 50/50 chance of leaving melee. If I were to choose my most advantageous angle I could get those odds up to 2/3rds as you stated.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Dec 6, 2017 6:40:43 GMT
Yeah, it's not like I expect people to take advantage of this but I find it frustrating that the rules don't explicitly prevent this.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Dec 6, 2017 13:11:29 GMT
If it’s is in fact the angle your model is facing you could strategically angle your model after a first attack where the roll had you remain in the enemies’s melee.
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Post by 36cygnar24guy36 on Dec 6, 2017 13:33:43 GMT
Take 2 Hooch Haulers and they can give each other Veteran Leader
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Post by greenjello on Dec 6, 2017 14:36:43 GMT
Yeah, it's not like I expect people to take advantage of this but I find it frustrating that the rules don't explicitly prevent this. The rules really don't address a lot of issues like this. They really can't, since there is a lot of things that can go on. I think the thing you're missing out is "if your opponent consistently places the template in the same way". At that point it really doesn't matter what method they chose, and it doesn't need to be specified by the devs.
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Post by trollsareblue on Dec 6, 2017 14:58:39 GMT
Yeah, it's not like I expect people to take advantage of this but I find it frustrating that the rules don't explicitly prevent this. The rules really don't address a lot of issues like this. They really can't, since there is a lot of things that can go on. I think the thing you're missing out is "if your opponent consistently places the template in the same way". At that point it really doesn't matter what method they chose, and it doesn't need to be specified by the devs. I've never had a problem with this, nor have I ever had an opponent complain. Be consistent, and there isn't an issue. This falls under the Don't Be A Dick rule of gaming.
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Post by Big Fat Troll on Dec 6, 2017 15:52:42 GMT
It seems to me that to put 1 in the direction of your model's facing makes it easier to resolve but maybe easier to game too.
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Post by Trollock on Dec 7, 2017 8:09:04 GMT
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Dec 7, 2017 21:20:47 GMT
Since the opposing model's successful attack is generating the random movement effect, I've always oriented the template in relation to the opposing model's straight line of fire, like any blast template. Typically '1' would be directly away from the opposing-attacking model, '4' directly towards the opposing-attacking model. One could say the ability:Stumbling Drunk is generating the movement, but without the successful opposing attack, there is no movement. It is interesting there is no firm PP-generated ruling (?) for this. Or maybe, keeping Stumbling Drunk vague is in the spirit of the ability!!
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Dec 7, 2017 23:17:28 GMT
It's been Infernaled. 1 is directly away from the enemy model.
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Post by Trollock on Dec 8, 2017 7:44:17 GMT
Yup. Now we know
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Dec 8, 2017 23:43:15 GMT
Good. No more long nights awake frowning over this.
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