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Post by 36cygnar24guy36 on Dec 5, 2017 16:44:21 GMT
Trolls are getting the Hooch Hauler which hands out stumbling drunk to everything within 5" (including beasts), I find it hard to be sympathetic...
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Post by greenjello on Dec 5, 2017 16:45:44 GMT
Madrak1 and Madrak2 swapped feats in Mark 3 for fluff reasons. PP stated as much. They felt that thematically Madrak2 seemed more likely to have a feat that would let a few models berserk their way through an enemy army while Madrak1 would still be a bit more restrained. Thanks!
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Post by 36cygnar24guy36 on Dec 5, 2017 16:48:34 GMT
Madrak1 and Madrak2 swapped feats in Mark 3 for fluff reasons. PP stated as much. They felt that thematically Madrak2 seemed more likely to have a feat that would let a few models berserk their way through an enemy army while Madrak1 would still be a bit more restrained. Then they nerfed Madrak2’s feat a bit because on him it was a bit overpowered when combined with his spell list and rules. Madrak1 ended up being underpowered due to the changes of Surefoot, the loss of Carnage, and not having Blood Fury to crank the damage on the feat attacks. So they reworked him in CID to be more defensive-oriented. And then they had to make Madrak 2 not benefit from his own feat as he was busted...real thematic. Its almost as if they did not think the swap through properly. I despair at PP sometimes
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Post by greenjello on Dec 5, 2017 16:53:39 GMT
And then they had to make Madrak 2 not benefit from his own feat as he was busted...real thematic. Its almost as if they did not think the swap through properly. I despair at PP sometimes In their defense, it's not an issue on Madrak1. OTOH, Madrak1 doesn't get to collect fury by killing dudes. The complex solution would have been to limit the fury gained to not occur as a result of the feat, say no fury gained from attacks as a result of Berzerk.
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Post by 36cygnar24guy36 on Dec 5, 2017 16:57:55 GMT
And then they had to make Madrak 2 not benefit from his own feat as he was busted...real thematic. Its almost as if they did not think the swap through properly. I despair at PP sometimes In their defense, it's not an issue on Madrak1. OTOH, Madrak1 doesn't get to collect fury by killing dudes. The complex solution would have been to limit the fury gained to not occur as a result of the feat, say no fury gained from attacks as a result of Berzerk. You are right, it was not an issue on Madrak 1, so I don't know why they swapped it, they claimed thematic reasons, however Madrak 2s feat is no longer thematic as they had to change it to not affect him. and now Madrak 1 has had his feat completely re-worked as well as he was terrible.
Not to mention that Madrak 2s Grim Sacrifice or whatever it was called used to stop throws!!! the whole thing was just a shambles
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Dec 5, 2017 19:02:37 GMT
Madrak2's OP-ness (I know, it sounds bad when you say it) pre-nerf, was vastly over exaggerated. I played alot of games with him and I only got to live the dream once and surf to a caster for the kill. People would either space accordingly or drop a heavy arm spam. The theories that every game he killed 30 models and then got on the caster with 35 fury are ridiculous.
To the OP. This may have been covered in previous post, but I just wanted to say hang in there. Sure some of the transition stuff is confusing and painful to accept. I still grieve for my MkII pGrissel and Kriel Warriors. What helped me was force myself to change directions with the factions. MkII, I only played troop spam trolls. Battle groups were usually only two lights. I started playing beast bricks and have found alot of enjoyment there. Doommy3 & Gunny in PoD. Cold Kolgrima also seems like fun.
Oddly enough, I've recently gotten turned on to a double Lonrider pGrissel list that I want to try. May be fun, may be terrible.
Keep your quilled troll chin up!
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Post by greenjello on Dec 5, 2017 19:17:07 GMT
Madrak2's OP-ness (I know, it sounds bad when you say it) pre-nerf, was vastly over exaggerated. I played alot of games with him and I only got to live the dream once and surf to a caster for the kill. People would either space accordingly or drop a heavy arm spam. Didn't get to play OP Madrak2, but I know from many games of mkII that Madrak1 could often surf through most of an infantry swarm and put multiple attacks into a caster. It was a bit tense, since he only had the 5 fury, and would often spend some of it on the way. Then heavy arm and spacing were about the only things that stopped it. With premeasuring the spacing question becomes less important. Even with heavy ARM, I'd often bring along Mulg who could do something similar to Madrak1 AND often surf through a heavy or two. Personally I've been wondering about Calandra, who was pretty bad-assed before, and for some reason got a bump in Fury. Not to trigger more comments about "why are we asking for a nerf in Trolls", but she seemed pretty darned good in mkII with Fury 7, and without the Knot(s) with soothing song.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Dec 5, 2017 19:57:22 GMT
Calandra's seems good for sure. I haven't had to much experience with her, but I haven't seen/heard anything in the little experience that made me think she needed any re-balancing. She seems like a caster that gets talked about alot more than she's played.
Throw her on the table!!! I'm sure wiser people than I, could give you some good list suggestions.
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Post by ghoulio on Dec 5, 2017 21:56:47 GMT
Man, this is such an odd post haha. It's like a trip down memory lane from the start of mk3 saved in a time capsule.
Point 1 and 2) These have both been beaten to death. Regardless of how you feel neither will ever change and honestly I dont think it really matters. For the most part the only one of the lights now that doesnt really have a place is the Impaler, and that is only because its simply too expensive. If it was 9pts it would be great. Everything else though especially after the CID changes is great, most of my lists have a few lights.
Point 3) Yeah, Madrak 1 was my fave mk2 caster. I loved playing him and lived for getting my Crusher feat turn. That being said the change of feat thematically totally makes sense. At least now the 3 Madraks have very distinct play styles and all are totally viable. Sure Madrak 1 lost crusher...but who cares? He is insanely good now (all 3 are really good actually).
Point 4) Everyone was bummed about prayers...then you realize you get 10 Warriors for 11pts. The are amazing with many casters, especially Madrak 1. 10 ARM 19 guys in CC with DEF 14 and no knock down and tough for only 11pts? Um...yes please. After using them I have to say my mind is totally changed on them and I really do like where they are. The one point I think everyone would grant you though are the cabers. Worst weapon attachment in the game. I would never ever use them in their current state.
The biggest thing though is you simply cant look at how things were in MK2 and compare them to how they are now. Its a different game. Stuffed changed, time to get over it and move on. As many have said the best thing you can do for yourself is actually play the game. I mean the one change I was the most down on was the EBDT. I *hated* the change initially. I could never understand why on earth you would ever take it over a mauler or anything else. Then I started using him (this is even before the point reduction) and its now in most of my lists. Maybe my fave beast we have. Warmachine in my opinion is in the best place its ever been in terms of balance and fun. I think Trolls are a in a great place and will just keep getting better as we go through more CIDs.
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Dec 14, 2017 23:49:41 GMT
My first thought is that especially since Northkin started coming out, I haven't played a list more than twice in a row since MK3 started. I am constantly finding stuff I want to try out. I actually kind of rarely play a Mauler and only once or twice felt like I just couldn't crack someone's armor. I guess it's all about the meta on that one.
They fixed Mulg so I'm super happy about that and in general have really liked the CID changes. Got him back to feeling like the "oldest dire troll living" again and not just another smoe.
My only real gripe is the burrowers now. I just don't even get how to use them. I've tried and they are just not fun to play anymore.
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Post by killroundears on Dec 15, 2017 22:36:22 GMT
Im surprised at "why" people are upset about rage. Its not that it makes list building more static (this is what would annoy me - i hate auto includes).
But people seem to be writing the mauler off as support... huh?
Its a 15pt heavy that mulches other heavies. Thats a model that does work. Whenever i think about supporr i think paingiver beast handlers, willbreakere, extollers etc models that rarely do things by themselves but enable other models to do things.
The mauler is essentially the damage buff version of the titan gladiator. Not a bad thing to be. Does it make list building more static? Well yeah but its not 15pts wasted on "support"
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Post by elricaltovilla on Dec 15, 2017 23:21:18 GMT
Im surprised at "why" people are upset about rage. Its not that it makes list building more static (this is what would annoy me - i hate auto includes). But people seem to be writing the mauler off as support... huh? Its a 15pt heavy that mulches other heavies. Thats a model that does work. Whenever i think about supporr i think paingiver beast handlers, willbreakere, extollers etc models that rarely do things by themselves but enable other models to do things. The mauler is essentially the damage buff version of the titan gladiator. Not a bad thing to be. Does it make list building more static? Well yeah but its not 15pts wasted on "support" The mauler can do work on his own, but do you really want to commit your only 15 pt. damage buff to melee knowing that he'll likely be a prime target in range of everything your opponent can throw at him? If you have two maulers you can afford to risk one, but if your list is only bringing one mauler then you can't risk throwing him away so easily because then all your OTHER beasts won't be able to do work. That's what makes him support. He can do work on his own, but without the mauler none of your other beasts can do work.
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