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Post by whiskeyjack on Nov 29, 2017 10:55:57 GMT
I'm interested in picking a faction to play and buying the relevant army box and expanding from there, but having trouble picking a faction.
There doesn't seem to be much resources on here specifically about it, although this is the first place i have looked really.
What i really value in an army is the ability to reach behind the enemy frontlines and remove the parts of their list that make them tick. Strong spellslingers with arc nodes are currently catching my eye, but there is more than one way to scalpel out key models.
What faction best suits this playstyle, and what is the best way to learn about each factions playstyle to help me and others pick?
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Nov 29, 2017 11:06:15 GMT
For a resource, Battlecollege is one I used when researching factions. There’s a lot of detail on play style and such there. I expect someone will be by with a link soon enough...
For Scalpel factions, I recommend Cygnar (lots of Ranged power and Electroleaps that get to the back lines), Cryx (strong arc nodes and spell slingers), Retribution (strong Ranged game and great solos) and to a lesser extent Circle and Legion, as they both have a strong Ranged game and spell slingers, but they are very “elite” which means fewer models and less room for error.
Others may come in with different advice. Weigh it all out and go with what sounds fun.
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Post by tiberius on Nov 29, 2017 11:41:42 GMT
Welcome Whiskeyjack. relgeant is correct in his description, if you are looking for a faction that can get into the back of your opponents force and scalpel out key solos and important pieces, have strong arc nodes and strong spell casters, he gave you the top choices. My faction is Cryx and they are known for plentiful, cheap disposable arc nodes, extremely strong spell casters (average focus is around 7 instead of 6 that you find most places), and we have plentiful access to stealth and ghostly abilities that allow us to close, ignore terrain, ignore free strikes and a lot of casters have access to abilities that allow troops and models to move through enemy models. We have the largest contingent of incorporeal models as well. As far as where to build from the battlebox, most factions have some sort of thread or resources that provide a beginners advice. I think there was a thread here or on www.privateerpress.com in the forums there that gave advice to expanding from the battle box. Really your choice will be based on what aesthetic do you like and what is your play style. Most factions can do almost any play style if you build specifically to it. Pick what you like the look of, proxy some things and try them out, see what you like, and make purchases after you try things out.
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Post by W0lfBane on Nov 29, 2017 12:54:12 GMT
Based on your interest i would suggest retribution. RET has the mage hunter strike force which can for one turn ignore line of sight. They have some arc nodes and they have some moving the enemy around tricks. Their jacks mostly have interesting guns. If you like the aesthetic of high tech elves that also happen to be terrorists you might enjoy them.
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Post by ForEver_Blight on Nov 29, 2017 12:59:49 GMT
For the sake of simplicity I would advise staying in the warmachine side of the game. Hordes have little in the way of arc nodes (channelers), have generally higher point costs, and fury is a less intuitive learning curve.
If you like the aesthetic I would suggest Ret. It's a smaller faction and tends to have more power in said less models. They have some fantastic warjacks with varied abilities. Many of the warjacks come with shield boxes or special guns that can pull, slam, knockdown, etc. They have some powerful casters. Super combat solos to go hunting key models. A large number of arc nodes - Chimera, Hemera, Hypnos, and Phoenix. Arcanist mechanics give them plenty of spare focus for jacks.
It's just a very capable faction. Now, that doesn't mean its the "top" faction. But Cryx and Cygnar are in quite a bit of turmoil due to their power levels. I would not recommend either just to avoid future disappointment.
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Post by Aegis on Nov 29, 2017 13:25:26 GMT
As others have said, the kings of "scalpelling" (aka removing key models behind enemy lines) are Cygnar, Cryx and Retribution. They all have a strong ranged or spell-slinging game that in a way or another is able to reach even models behind the lines.
Aside from that, I also suggest you to chose basing on aesthetic and lore of a faction (do you like more an human, multicultural and technologically advanced faction, or undead pirates, or angry sci-fi elves?). All those factions are capable in your favorite playstile, so pick the one you will enjoy more to collect/paint.
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Post by Gamingdevil on Nov 29, 2017 13:36:20 GMT
It's worth noting that Cryx has "Ghost Shot" available, which, among other things, allows a model to ignore line of sight, which is of course excellent for sniping out support.
Retribution has a few instances of Phantom Hunter which is similar and even slightly better. There is also one Retribution model that has Ghost Shot, Hypnos.
Skorne also has some Ghost Shot, but less arc nodes, though their more powerful spell casters usually have some sort of arcing enabler available.
To add to what regleant said, Cygnar also has arc nodes available, though they are on the expensive side. Thorn is probably the best arc node in the game though.
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Post by macdaddy on Nov 29, 2017 13:44:40 GMT
I think the faction you are looking for is retribution or cryx. But Retribution is much more "scalpel" oriented than cryx is.
There was once a time where I would expound upon the wonderful shenanigans of circle and how they are one of the best scalpel/shenanigans factions out there. But I don't think circle offers what you want. Ill try to summarize the factions and what they do best:
Cygnar: The guns faction Protectorate: The buff your dudes faction Cryx: The Debuff your opponents dudes and super powered warcaster faction Khador: The Stat-line of champions faction (blunt and straightforward in most cases) Convergence: The Clockwork Faction. No really, this army plays like a well oiled machine and rewards measured, successive or progressive strategy. Retribution: The we ignore most of the rules on your card faction.
Hordes: Legion: The alpha strike faction (or at least they try to be...) Trolls: A mix of khador and Protectorate Skorne: Basically the same as trolls. Lots of internal buff synergy and natural beefy stat-lines of most beasts. Grymkin: The throw a wrench in your opponents plans faction Circle: The play cagey around terrain/assassinate stuff good faction
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Post by HubertJFarnsworth on Nov 29, 2017 15:23:58 GMT
I'd recommend Ret as well, though the MkIII Battlebox caster Helynna doesn't really exemplify that part of the faction.
Her boss Rahn, however, sounds right up your alley. Equipped with a veritable toolbox of abilities to move your opponents models and control the board state and usually wandering around with a posse of like-minded Battle Mages Rahn is the king of picking an enemy model almost anywhere on the board and getting it dead.
Alternatively if you can find a MkII battlebox with Kaelyssa you can head for the Mage Hunter side of things that excels at long threat ranges and buff denial. That's a nice wall you're hiding behind, sure would be a shame if my warjacks could see through it. Great armor buff you have their, hope nobody takes it away or just ignores it completely.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 29, 2017 19:08:39 GMT
Aesthetic needs to match desired general playstyle, as others have noted. Your top three options likely are as mentioned: Cygnar, Cryx, and Retribution.
Cygnar's is likely the most intuitive and easy to learn. Electro-Leap is simple to understand and apply. Same with long-range, accurate guns. There are multiple ways to enhance shooting across the faction, along with spell support and arc nodes. Melee capability is adequate to good, depending on buildout.
If you like the look, try them out. They also are very easy to buy, since almost everyone has some. You also tend to get releases first.
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Post by claptrap on Nov 29, 2017 19:50:22 GMT
Lot's of good stuff here. I'd like to reiterate something Tiberius said above. While these are great overall descriptions of the factions, most factions can be built to suit any play style. So look for a faction that can cover your playstyle, but also pick one whose aesthetics you like. You'll be spending a lot of time cleaning/gluing/etc, and it really helps if you like the look of your models. I play Protectorate, and when you said you liked targeting the support in the backfield, two options come to mind: 1) A Severius 2 gunline. Severius and a bunch of ranged jacks. Sevvy is a major spell-slinger, can cast one free spell per turn and he even has his own character arc node that buffs one spell's damage output per turn. His 'Awareness' spell allows his jacks to see through clouds, forest and other models. 2) Thyra with all the Daughters of the Flame. The Daughters of the Flame models (including Nicea and Thyra herself) are fast, have a high DEF, stealth, Acrobatics and Parry. So they can be hard to hit on the way in and can just charge over the enemy front lines unscathed to get to the softer targets in back. The actual Daughters of The Flame unit do an automatic 1 point of damage and cancel tough. The whole package has a lot of movement shenanigans. Does all of Protectorate do what you like? Certainly not. But they can do it effectively.
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Post by whiskeyjack on Nov 29, 2017 19:58:27 GMT
Thanks for the responses everyone, I'm going to take a look at these factions and how they look and how they play generally.
i appreciate so many responses so quickly. i'll also check out battlecollege
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Post by HubertJFarnsworth on Nov 29, 2017 21:16:14 GMT
Thanks for the responses everyone, I'm going to take a look at these factions and how they look and how they play generally. i appreciate so many responses so quickly. i'll also check out battlecollege No problem, feel free to PM me if you want to dig a little deeper into Ret.
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Post by W0lfBane on Nov 29, 2017 21:47:34 GMT
Electro-Leap is simple to understand and apply. *eye twitches in discomfort*
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Nov 29, 2017 22:25:30 GMT
Electro-Leap is simple to understand and apply. *eye twitches in discomfort* What, are you saying you find some difficulty in understanding electro-leaps? They're just attacks that aren't attacks at all, and so get around every possible defense or retaliation for getting attacked, even though they otherwise behave exactly like attacks. Because that's super-easy and wonderful, and I can't believe anybody would ever get confused by these not-attack attacks.
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