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Post by galrohir on Nov 28, 2017 14:44:37 GMT
What do you mean? Casters always have different feat power levels so I assume I'm misunderstanding you. Kaya 3 would (theoretically) be able to give ALL 150pts of models the benefit of her feat through all 3 separate activations. While kryssa can only hand it out to 50pts during her activation. Therefore I don't think feats would be allowed to affect models outside their own detachment. I mean, feats are limited to Control range, and that's a pretty big limiter. In Kaya 3's case, getting all your points to benefit from her feat would not be impossible, but it would certainly be hard to get all of them in the area The biggest issue for me would be feats that affect enemy models. Like Denny 1, where the 14" bubble affecting all enemy models during all 3 enemy activations, whereas something like Kreoss 1 will affect a much smaller number of models. I know, different feats for different situations, but Round feats gain a lot from the format that Turn feats don't.
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Post by macdaddy on Nov 28, 2017 15:15:25 GMT
Honestly My only concern is How long the games will take. One of the bigger turn offs for 40k was taking 3+ hours to play a 2000 Point game the 75pt games I play take 3+ hours. 150 would be a day long commitment. To the benefit of the mode I think the alternating activation will give much better counter play and thus faster casualties. I almost always use deathclock so my games average around 1 1/1 to 2 hours haha. It does seem very well managed for multiplayer. teams of 3 v 3 could e a thing.
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Post by tiberius on Nov 28, 2017 15:27:15 GMT
It is explicitly tech-ed out for multiplayer. That is exactly how it works. 3v3 or however many dudes you want, everyone get a 50 pt list and go alternating activations on teams.
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Post by W0lfBane on Nov 28, 2017 15:45:31 GMT
There are no qualifiers for your feats only appying to your detachment. But keep the timing in mind. Things that last a turn will effectively only affect your detachment.
Also sorry i should have been more clear about how seizing the initiative works.
Only theme benefits say they only apply to that detachment. All other effects can overlap into other detachments
Also there is a team section where people on a team conto different detachments.
Also you can have a detachment led by merc caster but not by another different faction.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Nov 28, 2017 15:59:08 GMT
Honestly My only concern is How long the games will take. One of the bigger turn offs for 40k was taking 3+ hours to play a 2000 Point game When we play regular (non-Unbound) games of 150pts per side, they always take ~4 hours, so not really long at all. Also, my looong experience playing multiplayer battles in many systems shows that increased number of players makes games longer due to the need of agreeing on moves and checking with your team mates. If I play 150pts on my own, turns are much quicker.
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Post by Cryptix on Nov 30, 2017 0:49:29 GMT
Honestly My only concern is How long the games will take. One of the bigger turn offs for 40k was taking 3+ hours to play a 2000 Point game Mate this is the apocalypse for Warmahordes. Set aside a weekend to play with regular breaks to eat and use the bathroom.
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Nov 30, 2017 4:10:47 GMT
So here's a question: If I take Grymkin, I would assume it'd be a) each warlock choose their own arcana and b) multiple arcana can theoretically be triggered per turn, one from each warlock.
But can a single action trigger multiple arcana? For example, if a Hollowman is shot while in the command range of both Heretic and Old Witch 3, could I have both pop Shroud at the same time, thereby applying stealth to up to a cumulative 56" of the board?
Also, can Ill Omens stack, as it's the only arcana that doesn't have a restriction upon the range of the effect. So could I have three seperate casters trigger it, applying a -3/-3 to every enemy model?
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Post by Cryptix on Nov 30, 2017 5:08:47 GMT
So here's a question: If I take Grymkin, I would assume it'd be a) each warlock choose their own arcana and b) multiple arcana can theoretically be triggered per turn, one from each warlock. But can a single action trigger multiple arcana? For example, if a Hollowman is shot while in the command range of both Heretic and Old Witch 3, could I have both pop Shroud at the same time, thereby applying stealth to up to a cumulative 56" of the board? Also, can Ill Omens stack, as it's the only arcana that doesn't have a restriction upon the range of the effect. So could I have three seperate casters trigger it, applying a -3/-3 to every enemy model? Yeah that might have to be house ruled, it was pretty clear Arcana were designed for 1 caster games.
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Post by gobber on Nov 30, 2017 5:13:35 GMT
OW3 has a feat not arcana, but yeah that appears to be the case. I'd think Ill Omens wouldn't stack because it's the same named effect.
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Post by The Snark Knight on Nov 30, 2017 6:13:37 GMT
The LGS here in Louisville has been hosting all-nighter Unbound games using homebrew rules since Mk. 3 started. They definitely seem like they would take a long time. Most of the games I've seen were considerably larger than 150 points though.
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