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Post by dessert hydra on Nov 24, 2017 9:16:08 GMT
So my pair for my Mak1 list is X2 in Imperial Warhost. My last steamroller I played the elephant tea party but wasn't sure about the Bronzeback or lack of shield guard. I ask my fellow tyrants to help me out I've got a second steamroller Sunday and I've yet to pick elephants or dons... Skorne - X2 elephant tea party
Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 18 - Titan Cannoneer - PC: 17 - Titan Gladiator - PC: 15 - Archidon - PC: 10 - Cyclops Shaman - PC: 8 - Cyclops Shaman - PC: 8 - Basilisk Drake - PC: 8 - Basilisk Drake - PC: 8 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Agonizer - PC: 0
Swamp Gobber Chef - PC: 1
Paingiver Beast Handlers - (min): 5 Paingiver Beast Handlers - (min): 5
| | Skorne - X2 oh-my-don Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Titan Gladiator - PC: 15 - Archidon - PC: 10 - Rhinodon - PC: 12 - Titan Sentry - PC: 15 - Cyclops Brute - PC: 8 - Cyclops Shaman - PC: 8 - Cyclops Shaman - PC: 8 - Basilisk Drake - PC: 8 - Basilisk Drake - PC: 8 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Agonizer - PC: 0
Swamp Gobber Chef - PC: 1
Paingiver Beast Handlers - (min): 5 Paingiver Beast Handlers - (min): 5
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Post by jagius021 on Nov 24, 2017 20:10:37 GMT
How did your last work out for you? I just picked up X2 as well and am curious how well everything comes together. My instinct is to either run a hot and heavy Titan list and rely on bb to manage fury, or to run a large group of focus efficient beasts- things that can have an impact on the game without having to have rush cast on them, or has relevant abilities without a heavy fury cost.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Nov 24, 2017 20:23:01 GMT
Is there a reason you are taking X2 over Zaadesh2 for your imperial warhost? I have swept the last two steamrollers using my Zaadesh2 list, if your open to the possibility I am happy to share the list and how I played it.
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Post by jdeckert on Nov 24, 2017 20:26:59 GMT
I'm looking at Xerxis2, but would like to hear about your Zadesh list.
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Post by killroundears on Nov 24, 2017 21:00:38 GMT
How did your last work out for you? I just picked up X2 as well and am curious how well everything comes together. My instinct is to either run a hot and heavy Titan list and rely on bb to manage fury, or to run a large group of focus efficient beasts- things that can have an impact on the game without having to have rush cast on them, or has relevant abilities without a heavy fury cost. Personally i run the 7 drake, 3 krea, 2 animantarax version with X2 in warhost. you run the drakes and kreas as hot as you like and feat turn is absolutely devastating. the opponents frontline will just be... gone. Kreas get to threaten to blast at casters (16" threat), get to paralyse living heavies, and will easily trade 1 for 1 with enemy heavies if you can get Flank to go off. To say nothing of flank + ignite + feat (with enrage thats PS16wm, basically 3 mini molik karns). the derps are clean up crew that never frenzy. they still love the feat, they're super fast and effective. The list doesn't need rush because drakes have pathfinder for 1 on their animus and derps have it innate. slowest (non paingiver) model in the list is Xerxis at SPD7. downsides are its very much an alpha strike list and it also requires borrowing your friends models since most people will own a drake or two but not seven. As for a heavy titan brick... i'm not as interested because i don't feel like it leverages his strengths as well. Xerxis is very high octane. i like the idea of multiple archidons for example because his feat is one of the more reliable ways of generating crit pitches all over the place and they're SPD9 flight with him (lol).
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Nov 24, 2017 21:53:34 GMT
I'm looking at Xerxis2, but would like to hear about your Zadesh list. Zaadesh2 -Rhinodon -Titan Sentry -Titan Sentry -Bronzeback -Gladiator -Ardus Soldier -Agonziers (free) -Agonziers (free) -Agonziers (free) Beast Handlers Max Beast Handlers Min This list functions off of the use of Zaadesh2's cloud wall which with SR2017 terrain can completely cut off your opponent from being able to interact with your army. Use the cloud wall to cover the advance of your army up the board denying your opponent line of sight (eyeless sight is hard to find outside of Sloan and Legion) and cutting off their ability to charge. This allows you to easily out threat your opponent and lets you alpha their army as our beasts easily out threat the walking threat of almost all other heavies. Use the Sentries and the Rhinodon to form the front line of your army with the Bronzeback, gladiator, and Ardus soldier making the second line. With the three agonizers and their -2 str aura this army is incredibly hard to dislodge in melee. I bring 3 agonizers to make sure my opponent can not snipe them out of my list and the could wall typically is enough protection from shooting. Zaadesh2 should use all his fury to make clouds until you engage the enemy. The turn you engage you should feat and cast counter-charge and inviolable resolve (typically on the sentry as this with the agonizer aura makes a sentry hilariously tough). In my experience on feat turn a Rhinodon typically leaves a Juggernaut on 5 boxes, a sentry one rounds any almost any other heavy, and a Soldier or Bronzeback one rounds a colossal. Also this army does not include Derp Turtles as they are to hard to hide behind Zaadesh2's cloud wall as the point of this list is to deny your opponent the ability to interact with your list until you choose to let them. In the event that you fight an army that has eyeless sight you simply put up counter-charge and inviolable resolve from turn one and advance up the board. This army will almost never win on scenario but it contests like hell. In the over 24 games I have played with this list I have only lost on scenario once as it can contest extremely well once it gets in zones or near flags. Inviolable resolve is an incredibly useful tool to make sure a key beast does not get pushed out of a zone.
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zich
Junior Strategist
Posts: 690
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Post by zich on Nov 25, 2017 3:15:44 GMT
It seems to me that the scenario presence of that list could be massively improved by reducing one of the units to min and adding a Feralgeist.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Nov 25, 2017 3:56:14 GMT
It probably could I just haven't picked one up yet though its on my list.
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Post by drillbossd on Nov 27, 2017 0:07:17 GMT
It probably could I just haven't picked one up yet though its on my list. Do you find that the non-Soldier beasts are usually okay into shooting without a Krea?
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granor
Junior Strategist
Posts: 353
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Post by granor on Nov 27, 2017 2:56:30 GMT
2 shaman and no raider?
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Nov 27, 2017 3:58:08 GMT
It probably could I just haven't picked one up yet though its on my list. Do you find that the non-Soldier beasts are usually okay into shooting without a Krea? Generally outside of Sloan and Ghost fleet the clouds prevent the shooting list from doing enough to allow the beast handlers to mitigate the damage done. The two shield guards in the list help to distribute the damage pretty well.
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Post by dessert hydra on Nov 27, 2017 8:28:22 GMT
Yeah I've thought about dropping the brute and chief for the raider but I find them so uninspiring unless you bring a debuf caster. I ended up taking the elephant tea party list to the steam roller and played him in 2 games.. for batreps check out the Tourney tracker
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Post by dessert hydra on Dec 6, 2018 11:46:06 GMT
Got two games in last night. I'm back to my X2 list seeing what impact the CID might have..
[Xerxis 2] Xerxis, Fury of Halaak [+28] - Agonizer [0(6)] - Agonizer [0(6)] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Krea [0(7)] - Bronzeback Titan [17] (CID) - Cyclops Shaman [8] - Cyclops Shaman [8] - Rhinodon [12] - Titan Cannoneer [16] (CID) - Titan Gladiator [15] Swamp Gobber Chef [1] Paingiver Beast Handlers (min) [5] Paingiver Beast Handlers (min) [5]
My opponent was rocking
[Kraye 1] Captain Jeremiah Kraye [+28] - Centurion [17] - Centurion [17] - Hunter [10] - Hunter [10] - Minuteman [9] - Sentinel [8] - Sentinel [8] - Squire [0(5)] Captain Arlan Strangewayes [0(4)] Long Gunner Infantry (min) [10] Sword Knights (max) [13]
Scenario was Recon II I won the roll and took first turn. I was saddled with some annoying rough ground mid table and a wood center table.
Setup: I Setup BB and Canonner to the left and Gladiator and Rhino to the right. X2 up the middle with his group of drakes, shaman and krea. My opponent setup with his hunters facing of against the BB long gunners on the other flank. Everything else was central.
My Turn 1: I run up reasonably cautiously making sure I had everything under Force Aura from the shaman with my Krea hiding in the back field. X2 gives the BB rapport and puts up spiny growth. Turn 1: My opponent loads up the minuteman which badly chews up the drake on X2's right. Kraye, Sentinels & Hunters chip damage the BB.I wait to proc hyper aggressive on the last hunter shot but it fails to break ARM. Centurions move up into both zones popping polarity. Kraye is bunkered up behind the objective.
My Turn 2: I can get both drakes onto Kraye and he's camping 0. So X2 pops feat and upkeeps rapport. First Drake walks into the wood to get within 8 of Kraye sprays him down to 4 health. I then see that the BB is within 9 of the Centurion, so he gets rushed by a shaman, walks into the jack beats him back twice with his fists, chain attack throws the Centurions at Kraye and that's game. Assassination Victory for Skorne
We re-rack my opponent wins the role and goes first, terrain shuffles around house now in the middle.
Setup: My opponent puts both hunters and long gunners on my left, Centurions and swordknights in the center. Not much on my right. I setup loading my left with the BB, Cannoneer, Rhino, Shaman and Drake are close to X2 to the right is the gladiator Krea and Drake.
Turn 1: Admonition goes on the minuteman, Kraye hang back out of threat. Centurions do there thing and get up the board with polarity shield, one for each zone. Swordknights mid table. Minuteman durdles forward. My Turn 1: Cannoneer aims from the deployment zone and takes out one arm on the minuteman, shaman zaps him but misses, drake sprays him but fails to break any more systems. I put the Rhinodon into the zone under aura and with spiny growth up. X2 moves up into max threat of the right hand Centurion but camps 4 and puts up spiny growth. I put the right hand drake closer. Agonisers cry gnawing pain.
Turn 2: My opponent is thinking feat turn. He needs to kill the agoniser on the left but its behind the shaman. Kraye moves forward and feats allocates to hunters and on Centurion on the left. Hunter takes out half the agonisers boxes and one long gunner puts a few more boxes onto it. Second hunter blows half of the shamans boxes off with a nice spike. Sentinals flare the rhinodon and takes half the boxes off the drake. Minuteman jumps into the BB to stop counter charge but can't get to the aggy puts a few more points into the shaman. Centurions goes into the Rhino but after remembering effective ARM 22 & spiny growth damage redirects most of his attacks into the drake and shaman. Leaving the drake alive on a few boxes and the shaman dead. Right hand Centurion removes the drake and repos to the back of the zone. knights flood the center and right zone. My Turn 2: He's left the right hand Centurion in walk range of the gladiator which in turn is blocking in X2. So one unit of PGs shuffle around heal up the nearly dead drake enrage the gladiator. Shaman rushes the glad which walks in and leaves the Centurion on 10 boxes but takes it shield out with its last attack. X2 goes feats charges sword knights that puts him into range of the Centurion. He clears all the knights and Centurion and repos back onto the flag. Cannonneer and BB remove minuteman and second Centurions allowing the Drake and Rhino to clear of more knights and contest his flag. 2-0
Turn 3: Kraye, a sentinel and remaining knights kill the Rhino. Hunters & long gunners ding up the cannoneer. He can't contest my zone or flag. 4-1 My Turn 3: Cannoneer and Gladiator frenzy, BB clears of both Sentinels and contests zone & flag, X2 kills his objective and repos to zone for the win. 7-1 Scenario Victory For Skorne
Thoughts: Game one my opponent was aware of the threat ranges but forgot about the sprays he had two SGs on Kraye but he was far to forward. Second game, we discussed his tactic of feating T2. I suggested that he should hung back T2 after failing to kill the Aggy but I guess he had already commited to the feat by then. Still X2 was as fast as Kraye! I just had more muscle than him while he wasn't able to get to the krea which always hid at the back.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Dec 6, 2018 14:43:47 GMT
So this is my X2 list:
War Room Army
Skorne - boot camp Xerxes2
Theme: Imperial Warhost 2 / 2 Free Cards 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Bronzeback Titan - PC: 18 (Battlegroup Points Used: 18) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 10) - Tiberion - PC: 22
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Feralgeist - PC: 2
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
THEME: Imperial Warhost ---
GENERATED : 12/06/2018 09:31:15 BUILD ID : 2069.18-10-06
It's not at all intuitive to me, it was basically "forced" on me by a much better player. But ever since I started running it I've been doing much better. It's actually become my "sweeper" list.
General thoughts on it: Only 2 free choices? You need the swamp gobbers as a unit for scenario play.
Feralgeist? Same basic need as the Swamp Gobbers, but add on the following: all those big bases get in your way, but not for him. Also played right, he is one more activation required to kill your Agonizer or Tiberion. Plus one time he killed a Judicator, which is the best that ever happened to me.
Tiberion? From the top he appears way too expensive, but he adds so much in one package that you really want. Overtake + High MAT + Reach = answer for infantry that you desperately need. Shield Guard? Incredibly important with that many huge bases. Arm 21 + 32 boxes? Incredibly hard to remove. Here is the kicker: he really really works well with Hyper-Aggressive. Very few armies can deal with a Tibbers in their face, and the extra 6" to his threat range, triggered usually because of Shield Guard, pretty much gaurantees he will get you. Bonus, immovable object for awesome scenario presence. With Ignite and Feat, he single handedly killed a Victor, a Strike Tanker, and then finally Vlad 2. Simply having him on the table means you can threaten a turn your opponent can't deal with before you even consider popping your feat. I can't imagine making a list without him anymore.
Turtles? It's a mistake to ignore them. Under his feat they are incredible and they give X2 the ability to threaten outside of his control range a well as give him something to hide behind when needed.
Bronzeback? Most important part is how he helps manage your fury, but he is also basically Tibbers Jr. Not trivial to kill, crushes things all by his lonesome, and high enough MAT to threaten infantry too.
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Post by dessert hydra on Dec 6, 2018 14:59:42 GMT
Turtles? It's a mistake to ignore them. Under his feat they are incredible and they give X2 the ability to threaten outside of his control range a well as give him something to hide behind when needed. Yeah turtles are almost impossible to ignore in most skorne lists. My only grumble with the turtle crutch we have as a faction is that the can be hard countered by effects they can't shake blind, paralysis etc. I also think Tibbers is excellent with X2 given the Overtake as you mentioned + shield guard+hyper make him hard to handle...
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