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Post by elricaltovilla on Nov 22, 2017 20:42:49 GMT
I started collecting trolls because of Horgle2. I love the way his model looks and I think he has a great set of rules. Is anyone running Horgle lists these days? What are you using with him?
My gut says he wants to be in Power of Dhunia or Storm of the North because he's so upkeep heavy, but other than Loading him up with bombers I'm not sure what he really works well with.
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Post by mydnight on Nov 22, 2017 20:51:07 GMT
Storm of the north or kriel company so you can bring fire eaters. I guess raiders or the hooch hauler could work too (you don't need too many fire enablers, one is enough, since the bomber gets firestarter). Glacier king is nice. Champs and Bears are good too (multiple melee attacks are nice for his feat), and arm 20 champs with sanguine bond is good.
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Post by Trollock on Nov 22, 2017 20:56:51 GMT
I think SotN is a neat way to go. The GK is sweet with Horgle, and i think a unit of Kriel Warriors or even two could be super annoying. I would definitely consider having IR on kriels early game and Fire Starter on the GK. Then you can swap to IR on the GK after the feat is over and the Kriels are gone. ARM 19 tough infantry who can not be blasted or knocked down require some effort to remove, and with +1 SPD from the stone, they are acceptably fast. He synergizes with a lot of things in SotN to be honest.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 22, 2017 21:13:00 GMT
Another thing that might be funny is IR on the hooch hauler with a glacier King right behind it. That is adapted from somebody who ran him in KC with war wagon and mountain king, and I have no idea which king I'd rather have for him, but the HHH seems terrific, especially when it helps the GK push things that are dangerous away from it.
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tomw
Junior Strategist
Posts: 128
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Post by tomw on Nov 23, 2017 0:26:09 GMT
Yeah, as others have said, I think the glacier king is the stand-out choice for him, as he’s a northkin model, and loves inviolable resolve or firestarter (who wouldn’t want to throw blazing snowballs?!)
There are lots of other good targets for inviolable resolve too- kriel warriors, champs, long riders and the hauler seem like the obvious ones.
Then if you’re playing northkin theme (which he probably needs, to stay fury efficient in the mid-late game), fire eaters and battle bears are just great units in any list. Have fun!
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Post by Dorgren on Nov 23, 2017 5:36:23 GMT
I have been playing Horgle for a while before SotN and really like the KW with him. Super cheap surprisingly hard to kill. So many wasted attacks to get rid of them they really allow you to set up or Feat turn. Now with the proposed changes to Unyielding they will be a must have for me with Horgle as the jamming unit. Also throw in SotN benefits, primarily no upkeep (which previously kept him from being competitive) I think he will see a lot more table time now. Throw in the HH and holy bonkers fire. Still doing alot of dojoing with him in SotN so many new choices make it hard to narrow it down to one list.
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Post by Big Fat Troll on Nov 23, 2017 5:57:24 GMT
I think SotN is a neat way to go. The GK is sweet with Horgle, and i think a unit of Kriel Warriors or even two could be super annoying. I would definitely consider having IR on kriels early game and Fire Starter on the GK. Then you can swap to IR on the GK after the feat is over and the Kriels are gone. ARM 19 tough infantry who can not be blasted or knocked down require some effort to remove, and with +1 SPD from the stone, they are acceptably fast. He synergizes with a lot of things in SotN to be honest. Base ARM is 15. Inviolable Resolve takes that to 17 and the Krielstone aura to 19, but they might also have Unyielding, for a total of 21. Yeah, that's a pretty good tarpit. Shortly after the Northkin CID, someone had figured out a Horgle 2 list that I thought looked genuinely nasty, but I can't remember who or everything that was in it, just GK, Hooch Hauler, and Fire Eaters. He put Firestarter on the GK but then shot the FE with it. Because they are immune to cold, they never take any damage from it, but because of the upkeep, they will be lit up. I do think that while he can do well in POD with IR on Mulg and Firestarter on a GK, Storm of the North is your best bet. Not only does it help with upkeeps, but it has all of his best synergies, especially now with Merc Inclusion. A quick mention of Croaks and the Hooch Hauler brings me to my next point. The biggest mistake that I keep seeing people make with Horgle 2 is to bet too much on his feat. Sure, it's awesome IF you set it up well, but that is actually easier said than done, and while a big feat turn helps him a lot, that is not the only thing he does. He has the tools to outlast many opponents and grind out attrition. Setting things on fire is important enough to him that redundancy there is a good thing, and that goes for related bonuses too. Croaks are good with him because they do both. More things on fire mean not only a bigger feat turn but more synergy on other turns. Same with Oil. It's a big help if you don't have to feat just to kill one jack.
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mazog
Junior Strategist
Walking and talking
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Post by mazog on Nov 23, 2017 16:51:23 GMT
So here's my first thought, ignoring which models I own so it's more useful to others.
GK and bears bully one side of the table, while everybody else goes to the other side. If having fire eaters on fire turn one is desirable, line them up and have Rok spray them with firestarter. This has a lot of models I haven't played, so I'm not entirely confident, especially about whether the non-GK side can hold its own, but it seems like a good spot to start a conversation.
One particular question is whether the night troll or basher is better for this list. Night is, I think, better against living, but they both will have substantial output on feat turn and have useful effects on other turns. Valka would probably be whelps, too, as I foresee fury management problems.
War Room Army
Trollblood - Horgle first
Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army
Horgle, the Anvil - WB: +29 - Trollkin Runebearer - PC: 0 - Glacier King - PC: 35 (Battlegroup Points Used: 29) - Rök - PC: 19 - Night Troll - PC: 7
Valka Curseborn, Chieftain of the North - PC: 0
Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7
THEME: Storm of the North ---
GENERATED : 11/23/2017 10:44:16 BUILD ID : 2054.17-11-04
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 24, 2017 11:31:32 GMT
I have not had time to test my list and my horgle is still on paintig table.
Trollbloods Army - 75 / 75 points [Theme] Storm of the North
(Horgle 2) Horgle, the Anvil [+29] - Sea King [36] - Winter Troll [8] - Trollkin Runebearer [0(5)] Fell Caller Hero [5] Swamp Gobber Chef [1] Valka Curseborn, Chieftain of the North [0(6)] Kriel Warriors (max) [11] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Fire Eaters [7] Northkin Fire Eaters [7]
Firestarter goes to winter troll so he can light fire-eaters to fire (as they are immune to ice damage) and kriel warriors run as first wave with IR. Seaking can use it's 4" reach trough kriels more easily that other kings and on late game he is tought nail with IR.
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Post by Trollock on Nov 24, 2017 14:35:30 GMT
I have no idea why ppl have started suggesting a winter troll to light FEs up... Yes they are immune to the spray BUT the winter troll actually needs to hit the fire eaters to light them up. This means you are boosting once for each FE and you still arent sure. A pyre troll can move up next to a well placed FE and shoot it. If it hits, it will light up it and every FE around it, and you do suffer a dice-6 damage roll (unless the stone is activated already, then it is dice-8). bu hu! If it misses (and you need to roll an 8 to hit) it will scatter ~0" and still hit everyone, and the POW 6 blasts actually cant hurt the FEs. This is WAY more reliable AND it allows you to have Fire Starter on something else, or just not use it and put the fury in the stone... jarrow If you spend all your points on units, you get another free solo. Like this perhaps? conflictchamber.com/#c7201b_-0GgLjoiWjq6Gj20ocC0l0miZiZezezTrollbloods Army - 75 / 75 points [Theme] Storm of the North (Horgle 2) Horgle, the Anvil [+29] - Pyre Troll [8] - Sea King [36] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Kriel Warriors (max) [11] - Trollkin Sorcerer (1) [3] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Fire Eaters [7] Northkin Fire Eaters [7] You trade one Gobber chef for a maxed stone and a sorcerer, since you dont have many magical attacks. If you hate the sorcerer, go for the CA for the kriels instead. By changing the over all make up of the list, you could add more useful things perhaps, but this way is basically a straight upgrade to the list you suggested
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 27, 2017 6:33:31 GMT
Trollock: you are right about list, didn't notice I was so close to third free solo.
About the winter vs pyre fire-eater lighter, I think pyre is better at first turn, as you mentioned he can walk B2B and light them up. But I often have situation where I first turn want to run them to positions and don't want them to be clustered. I have also killed my own fire-eater so often, that dice -6 (and second one at turn 2 from continous fire) is not what I really want. Winter might have to boost but if not mandatory he hits back with 6 that is quite reliable. And fire-eaters can easily be spread so that one spray can light at least 3 of them.
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