Hashmal
Junior Strategist
Posts: 557
|
Feora3
Nov 21, 2017 7:10:27 GMT
via mobile
Post by Hashmal on Nov 21, 2017 7:10:27 GMT
Feora3 has been out for a couple of months now. Are people playing her? What is working? What are favorable matchups?
I just picked her up and am looking forward to getting her some table time. I’ll tell ya, though, building lists is hard for her.
Interested in a conversation on how to make her shine. Less interested in hearing about her weaknesses. They’re pretty obvious.
|
|
|
Feora3
Nov 21, 2017 11:29:15 GMT
via mobile
Post by paradox on Nov 21, 2017 11:29:15 GMT
Currently in my winter painting queue.
|
|
Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
|
Post by Fire Step on Nov 21, 2017 16:31:16 GMT
Difficult to say. On the face of it I feel her army build is extremely similar to Thyra's ideal list - double flamebringers, double daughters, character warjack, other bits for flavour. Instead of a free 2" move, she trades in flame trail (thus models with acrobatics and parry and really fast to make the most of it), and instead of carnage/Silence of death she has a bit of both in incite which needs her very fast forward.
I'm personally not 100% sold on her, although I do want to pick her up to get her painted.
|
|
Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
|
Feora3
Nov 21, 2017 18:54:52 GMT
Post by Choco on Nov 21, 2017 18:54:52 GMT
With all of her various damage modifiers, I have seen her with Judicators and Cleansers. I'm not 100% sold on the Cleansers with her, but they look solid on paper. Judicators have game with her, but Revelators are a safer option with her being immune to more of it's shots. When you add HoJ to the party, the damage potential goes through the roof. The biggest issues always seem to be trying to build towards her strengths while still covering her weaknesses.
Idea to improve her a tad: Have her feat turn Incite into a Control Area effect instead of her Command. It adds 3 inches which to me doesn't seem over the top.
|
|
martini
Junior Strategist
Posts: 119
|
Feora3
Nov 21, 2017 22:41:45 GMT
via mobile
Post by martini on Nov 21, 2017 22:41:45 GMT
|
|
|
Feora3
Nov 21, 2017 22:54:29 GMT
Post by greytemplar on Nov 21, 2017 22:54:29 GMT
She's good. The main issue is she doesn't really bring anything new to the table and has some minor skornergy.
Redline and Incite give her two powerful buff spells which effect warjacks, making a large battlegroup attractive. The issue is if she's doing both she's down 5 focus, on a 6 focus caster. Even with Wracks and Hierophant you're drained. So she really cannot run a large battle group effectively. It's only alleviated on her feat turn, but as far as feat's go its fairly meh. Strong, but no real flavor and its not something thats going to be a turning point of the game.
Incite of course does benefit infantry too, and in her control area. So she is better as a infantry caster than a jack one. The issue here is that our infantry don't really struggle in the damage department, they struggle in the delivery department. She does nothing to make our infantry faster or tougher. It's Kreoss2 syndrome. This is on top of Incite being Command based relative to the enemy models. She's only command 9, and that puts her a little too close to the front lines for comfort. Even her statline is very killable, she ends up flapping the breeze too much.
A decent buff caster with the downside of there being casters who do it better from safer distances.
|
|
|
Feora3
Nov 22, 2017 19:31:49 GMT
Post by hereticbbq on Nov 22, 2017 19:31:49 GMT
She's good. The main issue is she doesn't really bring anything new to the table and has some minor skornergy. Redline and Incite give her two powerful buff spells which effect warjacks, making a large battlegroup attractive. The issue is if she's doing both she's down 5 focus, on a 6 focus caster. Even with Wracks and Hierophant you're drained. So she really cannot run a large battle group effectively. It's only alleviated on her feat turn, but as far as feat's go its fairly meh. Strong, but no real flavor and its not something thats going to be a turning point of the game. Incite of course does benefit infantry too, and in her control area. So she is better as a infantry caster than a jack one. The issue here is that our infantry don't really struggle in the damage department, they struggle in the delivery department. She does nothing to make our infantry faster or tougher. It's Kreoss2 syndrome. This is on top of Incite being Command based relative to the enemy models. She's only command 9, and that puts her a little too close to the front lines for comfort. Even her statline is very killable, she ends up flapping the breeze too much. A decent buff caster with the downside of there being casters who do it better from safer distances. My intention is to run her with Zealots in FM. POW 18 bombs (when near HoJ) let them crack armour like nobody's business. Likewise, the Revelator's guns would hit at POW 21 with POW 14 blast damage. Not too shabby.
|
|
|
Feora3
Nov 22, 2017 19:49:08 GMT
Post by greytemplar on Nov 22, 2017 19:49:08 GMT
Yeah, and you'll obliterate anything you touch like that. The issue is that you're exposing your caster to do it so if they assassinate you it's a moot point.
|
|
|
Feora3
Nov 22, 2017 20:01:06 GMT
via mobile
Post by paradox on Nov 22, 2017 20:01:06 GMT
Off the cuff first swag:
Theme: No Theme Selected 75 / 75 Army
Feora, the Conquering Flame - WJ: +27 - Hierophant - PC: 3 - Hand of Judgment - PC: 18 - Revelator - PC: 37 (Battlegroup Points Used: 27)
The Covenant of Menoth - PC: 4 Vassal of Menoth - PC: 3 Exemplar Bastion Seneschal - PC: 6 - Vigilant - PC: 9 Wrack - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4 Flame Bringers - Leader & 4 Grunts: 17
Theory: FBers can keep up with her, and charge into Incite range when its time. PF and long range threat negate terrain issues and clogging. The rest jams up the middle the bastion senny's CMD10 lets him run the coverbot a long way out. Battle + Crush + Incite let the little bugger hit MAT8 PS17 with surprising ease. Feora enjoys Cover and no KD/Freeze. Additional joy: the bastion senny's drive means it cant be spell debuffed, and you'll never disable its arms to get it below ARM21. Gotta tackle that vigilant the hard way. The vassal can also focus it.
It's not in theme, but who cares. Themes cant always do what you want. It's probably a terrible list anyway.
|
|
|
Feora3
Nov 22, 2017 20:16:49 GMT
via mobile
Post by paradox on Nov 22, 2017 20:16:49 GMT
The dilemma I really wrestle with is whether Incite is really just best as a part of her feat. Difficult to cast on any other turn.
|
|
|
Feora3
Nov 22, 2017 21:40:41 GMT
Post by hereticbbq on Nov 22, 2017 21:40:41 GMT
Yeah, and you'll obliterate anything you touch like that. The issue is that you're exposing your caster to do it so if they assassinate you it's a moot point. Very true. In discussing it with other, more experience players, Incite is something you only want to cast when you're REALLY going for it or to get such a big attrition gain that they are unable to counterattack effectively.
|
|
Hashmal
Junior Strategist
Posts: 557
|
Feora3
Nov 22, 2017 23:01:16 GMT
via mobile
Post by Hashmal on Nov 22, 2017 23:01:16 GMT
The dilemma I really wrestle with is whether Incite is really just best as a part of her feat. Difficult to cast on any other turn. That’s the conclusion I am leaning towards. I keep moving towards Warjack heavy lists because I feel like cycling Redline is a better use of her turn-by-turn activations.
|
|
|
Post by paradox on Nov 22, 2017 23:53:22 GMT
I think a good part of it depends on what LOS blocking terrain you have mid-table, and how well you can exploit it compared to your opponent. If Feora can safely position in a midfield pocket out of LOS, Incite becomes alot more viable outside of feat turns.
|
|