Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Dec 6, 2017 5:14:34 GMT
My worst wargaming story was from a 40K tournament, 5th edition space amrines. 4 rounds, 2500 points, 10 lascannons in the list and big ol pile of heavy bolters on almost everything else, plus an orbital bombardment. My score for the entire tournament: 1 kill point. it was a trukk.
My worst warmachine experience was probably just last Wednesday. I was playing Durst into Orion double TEPs and got taken out on my own feat turn really casually. Honestly, there was basically nothing I could have done since orion in destruction initiative seems to solve literally every problem a shooting army could have.
my best shot in all gaming was from battletech. My opponent was playing a super heavy force of a couple clan teched, elite warriors. I was answering with moderately good, more numerous mixed force of mechs and tanks, and had filled my last few points with a flatbed LRM carrier(literally a pickup truck with a launcher tube and an ammo bin). First shot of the game, the launcher truck shoots a volley, hits the biggest threat. 4 o the 5 missiles veer off, the last one rolls on 2d6 for a spot. 2(crit), 12(headshot), 8(1 location), 3(cockpit). Guy couldn't decide whether to laugh, cry, or scoop right there.
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Post by Havock on Dec 6, 2017 7:08:09 GMT
Oh, Battletech, yeah, there's always going to be a guys who's like "10k bv2? I'll just take these three bad boys with 1/4 pilots." because they never care about piloting.
I loved facing them down in campaigns, sure, I'm wrecked, but my shit is cheap, and with my preference for zombie-mechs it's not out of the question I'm walking away. Meanwhile, I have been kicked your mechs to the floor and while they are down and again and again and shooting into them again and again.
My repair bill was armor and a Warhammer -6D being the Black Knight from Monty Python (had to rebuild it with large lasers and a couple more mediums instead of PPC's, fine) He had a XL Assault (can't remember which one, it's been years) with an engine hit, a gyro hit, a leg hit and an injured pilot as well as a missing arm and largely stripped armor, a light that was utterly shot to shit... And that's all he had because he went so top heavy he couldn't deploy a normal 5k'ish BV lance.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Dec 6, 2017 9:53:30 GMT
Oh, for sure...the one thing they overlook is not the piloting rolls(what little games I could play we forced piloting to G+1 anyway) so much as that it really doesn't matter how good you are at shooting when we both get shots, and your atlas is a slow, fat target I can play the range band game with. Saladins are a particularly nasty answer to the ultra heavy tactic.
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nomaam
Baby's First Wargame
Posts: 7
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Post by nomaam on Dec 6, 2017 11:03:13 GMT
Assassination attempt on a low hp Nemo1 under Denny1 feat, with a hellslinger and 2 ghost radiders. Hellslinger miss 3 and 2, raiders miss with 5 and 3
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Post by jisidro on Dec 6, 2017 12:08:29 GMT
The talk about Battletech reminds me of getting hit with a 12, location 2 and then a 7 for 1 crit... which was on that model ammo. Mech blew up and I get double tapped with a "12,2,7! Perfect average!" ...
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unded
Junior Strategist
Posts: 760
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Post by unded on Dec 6, 2017 13:30:41 GMT
Mac has reminded me of my most painful game.
Also WHFB, also Skaven, but with a slight twist - I won with absurd ease.
I had first turn, and in skaven fashion I lob all of my damaging stuff out early. In a rare turn of fate, absolutely everything hits perfectly (Warp-lightning cannon deletes a unit per turn, two poison-wind mortars delete a unit-and-a-half over 2 turns, scorch kills a unit each turn, a doom rocket kills another unit and panic tests see off the remainder). My opponent conceded bottom of turn #2 and it has remained the most pointless, miserable gaming experience I've had in 17 years of tabletop gaming.
(For those who don't know, the Skaven army was designed to be highly unreliable, but very damaging when stuff hit. My typical army expected one third of the shots to hit, and if that hit I was strongly advantaged to win the game. If everything hit, it was a walkover)
-und_ed
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Post by Gamingdevil on Dec 6, 2017 13:36:29 GMT
(For those who don't know, the Skaven army was designed to be highly unreliable, but very damaging when stuff hit. My typical army expected one third of the shots to hit, and if that hit I was strongly advantaged to win the game. If everything hit, it was a walkover) We had a local player that played Skaven and he was mostly incapable of rolling ones, rolling fives and sixes rather often. In those cases, Skaven is the most overpowered bs you will ever see on the table.
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unded
Junior Strategist
Posts: 760
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Post by unded on Dec 6, 2017 14:10:39 GMT
Frankly Skaven were the most overpowered bs no matter what your dice were. I was primarily a daemon player, and even from that standpoint I found my Skaven ridiculous.
To understand just how stupid Skaven were, for 3 years I played the spell Scorch as Strength 5 (it was actually Strength 4, a very big difference in WHFB, and even bigger once we moved to 8th Ed which had no partials on templates), having misread it once and never noticed my mistake. Nobody questioned it for 3 years straight because everything else in the book was so overpowered that they barely batted an eyelid at one more stupidly-OP thing.
-und_ed
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Post by macdaddy on Dec 6, 2017 14:26:39 GMT
I too have found Skaven to be full of OP bull. I actually never use the dreaded 13th. The first time I ever used I turned an entire unit of temple guard and a slan into clanrats. My miscast was the S6 Hit one....which failed to wound me. Haven’t used it since. It’s such a cop out Spell. Luckily for my local gaming group All my warmachine s misfire at a minimum of half the time it’s pretty much guaranteed at least 1 lightning cannon will kill itself or the other lightning canon
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Post by jisidro on Dec 6, 2017 15:11:28 GMT
GW was never the best at making unreliable... I remember the Mekboys (near enough name) in Epic (The edition before the last), it was for free if you had this os that and it was a bunch (10?) of bikes that shot the (misfire dice)D6 of attacks with no modifer.
You gave it an upgrade that raised the modifier to -1 making them capable of stripping void shield of stuff then then rolled 2/4/8/10/12/misfire dice at them. It was obnoxious-ly powerfull. When unreliable is 16% and the rest is profit I was the unreliable stuff!
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unded
Junior Strategist
Posts: 760
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Post by unded on Dec 6, 2017 15:13:26 GMT
Hehe
my loadout was typically 1 of each rare (abomination, doomwheel, warp-lightning cannon), two units of globadiers, two poison-wind mortars, one warpfire thrower, doom-rocket, 8 jezzails, then season to taste with rat-ogres, assassins, gutter-runners and whatever else you fancy after the obligatory slaves and clanrats (never liked the expensive units - to me every single model in a Skaven army should be cheap and completely expendable).
Like you I avoided the dreaded 13th - I got much more mileage out of the reliable spells than out of 6-dicing-ftw. Honestly never needed to go 6-dice-crazy either, Skaven were freaking nuts. If you want a PTSD-fuelled trip down memory lane, go re-read the rules for the Hell-pit abomination.
-und_Ed
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Post by macdaddy on Dec 6, 2017 15:19:52 GMT
GW was never the best at making unreliable... I remember the Mekboys (near enough name) in Epic (The edition before the last), it was for free if you had this os that and it was a bunch (10?) of bikes that shot the (misfire dice)D6 of attacks with no modifer. You gave it an upgrade that raised the modifier to -1 making them capable of stripping void shield of stuff then then rolled 2/4/8/10/12/misfire dice at them. It was obnoxious-ly powerfull. When unreliable is 16% and the rest is profit I was the unreliable stuff! Actually IME particularly with skaven and orks in 40k and fantasy, is that they have captured unreliable tech in a pretty interesting way. The thing is, you have to balance the randomness out somehow or it sucks. EG:all the RoF D3 guns in this game system (*sigh*) For orks and skaven, you traded reliability for a cheaper cost and greater chance of it blowing up in your face. (current 40K orks are not as much like this anymore though) Skaven tech is just about as likeley to explode as it is to wipe out a unit and send it running off the table. IMO what made skaven dumb, was their ability to spam cheap effective wizards in the magic phase with really powerful janky spells, They also had this unit known as skaven slaves, who were 2 points per model, and allowed you to shoot into combat as long as the slaves were the only unit on your side involved. That right there got stupid considering You could plop all the random skaven templates on a unit, and hold even elite combat blocks up with a 50-60 man block of rats for 2-3 turns all while shooting it to bits and taking minimal casualties. Hehe my loadout was typically 1 of each rare (abomination, doomwheel, warp-lightning cannon), two units of globadiers, two poison-wind mortars, one warpfire thrower, doom-rocket, 8 jezzails, then season to taste with rat-ogres, assassins, gutter-runners and whatever else you fancy after the obligatory slaves and clanrats (never liked the expensive units - to me every single model in a Skaven army should be cheap and completely expendable). Like you I avoided the dreaded 13th - I got much more mileage out of the reliable spells than out of 6-dicing-ftw. Honestly never needed to go 6-dice-crazy either, Skaven were freaking nuts. If you want a PTSD-fuelled trip down memory lane, go re-read the rules for the Hell-pit abomination. -und_Ed Oh yes...I actually got a great deal on the forgeworld rat mount for warlords (the brood horror) I typically run: Warolord on Horror, Seer on bell in a block of 60-70 clanrats with spears and shields, 2 Doomwheels, Hell pit abomination (affectionately known as kitty) And whatever else I can fit into the list I play 2500-3000 points Honestly I love stormvermin from a fluff perspective, but I liked the furnace and plague monks from a rules perspective (a literal bucket of dice in attacks) But clanrats and slaves are for sure the way to go. And weapon teams...love those little crews of rampant destruction haha. doomrocket is my favorite wargear item. It is so dumb. Killed an entire unit of saurus with it once WFB may not have been balanced, but it sure was a blast to play.
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Post by welshhoppo on Dec 6, 2017 18:55:44 GMT
Stop Bringing up Warhammer Fantasy. You're making me sad.
My favourite (But not really painful) moment was when my Choas Exalted Hero with a Halberd and the Third Eye of Tzeentch and a 3++ save took Karl Franz on a Griffin to the face. And proceeded to kill him very slowly over the next 4 turns in an epic duel of the ages.
However there was a painful moment last Saturday. 5 Ogrun Warmongers under Battle Lust Charge a Kodiak.
A Kodiak countercharges and kills one. One Ogrun does about 5 damage to the Kodiak.
The next 3 Ogrun roll double 1s to hit and the Kodiak just vents steam and kills them all.
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Post by Havock on Dec 6, 2017 19:03:57 GMT
You remind me: WHF tourney game going badly: bunch of chosen getting rekt by OP Skaven shooting and magic after a unit of warriors decided to leg it.
So my exalted BSB with 3++ yaddda and the remaining chosen slam into a blob of plague monks. I challenge, my opponent accepts (prevents the unit getting rekt). I proceed to horribly kill the Skaven hero in the challenge and... Become stubborn.
The lone exalted proceeds to murder his way through a 1000 points of bullshit by the grace of the dice gods.
Painful for my opponent; to him it was defeat snatched from the jaws of victory
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Post by macdaddy on Dec 6, 2017 19:55:24 GMT
You remind me: WHF tourney game going badly: bunch of chosen getting rekt by OP Skaven shooting and magic after a unit of warriors decided to leg it. So my exalted BSB with 3++ yaddda and the remaining chosen slam into a blob of plague monks. I challenge, my opponent accepts (prevents the unit getting rekt). I proceed to horribly kill the Skaven hero in the challenge and... Become stubborn. The lone exalted proceeds to murder his way through a 1000 points of bullshit by the grace of the dice gods. Painful for my opponent; to him it was defeat snatched from the jaws of victory He should have known not to take the challenge. Its not the skaven way Let the underlings die die.
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