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Post by haraldtorvatn on Nov 14, 2017 11:56:21 GMT
The scarsfell griffon ignore Woods. I think that is the only type which is used? My opponent claims he is unable to buy more of them because they are currently sold out everywhere.
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Post by thebuoyancyofwater on Nov 14, 2017 13:10:30 GMT
You can also position models to block landing spots to your caster. As long as they're tough enough to survive whatever shooting might try to clear them out. Also, make use of walls and obstructions to limit the number of griffons that can get to a particular model. Cheers, Dave Walls help a lot.
Blocing landing zones also clerly is a weapon in the arsenal against this army, but I have found it does not help all that much.
Clearing out landing zones, that can be done by other griffons, altough that obviously mean that more griffons need to be alive and Close.
In case of my opponent, who only uses 5 gryphons, that clearing is usually done by an Assault shot (Spray) from a charging pureblood. It can charge + spray quite far, is difficult to Block, and not much in Khador survives being hit by it, at lest not those thing which can be kept far behind the front without suffering in attrition.
I'd be more likely to block with a couple of devastators or kodiaks, so assault sprays aren't a big concern. Devastators and kodiaks are also very solid against Una2 griffons because they hit automatically with boostable damage and can bypass the feat. Cheers, Dave
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Post by Netherby on Nov 14, 2017 13:13:00 GMT
No other type of gryphon is used, they simply aren't as good as the Scarsfell in these lists.
12.5" is also the minimum threat under feat. Circle has lots of access to Hunters Mark (+2") and one model can have apparition on it (another +2"). So you need to consider if they will be able to land a hunters mark on your caster, or something close enough to get into melee with the caster when its charged. The one that has apparition up potentially threats 16.5" and the others all have a 14.5" possible threat.
It's not exceedingly long ranged, but there is very little you can do other than not be inside it given they ignore so much that would otherwise stop them. 12"-14" is also the control range of every caster in Khador. So if you want to put focus on your jacks AND want the jacks to attack gryphons, well you're going to be in threat range if you fail to kill them (which even boosted 7's will miss and it takes at least two hits with a power 16+ weapon to kill one).
Why they got better, is they now have a theme force which they go in. Which gives them free animus along with bonus points. They lost long leash and being invincible for a whole round, which was completely insane. But they lost none of their ability to smash stuff to bits and assassinate casters with ease.
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