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Post by macdaddy on Nov 27, 2017 13:52:13 GMT
elshinareSorry Typo, meant to say “them” not “WM” The differences in my experience is the Death wolves Hit harder and clean up Infantry, while skinwalkers typically just slowly try not to die. I’ve found skinwalkers to be almost pointless without the UA. They just can’t fight regular things with only Mat 6 and Pow 12 at thier cost. They do have a potential as an LoS screen to protect Tanith though.
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Post by elshinare on Nov 27, 2017 19:21:08 GMT
Yeah I realized yesterday I had been playing them wrong by not running them with Argus and tanith to one side and my warheads to the other. good screening but Argus with anything touch and doppler bark seems good
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daveg
Light Addition
Posts: 67
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Post by daveg on Nov 29, 2017 16:48:07 GMT
I agree with Macdaddy. The death wolves and Skinwalkers play very different roles.
Skinwalkers try to take up space, die semi-slowly, and keep you in scenario. They desperately need the UA to have any sense of killing ability and the mini-feat can sometimes mess up order of activations and the like for run and jam use.
Death wolves are more killy, take up less space on the board, gain semi-survivability post killing things, and good for scoring circle zones with one remaining member.
For the list you posted, I'd imagine the Skinwalkers are more meaningful. Your game plan as I read it from the list is to pew-pew all over something. You'll probably need some kind of contesting piece to let those shots add up and do work.
I could see the Death wolves working as an anti-jam piece when something runs up and gums up your guns. But scenario would be a concern to me for that list.
I'd also strongly recommend finding points for the UA on WoO. Power swell gives them a much broader array of targets, repo 3 let's them declumo and jam from the ambhushed flank, and I find the additional command bubble pretty nice as well.
I'd look for a way to find room for one or a couple of tree-nodes. In my limited Tanith experience she likes having arcing ability in more than just feat turn.
Lastly, I'm not sure what Loki does in this list that a different beast doesn't do more effectively and that the list really needs. Pulling things out of position/getting an alpha is wonderful but is it worth 19 points compared to other hard hitters? Something I'd monitor as I entered play testing. (Loki is gorgeous and worth keeping in for sexiness alone.)
Just some thoughts. As always, table experience is significantly more important than theory machine.
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