So I'm picking up a boatload of pirate models. It's a good way for me to have an alternate army to play since the Privateer models are limited and I can stop myself from feeling the need to buy/expand into a whole faction. (If Zu ever gets a limited release army, that might be my "in" for Hordes)
u should figure out a way to make teh mutineers another freebooter because they knock over casters with grabby smashed tossed models from 16" away. den dougal minifeats and the caster dies! shay can only win by surprise assassination cuz his army dies in like 3 turns. i am being serious
Post by supersoldier86 on Nov 11, 2017 8:19:04 GMT
Pirates don't always die before turn three,I've played this list the last couple of times,usually feat on turn one,def 13 is then a real thing for a turn,and even if something does die,Alexia profits from it.
War Room Army
Mercenary - Fiona sr
Theme: The Irregulars 3 / 3 Free Cards 74 / 75 Army
hehe. the right place for bosun and doc to stand and not get all killed is like the 15" line which happens to be where the rest of the pirates can't be since it's only a whopping 7 or 8" bubble of invulnerability! or they just have attacks that are good against 13/11 models and power through all ur tough rolls! turns out all attacks are good against 13/11 and all ur mans die and by turn 4 ur all like "oh no! all my mans that dont hit hard! they have been killed easily by the other army without doing anything back to it somehow! my 12/17 jacks too! how can this be???"
Post by supersoldier86 on Nov 12, 2017 6:02:27 GMT
Ok,I'll try and make a reply based on what bits could actually understand...
Firstly,why would you keep them so far back,Just keep them behind the advancing sea dogs along with hawk and Rock bottom. I believe the key to actually achieving anything is making sure you get the charge off,what with all the bonuses the solos hand out.
if you love pirate (living ones that is,non of you dirty undead things),look up warmachine pirate.privateers and profiteers on facebook
the first thing any opponent who isnt a dumdum aks is where is doc? and then, what are his stats? and since you have to tell them where he is and his stats are bad the next thing they do is kill him if he is in range. well first they kill grogspar because u cant hide him and he more important. then they wipe out the rest of the 13/11 army by turn 3 unless you kill the caster!
The idea that you can't protect solos in an infantry army would make all infantry armies bad and unplayable unless they had amazing recursion. We tend to feel like that in Mercs because that's how pirates traditionally played and dorfs play like that now with the BE.
Infantry aside, Freebooters are amazing and the commodore cannon is quite good. Shae is wonderful for getting up the field quickly but is not nearly as resilient as one would hope. You can get similar benefits playing in Irregulars instead of Talion, and in that theme you can get access to cheap(ish) shield guards.
Furthest aside, the River Raiders are silly and have a couple amazing combos, but are almost certainly not worth the points in your list.