Post by isotope on Nov 8, 2017 17:05:31 GMT
The first caster I owned in mk2 was Grim1, with his feat getting better and Madrak1's rework I've been thinking about them as a pair. I don't play trolls though so I don't know if this even makes sense. Would love some feedback on my ideas.
The first list is Grim 1 with a strong ranged assassination list. The plan is to arc node mulg and charge him in to get in arc range. Then you pop feat, mark for death for -5 armor and no stealth, eilish them to remove any upkeeps then toss some puppet string bombs onto their caster. If it goes wrong the feat still prevents your stuff from being charged and the -3 spd will most likely ensure your beasts are outside of walk and punch range giving you another turn to back up chuck bombs on stuff.
Trollbloods Army - 75 / 75 points
[Theme] The Power of Dhunia
(Grim 1) Grim Angus [+29]
- Dire Troll Bomber [19]
- Dire Troll Bomber [19]
- Earthborn Dire Troll [14]
- Mulg the Ancient [22]
- Trollkin Runebearer [0(5)]
Eilish Garrity, the Occultist [5]
Janissa Stonetide [0(4)]
Troll Whelps [4]
Dhunian Knot [6]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (min) [6]
- Stone Scribe Elder [3]
The second list is pretty straight forward... move forward and apply axe to face.
Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes
(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Brawler [16]
- Dire Troll Mauler [15]
- Troll Axer [10]
- Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Fell Caller Hero [5]
Trollkin Champion Hero [5]
Trollkin Champion Hero [5]
Krielstone Bearer & Stone Scribes (min) [6]
Trollkin Champions (max) [16]
Trollkin Champions (max) [16]
Trollkin Warders (min) [10]
Thanks for any feedback!
The first list is Grim 1 with a strong ranged assassination list. The plan is to arc node mulg and charge him in to get in arc range. Then you pop feat, mark for death for -5 armor and no stealth, eilish them to remove any upkeeps then toss some puppet string bombs onto their caster. If it goes wrong the feat still prevents your stuff from being charged and the -3 spd will most likely ensure your beasts are outside of walk and punch range giving you another turn to back up chuck bombs on stuff.
Trollbloods Army - 75 / 75 points
[Theme] The Power of Dhunia
(Grim 1) Grim Angus [+29]
- Dire Troll Bomber [19]
- Dire Troll Bomber [19]
- Earthborn Dire Troll [14]
- Mulg the Ancient [22]
- Trollkin Runebearer [0(5)]
Eilish Garrity, the Occultist [5]
Janissa Stonetide [0(4)]
Troll Whelps [4]
Dhunian Knot [6]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (min) [6]
- Stone Scribe Elder [3]
The second list is pretty straight forward... move forward and apply axe to face.
Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes
(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Brawler [16]
- Dire Troll Mauler [15]
- Troll Axer [10]
- Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Fell Caller Hero [5]
Trollkin Champion Hero [5]
Trollkin Champion Hero [5]
Krielstone Bearer & Stone Scribes (min) [6]
Trollkin Champions (max) [16]
Trollkin Champions (max) [16]
Trollkin Warders (min) [10]
Thanks for any feedback!