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Post by Kriegsspiele on Mar 30, 2017 7:12:40 GMT
Hi you, Minions!I'm a Khador player ... but I do own a lot of lessers, some I even play with Khador: Brun & Rorsh - an awesome 14'' cruise missile! I also own the Battle Boar because Primal is just super awesome. I recently won Dahlia at a tournament. So I now own 3 lessers and 4 beasts in total. Yay! Besides the lessers I really love the Efaarit Scouts - for the model and its rules. It's so awesome that I want to play ... two of them! So in total " the list" looks like this so far (+ the Battle Boar of course): Brun Cragback - Cragback & Lug: 16 - Lug Rorsh - Rorsh & Brine: 15 - Brine Dahlia Hallyr - Hallyr & Skarath: 17 - Skarath Efaarit Scouts - PC: 6 Efaarit Scouts - PC: 6 I could play this in Minions, Circle, Trollbloods - but I really want to stay in Minions, preferably in Farrow Minions because I at least could run more pigs under Rorsh. I came up with this complete list and would love to hear your thoughts on it: Sturm & Drang - WB: +28 - Road Hog - PC: 16 - Gun Boar - PC: 9 - Battle Boar - PC: 7 Brun Cragback - Cragback & Lug: 16 - Lug Rorsh - Rorsh & Brine: 15 - Brine Dahlia Hallyr - Hallyr & Skarath: 17 - Skarath Efaarit Scouts - PC: 6 Efaarit Scouts - PC: 6 Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Orin Midwinter, Rogue Inquisitor - PC: 5 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 The list isn't meant to be super competitive (I have Khador for that. ) - but it shouldn't be completely dump on the other hand. I guess that S&D have the most synergies with the list - but I'm not not really sure. Please tell me what you think...
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Post by Gaston on Mar 30, 2017 12:25:12 GMT
Welcome!
What you are describing is often referred to as the "Super Friends" list. Historically it has been run with Rask, and was mainly responsible for the power attacks errata nerf in January. It is still quite strong with Rask, but I'd imagine the theme list put a final nail in that coffin.
Moving on to pigs, Sturm is an excellent caster for Super Friends as well! Up to this point, that is primarily how I have been building him, but now I keep looking over at the theme force, and with the Thresher in CID...we shall see. Typically I run Sturm with a BB, and either x2 War Hogs or x2 Road Hogs. Dahlia and Rorsh are auto-ins because TK on them is sweet, but that third friend slot gets rotated around a lot. I have not slotted Brun in as of yet, but Snapjaw with Submerge and Polarity Field is good, also toyed with the accursed Meat Thresher because it covers more surface area. Performance-wise, the list will typically work well for like 2-3 games, then hit something that wrecks it and makes you question the meaning of life, then the cycle repeats.
Efaarit are good, but very expensive at 6 points. My usual philosophy is to take them in pairs or not at all, making them more expensive. They are great value solos in the Farrow theme however, free is a good price point. There was a module called "Spirit Slayers" that popped up at the beginning of Mk3, Alten and x2 Scouts. Essentially, they snipe out a beast's spirit and it cannot heal. It comes in at 18pts however, so again, you do pay for it.
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Post by Cryptix on Mar 30, 2017 12:26:30 GMT
Sturm and Dran might not be the best for this. You seem to be going for a gunline, but Drang works best with melee beasts, Sturm is a control caster, and both want lots of beasts in their battlegroup. Maybe Midas might serve you better?
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Post by Corrupted Bauer on Mar 30, 2017 16:52:08 GMT
My one thing is brun & lug. Don't get me wrong, they are good, but they are heavily shifted towards scenario play, while the rest of the list can go either attrition or scenario, with a touch of kill team. Lug is great at pushing people out of zones and off flags, and brun is great at being slightly tanky and just hard to remove, but they fulfill a different role than the rest of the lessers.
I run a similar list with S&D, I tend to like to bring at least one unit or one bigger thing like the meat thresher just because they take polarity shield very well and can draw a lot of attention. Other than that, like the above comment, S&D like melee beasts more than ranged things, so maybe trying to get to double war hog and the battle boar for his battlegroup might benefit him a lot
Other than those, the list looks good, it's a fun list and you can have a absolute ton of fury out on the board every turn which makes it fairly strong, so have fun with it
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Post by gobber on Mar 31, 2017 1:44:19 GMT
Not sure if you have the models but it's in keeping with the theme of the list: Dropping the Road Hog for a War Hog, or the Gun boar for a splatter boar frees up a point to swap Brun and Lug for Wrongeye and Snapjaw. Snapjaw's a notably nasty polarity shield target; just try dealing with the unchargeable unshootable effective def ~14 heavy that can also avoid debuffs via orin... Telekinesis spins, star-crossed, dahlia denying orders (she's a great vision target), the feat and shield guards on top of all that makes it quite difficult for your opponent to get much done. They're absolutely worth the pickup if you're going to stick with minions/the super friends (all 4 can fit together in one list if that's your fancy). The cross faction defense buff, independent deliverability, and not needing an external damage buff mean they're the most probably the most broadly useful lessers. Wrong eye also brings a sweet hat; that's important too.
There's nothing wrong with the list as is though!
Also worth mentioning: the Efaarit are really fun with Helga. First reason: their normal functioning gets them way upfield applying board pressure which Helga likes. Second: nobody expects them to charge on feat turn. You only get the impact attacks (need to contact model within 12"), but due to the wording of Helga's feat they are p+s15, are considered basic attacks and therefore slam everything within .5 in, and can get an additional damage die if the target is slammed into an obstruction or equal or larger base. Which leads to reason 3: they are speedy large based backstops needed to enable the damage buff aspect of Helga's feat, and can even shoot before sprinting into position. They may well die from the collateral, but Helga's odd's at maximum range assassinations get way higher if she's putting out 2 4-dice pow14's (letting her 2-shot squishy warcasters through camp). If the efaarit lives through the pow7's she can even threaten heavies herself: all 6 fury to 1-round a jugger (avg 35dmg) or 4 fury for an ironclad (avg 31.5) assuming charges. This applies to everything in range for feat as well, though for positioning reasons models with multiple attacks benefit the most.
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Post by Kriegsspiele on Mar 31, 2017 6:26:43 GMT
Great! Thanks for all your very helpful insights. I might expand to Wrong Eye & Snapjaw later on. Right now I'd prefer to stick with "what I have" - and that is Brun & Lug. BTW: Being a Kodiak lover in Khador, I really love Lug for Grab & Smash, too. It's an awesome ability. Charging and throwing heavies out of zones or KD them in front of the army is just plain lovely.
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