boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 7, 2017 23:09:17 GMT
Boilmaster cauldrons are really sexy to get to include even as pseudo threat extension. they're quite nice! I also like the idea of the CID swamp horror (just one perhaps) with morg2. his personal threat is already far and adding 1.5" to his fan of shadows and 1" to mercy makes it further. Its not even about doing it, its just about threatening to do it to make the enemy caster play the tiniest bit further back and for infantry/lower arm heavies to fear the flashing blade just a little bit more All true, but for 10pts you can get an Archidon for Sprint instead. Reach is probably better for an all-in assassination, but most people won't let you get close enough. Sprint allows for you to do personal work, like finishin a heavy or applying Blind, then fall back.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Nov 8, 2017 12:38:30 GMT
I would say that there is a cast to be made for Xekaar now that he has access to an arc node. While he isn't an assassin like Morghoul2 can do a good job of keeping his army alive with Psycho Surgery and his feat while still buffing everyone's damage output with Mortality. His suitability problems are mostly solved with sac-pawn minions which he gains from the theme.
Xekaar -Agonizer -Agonizer -Blind Walker -Cyclopes Shaman
Paingiver task master (free) Paingiver task master (free) Mortitheurge Willbreaker
Farrow Brigands + Warlord Farrow Brigands + Warlord Gatorman Posse + Void Leach Gatorman Posse + Void Leach
The basic idea for this list to to have the Brigands shoot as much as they can to death at range and at effective pow 16 Rat9 (prey+Mortality) they can. The Gatorman are there to hold up anything your opponent has keeping them inside the Task Masters command range for no sleeping on the job and inside the agonizer's -2 str bubble to help them get to armor 20.
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Post by elladan52 on Nov 8, 2017 12:53:21 GMT
Boilmaster cauldrons are really sexy to get to include even as pseudo threat extension. they're quite nice! I also like the idea of the CID swamp horror (just one perhaps) with morg2. his personal threat is already far and adding 1.5" to his fan of shadows and 1" to mercy makes it further. Its not even about doing it, its just about threatening to do it to make the enemy caster play the tiniest bit further back and for infantry/lower arm heavies to fear the flashing blade just a little bit more All true, but for 10pts you can get an Archidon for Sprint instead. Reach is probably better for an all-in assassination, but most people won't let you get close enough. Sprint allows for you to do personal work, like finishin a heavy or applying Blind, then fall back. Reach is also really good when you have access to flashing blade.
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Post by killroundears on Nov 9, 2017 1:23:48 GMT
I would say that there is a cast to be made for Xekaar now that he has access to an arc node. While he isn't an assassin like Morghoul2 can do a good job of keeping his army alive with Psycho Surgery and his feat while still buffing everyone's damage output with Mortality. His suitability problems are mostly solved with sac-pawn minions which he gains from the theme. Xekaar -Agonizer -Agonizer -Blind Walker -Cyclopes Shaman Paingiver task master (free) Paingiver task master (free) Mortitheurge Willbreaker Farrow Brigands + Warlord Farrow Brigands + Warlord Gatorman Posse + Void Leach Gatorman Posse + Void Leach The basic idea for this list to to have the Brigands shoot as much as they can to death at range and at effective pow 16 Rat9 (prey+Mortality) they can. The Gatorman are there to hold up anything your opponent has keeping them inside the Task Masters command range for no sleeping on the job and inside the agonizer's -2 str bubble to help them get to armor 20. Psycho surgery only works on your battlegroup, which in your case is 2 aggys (die to anything almost), a shaman (14 armor) and a blind walker. Morg2 is also packing Mortality just like xekaar, except hes got +1def, stealth, steady and a much more terrifying personal output. Personally one thing i'm interested in is going the brigands route and then making the second wave be farrow valkyries. vengeancing pigs with mortality + taskmaster STR gives them a pow 16 charge on the crit kd hammer, and if they're within half inch they can make a second pow 16 melee attack (assuming gang)
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 9, 2017 7:30:00 GMT
Well, the perfect world has Morghoul2 getting Reach, then casting Sprint when his work is done. That's also a 3 Fury, 24-26pt investment(can't remember how many points the Horror is after CID).
There's a strong argument for both. In fact, under Enrage against a Blind, Mortality-struck target, the Swamp Horror might even do some work. I still prefer the Archidon, but you are right that Flashing Blade with 2" reach on either Mercy or the fan is very appealing.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Nov 9, 2017 20:36:19 GMT
Morg1 probably gets the most personal benefit from a Swamp Horror. +1.5" and Sidestep upps his assassination potential, or just infantry clearing, while the Horror likes abuse and feat. Even Admonition since it's steady.
I'd think Morghoul2 would get better work out of cheap Counterblast or Countercharge with the fan.
As for Xekaar, if you want him you're probably spamming Blind Walkers, a Gladiator, a Battle Boar, a couple Shamans and an Agonizer. Maybe a unit to contest and Beast Handlers.
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Post by killroundears on Nov 9, 2017 21:22:45 GMT
Morg1 probably gets the most personal benefit from a Swamp Horror. +1.5" and Sidestep upps his assassination potential, or just infantry clearing, while the Horror likes abuse and feat. Even Admonition since it's steady. I'd think Morghoul2 would get better work out of cheap Counterblast or Countercharge with the fan. As for Xekaar, if you want him you're probably spamming Blind Walkers, a Gladiator, a Battle Boar, a couple Shamans and an Agonizer. Maybe a unit to contest and Beast Handlers. Counterblast and a 0.5" fan is a complete meme. Every heavy in thr game has more than 1" melee, the majority of infantry rocks 1"+ and most melee fpcused casters do. Its incredibly unlikely the fan ever pays off and im honestly unsure why this is oft repeated. Best morg can do is get a mercy stab
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Nov 9, 2017 23:06:46 GMT
He can often bait in something using a trample with the infantry he screens with. And if they don't come in on you, you can apparition away.
It's not an always, for sure thing. But for 9 points on a gun he appreciates it's worthwhile to have in your back pocket.
I generally like Countercharge on him better though. It keeps your own heavies alive.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 9, 2017 23:52:34 GMT
Kinda veering away from low cost entry into Skorne DoA. Not a terrible thing though.
Morghoul1 is a good synergy. I didn't include him because I think he's generally better with the Skorne stable of 'beasts than the Minion ones, albiet augmented by a Battle Boar or Wrastler. I've found that in DoA I'm almost forced into taking either Archidons or Razor Wurms unless I'm only bringing a BlindWalker for arcing spells. The reason being the Rush conflict with Primal and Rage. Soldiers are another solution, but they have SPD problems.
Naaresh might also be a good spot for the OP. He always makes warbeasts mo' betta on feat turn. Maybe a boatload of Road Hogs, Battle Boars, and whipping boys would work. Try what you like and have fun.
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Post by plungingforward on Nov 14, 2017 0:01:41 GMT
Archidons are great, but you can wait on those (and the sand worms) for the moment. For the casual game you were asking about, maybe Morghoul 1 and a gladiator? Then build a list with your minions, and play around with +4 Speed on your beasts between Morghoul and the gladiator. After that, you'll want at least one willbreaker to extend CTRL on that key breakout beast, one or two task masters depending on your infantry/beast ratio, and a unit of beast handlers.
Really, with any caster, beast handlers and however many solos you get for free you'll have fun on the cheap. It's a pretty versatile list, and - for me at least - pretty addictive once you get started.
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Post by Tom_Bombadil_ on Nov 14, 2017 0:29:26 GMT
Archidons are great, but you can wait on those (and the sand worms) for the moment. For the casual game you were asking about, maybe Morghoul 1 and a gladiator? Then build a list with your minions, and play around with +4 Speed on your beasts between Morghoul and the gladiator. After that, you'll want at least one willbreaker to extend CTRL on that key breakout beast, one or two task masters depending on your infantry/beast ratio, and a unit of beast handlers. Really, with any caster, beast handlers and however many solos you get for free you'll have fun on the cheap. It's a pretty versatile list, and - for me at least - pretty addictive once you get started. Thanks, that seems to be the best direction for me, I will never have enough models to take Skorne to a tourney and am just looking for some extra variety on the more casual game nights.
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Post by plungingforward on Nov 14, 2017 19:09:39 GMT
Well, depending on what minions you have you MIGHT be able to take Skorne to a Tourney for under $100 - the buy in on this theme starts low if you've got a pile of minions, and casters like Morghul 2 and Naaresh can build complimentary lists. I've been playing over half my games with DoA and don't even have blood runners (unit or solo) or nihilators . Of course, Minions have some good lists all their own, too - but I've gotten by with minions doing so much of the heavy lifting in DoA that it's barely a "skorne" theme at all.
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Post by killroundears on Nov 14, 2017 23:41:25 GMT
Morghoul2 can play a game thats like 80-90% minions and 10% skorne models.
Mortality buffs minions, his feat is offensive in nature, his incorp spell works on minion beasts etc.
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Post by dessert hydra on Nov 21, 2017 15:28:36 GMT
So tried some DOA Skorne - Morgh1 - all the small stuff Theme: Disciples of Agony 1 / 1 Free Cards 75 / 75 Army Master Tormentor Morghoul - WB: +30 - Battle Boar - PC: 7 (Battlegroup Points Used: 7) - Cyclops Brute - PC: 8 (Battlegroup Points Used: 8) - Cyclops Savage - PC: 7 (Battlegroup Points Used: 7) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Archidon - PC: 10 - Rhinodon - PC: 12 - Razor Worm - PC: 7 - Basilisk Krea - PC: 7 - Basilisk Drake - PC: 8 - Razor Boar - PC: 7 - Razor Boar Paingiver Master Tormentor - PC: 0 Gremlin swarm : 3 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 Paingiver Bloodrunners - Leader & 5 Grunts: 9 I was up against the local Troll player who was bring out his Madrak1 double champion, long riders, Kriel warriors, earth-born, mauler and the usual support boat. Ergh shed loads of no-KD, tough, def 16... yes yes Masters says thank you very much but lets pretend I lost list chicken Scenario was spread the net. I won the roll took first turn, blood runners ambushed. I setup with a refused flank. my beasts opposite his zone with the intention of using my 2 long leash beast to score my zone while attempting to clear his zone. He counter deploys his one unit of champs+ua and heavies in his zone, long riders and the second unit of champs in the centre and the warriors opposite my zone. Turn 1 run! My PGMT goes flag hunting past my zone. His turn 1 he trundles forward and pops feat!! Catching his entire army in the no charge bubble. Turn 2. Ambushers come onto his flag, PGMT clears some Kriel Warriors and bloodrunners contest flag. Archidon crit pitches long rider into another and the toughs start rolling in. Still Archdion has cleared my zone. Worm finally eats the long rider and drags below to jams 2 more. Rhindon tramples over and blows another long rider away. I then jam his army with both razor boars, brute and bellows crew. In hind sight I should have only jammed his long riders and kept out of threat of his champs. Anyway his turn and his dice desert him. He's managed to unjam himself but only just and can't clear his flag, we both score our own zones. Turn 3. I have a DEF16, tough meltdown. Instead of bleeding him a light warbeasts and going for scenario win, I eventually commit my ENTIRE battlegroup in a futile effort to kill his champions. I fail to score my flag, sending morghoul instead to kill a champ, fail to score my zone as the archidon again fails to defeat tough and can't sprint back to my zone... and I flub with my PGMT removing his solo on his flag. Instead of me going 4-1 its 1-1 and my entire battlegroup is engaged. His turn he mops up most of my battlegroup but also fails to score. Turn 4: I get tabled next turn so I go for the assassination but a no go due to failed torment which would not have gone through even if connected thanks to that damn scroll.. Takeaways: I played this way to aggressively, this can be a good scenario list. I wanted to see what a Primal'ed Rhindon could do to a unit of Champs.. even though it was hitting at PS21 I still needed 8's to hit and then it smeared only to see them tough no-KD just made me cry lol. The battleboar was similarly ineffective Berserk stopped in its tracks by a tough. Oh and I forgot the gremlin swarm! [face-palm]
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Post by jagius021 on Nov 30, 2017 21:00:30 GMT
I have enjoyed morg 1 with a battleboar and anything else on the table. Usually a gladiator to get longer threat ranges when necessary and something really big and punchy. Abuse and rush for threat range, abuse and primal for punchy times. Season with things that like those bonuses like archidon or your factions beatstick of choice. Shouldn't be too expensive, you can pick up mk2 battleboxes for skorne super cheap and that has morg1 and the gladiator.
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