For me, the strangest thing about the Judicator is that when it works, it operates at 30000%.
Rocket flies near infantry, into back lines. The infantry was in shield wall... OOPS rocket landed behind, guess that shield wall is good for nothing. Oh, WHOOPS it has a second deviation, going right into the command attachment.... Guess I'll boost against him.
Then the Judicator fires again, all that's left when it's said and done are a few shellshocked models in disarray.
I had this very scenario with it last night, using the Judicator with Durst against Halbardiers. A full unit was huddled on the left flank waiting to charge and pop mini feat. After the bombardments there were just two left.
But when it misses, or doesn't quite crack armour, it just feels so painful to watch a 36 model completely whiff.
The conquest had taken 12 damage the previous turn, of which 6 was repaired. So it was only down 6 hit points.
Which is just about average damage to kill the Conquest with 2 Hand of Fate'd fully loaded revelators.
56 boxes remaining on arm20. 4 boosted damage pow17s, average of 36 damage. Two boosted damage pow14s, and two unboosted, gives average of 18 damage. 54 boxes on average. So only needed to roll slightly above average to kill it outright.