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Post by adakai on Nov 2, 2017 17:47:37 GMT
What storms of the north lists are you guys running? Also, with the inclusion of northkin in warroom, what are you guys currently teching?
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Nov 2, 2017 18:00:58 GMT
Can you really not take the BE in SotN?
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Post by macdaddy on Nov 2, 2017 18:29:24 GMT
....No hootch hauler in WW yet...that's....really odd...
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 2, 2017 22:54:08 GMT
They only put in the WMW prerelease models. The Hauler must not be one.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Nov 2, 2017 23:26:09 GMT
I'm contemplating a 2x Champs/KSB Northkin Elder list w/ Madrak2, 'cause there's no kill like overkill
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Post by dickovdk on Nov 3, 2017 1:23:54 GMT
I am going for a Madrak1 List Madrak Ironhide, Thornwood Chieftain [+29] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Northkin Raiders (min) [9] Trollkin Champions (max) [16] - Skaldi Bonehammer [0(5)] Trollkin Champions (max) [16] - Trollkin Sorcerer (1) [3]
+1 Speed on the fire Eaters set on fire by the Raiders seem like a fun initiate attack form. And considering everything is def 14->16. It can be really hard to crack. Beside it also have better than MK2 Tough across the board with no knockdown. Fell call hero is Pathfinder on a stick which unfortunately is needed I think otherwise a ChampHero would make some sense.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 3, 2017 2:40:26 GMT
The raiders only have critical continuous fire on the bombs. Other than that, looks neat.
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Post by dickovdk on Nov 3, 2017 4:31:01 GMT
The raiders only have critical continuous fire on the bombs. Other than that, looks neat. Crap didnt see that - maybe throw they out for a Pyre then But loved the idea of splitting the NFE out
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Post by allinontrolls on Nov 3, 2017 12:21:04 GMT
I will try a similar madark1 list. Impaler,bouncer,pyre as battle group. Champs,long rider,2x fire eaters , horthol,fell caller,skaldi Max stone northkin elder eilish .
Switching the long rider for 2x battle bears as soon as they arrive.
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Post by robbleyourworld on Nov 3, 2017 14:50:42 GMT
conflictchamber.com/#c7201b_-0G0g0r9Djq6G4k0k0m6mfBiTbKiTTrollbloods Army - 74 / 75 points [Theme] Storm of the North (Skuld 1) Jarl Skuld, Devil of the Thornwood [+30] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Lanyssa Ryssyl, Nyss Sorceress [4] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Long Riders (max) [20] Lynus Wesselbaum & Edrea Lloryrr [5] Trollkin Champions (max) [16] - Skaldi Bonehammer [0(5)] Trollkin Champions (max) [16] Been playing and tweeking this list, basically its all about having good threat ranges on champs and long riders with little fury concerns for Jarl so he can focus on wittling down infantry and support pieces. Probably going to drop lynus & Edrea but I wanted to see if they brought anything useful which they rarely do although this has been due to poor play by me mostly so I'll probably give them at least one more attempt. Considering switching out the second unit of champs for something like bears and have also been thinking I might switch the standard elder to a northkin elder. Also I'm probably going to drop the bomber for a impaler and another light to see how that goes
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Post by Hotwater on Nov 3, 2017 16:59:56 GMT
My first iteration of Kolgrima
Kolgrima - SotN - Runebearer (Free) - Glacier King - Winter Troll Valka Curseborn (Free) Shaman Shaman Feralgeist Raiders - Sorcerer Battle Bears Battle Bears Krielstone Max - Northkin Elder
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Nov 3, 2017 17:20:55 GMT
I would suggest a fellcaller in stead of the six point solo (Val...). The fellcaller has good synergy with the raiders
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Post by trollquinn on Nov 7, 2017 9:39:56 GMT
Crit fire is only on the aoe? But the bombs themselves set stuff onfire?
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Post by Trollock on Nov 7, 2017 13:33:18 GMT
Crit fire is only on the aoe? But the bombs themselves set stuff onfire? No, the bombs do fire damage (so they do extra damage against targets with Oil, and no damage against targets immune to fire). In addition, on a critical hit, EVERY model under the AOE suffer the continuous fire effect. In the first draft if CID, the bombs always caused continuous fire, even if they scattered, but that was swiftly removed, probably rightfully so. Now you need to critically hit to light things on fire.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Nov 7, 2017 13:47:29 GMT
War Room Army
Trollblood - Kolgrimma1
Theme: Storm of the North 3 / 3 Free Cards 74 / 75 Army
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 16) - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 12) - Troll Axer - PC: 10
Fell Caller Hero - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Raiders - Leader & 9 Grunts: 15 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10
My ide with this list:
The battlegroup can be very fast. +speed from the stone, hunters mark and rush makes for a max threat 15 brawlers.
Kolgrimmas clouds can hide your army while advancing up the board
Cursed fate plus fell caller and raiders is a good anti infantry package.
Owls wisdom makes kolgrimma immune to spell assassination.
The champs are a second wave unit. With the speed buf you can run 12 inches up the board and then switch to p&s 14 wm attacks.
The bears are just fast and force the opponent to play more condensed in the center. If they are under the stone, which I doubt, they can hit very hard. But it is my belief that they will out pace the stone.
If there is a dire need. The stone unit itself can be mat7 and p&s 12 and do some work.
Keep in mind. Kolgrimma can hunters mark multiple targets and rb can also do this.
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