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Post by allinontrolls on Oct 31, 2017 13:01:17 GMT
Before the cid i was really happy with the list already posted in this forum.
Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia
(Doomshaper 3) Hoarluk Doomshaper, Dire Prophet [+26] - Earthborn Dire Troll [15] - Mountain King [36] - Mulg the Ancient [19] - Storm Troll [9] - Troll Axer [10] - Trollkin Runebearer [0(4)] Northkin Shaman [0(4)] Northkin Shaman [0(4)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3]
Cause of the changes to Mulg's point cost this list is not legal anymore. First idea was to drop the stone to min unit. and add a gobber chef for the last point.
In my opinion the meta is getting away from pure Beast/jack spam list and more into general all corner lists with alot of infantry. I am not sure if the current meta is made for a list using mulg and mk (58 points for just 2 modells).
If we cut the MK we generate 36 free. Adding 2 Mauler is a good point to start also with the new stone mechanic playing a max stone should be essential.
Trollbloods Army - 48 / 75 points [Theme] The Power of Dhunia
(Doomshaper 3) Hoarluk Doomshaper, Dire Prophet [+26] - Dire Troll Mauler [15] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3]
So their are 27 points + 2 free solo slots left to build the list. To be an all corner first list we need ways to handle infantry. The best light options we got are either a winter troll or storm troll.
So one option would be :
EBDT [14] Storm Troll [9] Llanyssa [4] whelps shaman
option b would be centered around the changes to the pod list adding serenty to the knot
Bomber [19] Knot [6] Swamp gobber crew[2] shaman welps
puppet master + serenty to help fury managment and hitting the numbers u need seems really interesting.
option c would be
winter troll [8] storm troll [9] bouncer [9] swamp gobber chef shaman whelps
playing 7 beasts should maximize the feat and add alot of option. Cause of the new runbearer the bouncer could hold a zone for 1-2 key turns. storm and winter could work together to kill some infantry.
any advice would be really helpful i kind of lost at the moment.
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Post by Trollock on Oct 31, 2017 13:25:42 GMT
My gut says that an EBDT and Lanyssa are great tools to have here.
I personally prefer Janissa over a single shaman, but i would think carefully about if i needed the runebearer here. If you dont need him, you can take whelps and two shamans as your free things. I really like the new runebearer, but it is easy to become lazy and always include him as one of your free solos. It is possible that the two shamans will serve you better than one shaman and a runebearer. It means 1 less camp every turn and a smaller control area, but doomy 3 was good with a 14" control, and having 2 clouds means you could potentially camp 1 less and still be safe. I do not have the answer here, just some things you could think about.
Still, that leaves you with 9 points for a light probably. either a 8-9 point light that you like (storm is good if nemo is something you fear for example) or if you are real fancy you could go with a 7 point light and swamp gobbers to have an easier time to score round zones.
I do not have any definite answers though.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Oct 31, 2017 14:03:45 GMT
Hey that initial Doomy3 list is my baby Real sad it doesn't work anymore. Instead I'm personally looking at: Doomy3 - Mulg - Bomber - Mauler - Earthborn - Axer - Storm Max Stone + UA Shaman Shaman Whelps The loss of the MK is huge, I accept that, but none of the MK builds seems as strong to me. Plus Bomber and Storm Troll mean you have an assassination threat.
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Post by allinontrolls on Oct 31, 2017 14:20:05 GMT
I really like the ebdt and perhaps this should be the first choice. I am not sure if this version is capable of dealing with infantry well enough.
About the solo discussion i think 1 onf the 3 solos should be the whelps. Leaving 2 slots open.
I played alot of shamans since they were free in POD and rarely used them to create a cloud wall for doomy3. Most of the time i used them to control 1 flag or to kill dudes with the help of d3 mini feat.
Instead of cutting the Runbearer i would replace lanyssa for the second shaman but i am not sure if its worth it.
The runbearer is really important for d3. The +2" control zone help to open up your brick and your caster is able to be 2" safer then without the bearer. But this is just the new passive. With the changes to mulg and now beeing able to use him as an arc node u really wanna cast spells like stranglehold where the +1 fury helps alot.
I played a bit of Janissa in mk3 and really liked her with grissel2 or gunny but i do not really see a reason for her in a d3 list. The hill does not really help the d3 list in my opinion.
One of the biggest weaknesses of this list will be that you got 0 shield guard. But the only option would be to switch the EBDT to a Bouncer and then add another shaman so you would be able to play Bouncer,storm, 2 Shaman, Runbearer and welps
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Post by allinontrolls on Oct 31, 2017 14:28:51 GMT
Hey that initial Doomy3 list is my baby Real sad it doesn't work anymore. Instead I'm personally looking at: Doomy3 - Mulg - Bomber - Mauler - Earthborn - Axer - Storm Max Stone + UA Shaman Shaman Whelps The loss of the MK is huge, I accept that, but none of the MK builds seems as strong to me. Plus Bomber and Storm Troll mean you have an assassination threat. hmm do you really think 1 mauler is enough? first i really like the rush/rage combo with d3. But you have to be really careful with the mauler cause loosing rage really hurt your list in my opinion. But Storm+Bomber should really help clearing infantry.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Oct 31, 2017 15:00:05 GMT
It's definitely a concern. You're basically sitting the mauler back early game as a 15 point buff bot. Good players will scalpel it out if you let them, but I think you can keep him safe. That said late game Mulg at p+s 20 and 5 fury can kill anything non Huge base on his own anyway so it's less of a concern that it was before he was buffed.
You're 100% spot on, on what we lose; Tactic of sticking rush on MK, charging in and then raging for free was really good, but honestly it mostly only worked against worse players imho. Only way to see is reps I guess.
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Post by allinontrolls on Oct 31, 2017 16:03:55 GMT
Sure time will tell.
Do you have any experience with the bomber does he be worth 19 points?
Second question about list pairing. I thought about madrak1 in sotn or borka.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Oct 31, 2017 16:15:36 GMT
Sure time will tell. Do you have any experience with the bomber does he be worth 19 points? Second question about list pairing. I thought about madrak1 in sotn or borka. I've not played a bomber with Doomy3 yet. If I'm honest there isn't a lot of synergy there. I usually only take him with casters that benefit from Snipe. I just want a boostable gun. It keeps opponents honest and until the Blizter becomes better he seems the best option.
I'm going to be pairing that Doomy3 list with Madrak1 in BoH. I like the idea of SotN but if you want Mad1 as a cryx answer you need the take down. Plus I can't play SoTn until the new stone is out and I have a big UK tournament before then.
Madrak1 (BoH) - Runebearer - Bomber - Mauler Max Champs Max Champs Max Longriders Max Stone + UA Fell Caller Hero Champ Hero Eilish
That's my current list and it's been excellent so far.
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Post by allinontrolls on Oct 31, 2017 16:35:11 GMT
War Room Army
Trollblood - New Army
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 10)
Fell Caller Hero - PC: 0 Eilish Garrity, the Occultist - PC: 5
Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Warders - Leader & 2 Grunts: 10 Trollkin Champions - Leader & 2 Grunts: 10
THEME: Band of Heroes ---
GENERATED : 10/31/2017 17:33:31 BUILD ID : 2052.17-10-13
I think fennblades really help dealing with cryx and def 14 no kd should also be nice. I use them as first tarpet unit to deliver the champs.
Eilish is also a really nice tool a single puppet master or upkeep removal is nice to have.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Nov 1, 2017 0:22:13 GMT
I think fennblades really help dealing with cryx and def 14 no kd should also be nice. I use them as first tarpet unit to deliver the champs. Eilish is also a really nice tool a single puppet master or upkeep removal is nice to have. Eilish I totally agree, that's why he's in my list also. It's especially awesome for getting the Blood boon off without needing to boost. I don't see the need for Fennblades. I know lots of people are doing it, but it feels it unskews the list super hard and in many matchups they will just die to shooting. As always though. I might be wrong and it needs testing.
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Post by marwa on Nov 1, 2017 7:02:54 GMT
How about this lisWar Room Army
Trollblood - Doomy3
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Hoarluk Doomshaper, Dire Prophet & Scroll Bearers - WB: +26 - Hoarluk Doomshaper, Dire Prophet & Scroll Bearers (Cont.) - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 - Mulg the Ancient - PC: 22 - Sea King - PC: 36 (Battlegroup Points Used: 26) - Troll Axer - PC: 10
Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Troll Whelps - 5 Whelps: 0 Troll Whelps - 5 Whelps: 0
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
THEME: The Power of Dhunia ---
GENERATED : 11/01/2017 08:00:40 BUILD ID : 2052.17-10-13
My AIM was on having threat ranges of Doomy2 with Doomy3 and his abilities.
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Post by allinontrolls on Nov 1, 2017 9:03:15 GMT
How about this lisWar Room Army Trollblood - Doomy3 Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army Hoarluk Doomshaper, Dire Prophet & Scroll Bearers - WB: +26 - Hoarluk Doomshaper, Dire Prophet & Scroll Bearers (Cont.) - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 - Mulg the Ancient - PC: 22 - Sea King - PC: 36 (Battlegroup Points Used: 26) - Troll Axer - PC: 10 Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Troll Whelps - 5 Whelps: 0 Troll Whelps - 5 Whelps: 0 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 THEME: The Power of Dhunia --- GENERATED : 11/01/2017 08:00:40 BUILD ID : 2052.17-10-13 My AIM was on having threat ranges of Doomy2 with Doomy3 and his abilities. You miss a way for clearing infantry. In my current meta the real problem is to find the right balance between armor cracking and infantry clearing.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Nov 1, 2017 9:19:36 GMT
Also I'd argue that you never need double whelps unless you're playing Doomy2 or a Calandra Earthborn Seaking hybrid. I also question the runebearer who never really seems value with Doomy3.
Shaman are SO GOOD with doomy3 that you need a really good reason not to go that route.
I don't see a huge amount of synergy between doomy3 and the Seaking. It seems better with Doomy2 or Grissel1 If you are going seaking then an Earthborn seems a better option regardless. Neither Mulg or the Seaking need Rage so why not take the Earthborn which has much more staying power and gets up the board faster?
Finally I find Lanyssa problematic. She is often limited by her walk mark target range of 16 inches meaning she either has to play ahead of the Sea King and will probably die or she is only granting a free charge and not the extra charge distance. She also makes a great target to kill on your feat turn when so much of the rest of your army is unkillable.
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Post by Trollock on Nov 1, 2017 9:43:54 GMT
I think much of the point of Lanyssa is that you project threat further. The opponent has to play like your stuff can charge with +4" of threat, even if you do not actually use it. Also, even if she doesnt extend the threat, a free charge does a lot for our beasts in general. That one extra attack is very valuable.
One could use whelps + 2 x Shamans as the free things though. That gives much more infantry clear.
I also think the new Winter troll needs to be played more often. That Bomber could be two of those for example. The animus ought to be super obnoxious under feat...
I think it is really awesome that even if all lists with Doomy 3 should be in PoD, there are a LOT of different ways you could build, and the lists play fairly differently. How many of you have tried the GK for example? he together with his animus (for free) could be a REAL issue on the feat turn...
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Post by allinontrolls on Nov 1, 2017 9:45:19 GMT
I know the reasons why shamans are good with d3 but I think our new runebearer is way more important. +2" really helps in the scenario game and to keep doomy save. As soon as doomy can stay way back he is able to arc spells through mulg. Perhaps we have to play our new fury5 mulg to see if runebearer or shaman work better
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