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Post by Gaston on Nov 1, 2017 13:14:00 GMT
Helga the Conqueror, Will Work for Food -Road Hog -Road Hog -War Hog -Battle Boar -Battle Boar Dahlia -Skarath Feralgiest Feralgiest (free) Lanyssa Ryssyl (free) Totem Hunter (free) Farrow Valkyries Farrow Valkyries Farrow Valkyries Just float the free Giest into Agata. The proper list I plan on running post-Blindwater releases currently looks like: Helga -Road Hog -Road Hog -Battle Boar -Soul Slave Farrow Valkyries Farrow Valkyries Farrow Valkyries Agata (free) River Raiders River Raiders River Raiders Dahlia and Skarath Totem Hunter (free) Bone Shrine Bone Shrine Feralgeist Gobber Chef Might sub out a Bone Shrine for a second Feralgeist depending on how I feel about it when playing. I built mine around the concept that her field marshal is criminally underused; hence the larger battlegroup. Then in my testing for CID, I generally was all in on the Valks or all out, 9 or nothing. But since Helga does nothing to help her poor battlegroup, they ended up being insufferably useful into things like Ossyan or Galleon (screw you drag). I originally did 3 Road Hogs, but only own two. I certainly appreciate the River Raiders, but don't have them either, so oops. But feralgiests are amazing in my general strategy because incorporeal run to engage. So questions for you going forward: Looks like a smaller battle group? Do you think the Shrines are really that necessary? How much does the Soul Slave bring? Eilish Garrity?
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Post by Azahul on Nov 1, 2017 13:54:26 GMT
I built mine around the concept that her field marshal is criminally underused; hence the larger battlegroup. Then in my testing for CID, I generally was all in on the Valks or all out, 9 or nothing. But since Helga does nothing to help her poor battlegroup, they ended up being insufferably useful into things like Ossyan or Galleon (screw you drag). I originally did 3 Road Hogs, but only own two. I certainly appreciate the River Raiders, but don't have them either, so oops. But feralgiests are amazing in my general strategy because incorporeal run to engage. So questions for you going forward: Looks like a smaller battle group? Do you think the Shrines are really that necessary? How much does the Soul Slave bring? Eilish Garrity? In order: Yeah, I've never been that impressed with Gang Fighter as a rule. It's not like it takes Helga into a class of hitting power that is in any way better than what other Warlocks can achieve, and she lacks the delivery system to make its consistency effective. The only models that have ever impressed me with Helga have been hyper mobile solos that can actually let me do wacky things on Feat turn. Have I mentioned that I like River Raiders with her? No idea on the Shrines. I need a lot more testing than I have done. The one time I tested them in a CID game left me feeling that immobile arc nodes were going to be hard enough to play with, but at least with two there's a much better chance that they might come into prey. We'll see how it pans out. As for the Soul Slave, Helga is a tad strapped for Fury. Being able to upkeep Defender's Ward for free, move up, cast Distraction, boost to hit, and Cyclone back is pretty phenomenal and worth the free solo slot/five points on its own. I do not understand the appeal for Eilish Garrity. I'd rather Orin Midwinter every time. What's he stripping? Crippling Grasp? If that happens, the question is why I'm playing Helga, my funsies list, into Deneghra. Or, more accurately, why am I play my high def hard-to-assassinate assassin Warlock into a Warcaster with easy access to knockdown and a Feat that makes it impossible for me to counter-assassinate.
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Post by Gaston on Nov 1, 2017 17:42:14 GMT
I built mine around the concept that her field marshal is criminally underused; hence the larger battlegroup. Then in my testing for CID, I generally was all in on the Valks or all out, 9 or nothing. But since Helga does nothing to help her poor battlegroup, they ended up being insufferably useful into things like Ossyan or Galleon (screw you drag). I originally did 3 Road Hogs, but only own two. I certainly appreciate the River Raiders, but don't have them either, so oops. But feralgiests are amazing in my general strategy because incorporeal run to engage. So questions for you going forward: Looks like a smaller battle group? Do you think the Shrines are really that necessary? How much does the Soul Slave bring? Eilish Garrity? I do not understand the appeal for Eilish Garrity. I'd rather Orin Midwinter every time. What's he stripping? Crippling Grasp? If that happens, the question is why I'm playing Helga, my funsies list, into Deneghra. Or, more accurately, why am I play my high def hard-to-assassinate assassin Warlock into a Warcaster with easy access to knockdown and a Feat that makes it impossible for me to counter-assassinate. Lack of time, so easiest response: Puppet Strings on River Raiders or on a Focus 6 caster trying to land an offensive spell.
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Post by danfromchicago on Nov 1, 2017 22:32:56 GMT
Or, more accurately, why am I play my high def hard-to-assassinate assassin Warlock into a Warcaster with easy access to knockdown and a Feat that makes it impossible for me to counter-assassinate. What caster are you talking about? I can't think of one
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Post by Azahul on Nov 3, 2017 3:33:06 GMT
Lack of time, so easiest response: Puppet Strings on River Raiders or on a Focus 6 caster trying to land an offensive spell. Ooooh, Puppet Strings? I dunno, I'd rather scrape up the points for a Spirit Cauldron if I wanted that. More on topic though, been getting a lot of games in with Agata in Company of Iron and she really is a blast. The best Commander I can think of in-faction, though her Command stat is a little sad. Give her Frontline Officer and just jam her right down your opponent's throat
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Post by gobber on Nov 3, 2017 6:38:15 GMT
Lack of time, so easiest response: Puppet Strings on River Raiders or on a Focus 6 caster trying to land an offensive spell. Ooooh, Puppet Strings? I dunno, I'd rather scrape up the points for a Spirit Cauldron if I wanted that. More on topic though, been getting a lot of games in with Agata in Company of Iron and she really is a blast. The best Commander I can think of in-faction, though her Command stat is a little sad. Give her Frontline Officer and just jam her right down your opponent's throat Better than 26hp unyielding Gudrun? IE the only time I've found him worth running?
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Post by Azahul on Nov 3, 2017 13:36:25 GMT
Better than 26hp unyielding Gudrun? IE the only time I've found him worth running? He's -2 Req. Agata is (somehow) 0. That's massive. You can do anything with cards in Company of Iron. Your opponent have a ton of anti-infantry? Recover and rerolls to keep your guys alive forever. Your opponent brought a ton of armour? Add two additional damage die from a Battle Plan and an Asset to a charge attack and watch them melt. Thanks to the min Commandos balancing out the Totem Hunter (and I'm not sure why the Commandos are +1 Req either, they're pretty solid in the format) I've been playing with a full hand in every game, often into lists running the optimal models for the format like Idrians, Widowmakers, Kayazy Eliminators, etc. And Command Cards just totally level the playing field. Gudrun is tougher than Agata, but she's a lot more mobile and the extra two cards are enormous.
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Post by Gaston on Nov 3, 2017 15:32:33 GMT
Does the CoI format punish Berserk?
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Post by gobber on Nov 3, 2017 15:44:01 GMT
Does the CoI format punish Berserk? Yes and No. Everything has tough, but when you injure a model that triggers berserk as well letting you attack the injured model again, autokilling it and granting another berserk. That interaction is sweet on the battleboar (which adrenalizes free!) letting you get 2" of overtake off of things you injure
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Post by huckebein on Nov 3, 2017 22:49:14 GMT
Does the CoI format punish Berserk? Yes and No. Everything has tough, but when you injure a model that triggers berserk as well letting you attack the injured model again, autokilling it and granting another berserk. That interaction is sweet on the battleboar (which adrenalizes free!) letting you get 2" of overtake off of things you injure Not quite, berserk lets you attack ANOTHER model when you destroy or injure, so youd need to knock 2 guys down to autokill both of them but cant berserk off of an injure roll to autokill the same model.
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Post by Azahul on Nov 3, 2017 23:20:48 GMT
Not quite, berserk lets you attack ANOTHER model when you destroy or injure, so youd need to knock 2 guys down to autokill both of them but cant berserk off of an injure roll to autokill the same model. There's still a pending question on this in the Rules Forum, because the PP guys played it differently when they were on stream.
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