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Post by snotling on Jun 8, 2018 18:06:24 GMT
Idk, in the end you break theme for a couple of pow10s and annyssa, warlords do good damage, but thats not really a problem with terrors.
Really doesn't seem to be worth it this time. Especially when theme boni in terrors are really good.
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Post by ForEver_Blight on Jun 8, 2018 19:20:57 GMT
*twitch
I have quite a lot in this article dedicated to why I run the list the way I do. Striders Souts are the life blood for this list. I would not give them up for anything. I'd run fully in ravens first.
I don't want to run in PT because it restricts me from having the succubus, Anyssa, Striders, and Warlords. Many of the models that makes the list work the way I play it.
Yes PT can do damage. But a warmonger warchief is not going to hit half (literally) as hard as a warlord for that 5 points. PT clearly lacks any good range unit, jamming, or speed. Before you go and say Warpears have a ranged attack; It doesn't threat 19" with AD, ignores concealment and conver, then gets built in Repo 3" on a unit with stealth. Nor do Rotwings jam at Def 15(17 buffed).
PT also suffers from a very low model count which, from my experience, is a bad day for Kryssa.
I've already posted the idea for the PT list I would considering running IF I wanted to. I do not. I want to run my own thing with the synergies I want rather than the 0 synergies PP wants to push as the "intended way to play".
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Post by jojobrunnix on Jun 8, 2018 23:40:50 GMT
Pretty sure blood trinker doesnt rfp
also to say that pt doesnt have synergies is just wrong. They are (on paper) pretty straight forward and boring synergies but there are plenty
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Post by dogganmguest on Jun 9, 2018 4:01:32 GMT
Yeah, blood drinker definitely doesn't RFP, just lets you manually end a berserk streak and heal (as long as you're killing living models).
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Post by ForEver_Blight on Jun 9, 2018 14:56:57 GMT
Ok. I thought blood drinker worked like snacking. I've not play warmongers in forever. Reading is an important skill.
As for the synergies aspect. Two things miscommunicated on my part. 1) There are no synergies I WANT for Kryssa in PT. 2) to me the few found in PT are not interesting.
All I see is Rise on Ammok and the nearly required blightbringer.
Gorag I don't really see as a synergy since warmongers have powerful charge and leardership on a solo. Warspears have prey. Chosen get cavalry dice on a charge. Rotwings have sitting vulture. They are accurate enough and stacking up more just seems redundant to me; not synergistic.
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Post by snotling on Jun 9, 2018 15:00:20 GMT
He is pretty usefull to let your whole army trivially remove def17 striders^^
Synergy doesn't get a lot better than a huge -2def bubble for all your other models without the need to roll dice for it.
Also +2 threat and pathfinder is huge.
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Post by ForEver_Blight on Jun 10, 2018 0:57:07 GMT
He is pretty usefull to let your whole army trivially remove def17 striders^^ Synergy doesn't get a lot better than a huge -2def bubble for all your other models without the need to roll dice for it. Also +2 threat and pathfinder is huge. Which is why he is in the out of theme list. *sarcastic shocked face
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Post by pyr0maniacal on Jul 8, 2018 10:12:31 GMT
Does anyone have pointers on Battlebox vs Battlebox games? Specifically against Cygnar and Cryx? My wifey plays Cygnar and my brother in law plays Cryx. Both seem like an uphill fight.
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Post by ForEver_Blight on Jul 9, 2018 13:34:35 GMT
The Cryx battle box will have a hard time with the bolt thrower. It can easily boost to hit and damage to put quite good damage on the Slayer or Reaper. Cloak of ash won't help in melee but it will make it very difficult for the reaper to hit it's drag attack. You can also prevent the drag by placing the shredders in front of the neraph as road bumps. Under feat turn the Neraph can easily one round either heavy jack, just boost the tail attack (If you're walking in. Charging I think you can hit the 6 needed and I'd rather have the extra fury for bought pow 18 attacks). The shredders can then eat the other. Cygnar is going to be more complicated. Spacing is going to be the king in that match up. Snipe on the firefly is going to be a pain and can easily fry shredders.Iron clad is a pretty average heavy and should be continually harassed by the bolt thrower to push it back, possibly knockdown, and just start damaging. Lancer is faster than the Ironclad but carries the same armor. That would be my focus for the shredders if possible. But in the end Kryssa may need to get into one of the light jacks to get work done then quickness away as safely as possible. But in both cases if you can beat up the caster; do it. The Legion battle box does NOT like fighting a fair fight. It's not optimal for the caster or against the enemy boxes (Like Khador *cough cough). Remeber the Neraph has Attractor and Beat back. So you can pull or push models out of the way to get to better targets. I used to focus on the assassination runs in my JML games.
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Post by pyr0maniacal on Jul 14, 2018 14:13:56 GMT
Good advice, but my dice seem to have conspired against me.
Against Cryx, I activated Kryssa first before an alpha, looking for some sweet Feat action. However, my Neraph missed it's boosted charge attack roll, the second initial and finally hit with a bought attack. The two shredders missed with 3 out of their 4 total attacks. After that, Kryssa was smushed by an angry Slayer that accepted a free strike to move around my Neraph and combo strike Kryssa into a puddle.
Battling Cygnar, my Neraph was alpha'ed by the Lancer and Firefly (while the Ironclad had been pushed back a bit); neither at full focus. My bolt thrower was able to knock Maddox down but the only angle to charge her with Kryssa would have meant taking two free strikes. Instead, I cast Howling Flames twice but I was 3 damage shy of killing her. It was puddle time again.
Cryx doesn't seem like that bad of a match up, but Cygnar...ugh. Threat extension, damage buff, armor buff for the caster, and e-leaps. I hate the Firefly so much, lol.
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Post by ForEver_Blight on Jul 15, 2018 3:40:10 GMT
That's some terrible luck >.<!
How did the neraph die to the lancer? Mat 6 he would have needed 8's to hit and only max of pow 16 under feat. So either it took a lot of damage from the firefly (which should have been shooting a Def 16 Neraph due to Cloak of Ash. so 10s to hit) or that's some really fantastic dice on your opponent's side.
What two free strikes would you have taken and did the shredders have enough HP to soak it? If Kryssa could have still gotten to Maddox with 4 fury (after 2 transfers) she might have had some chance of getting the kill. Especially if you still had your feat.
But it sounds like you're on the right track. Just more games and better luck.
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Post by pyr0maniacal on Jul 15, 2018 10:43:04 GMT
My wife sure has the horseshoe up her butt aligned correctly! The Firefly was able to land a double-boosted shot that if I recall, almost wiped out half the Neraph's HP. The Lancer managed to hit with both the charge attack (I think 17 damage) and the bought attack, which was certainly lucky but par for the course for her and definitely more than enough to finish off my heavy. All I know for certain is that I saw a lot of 5s and 6s.
I had one shredder after the Firefly toasted the other one earlier (luckily they were spread out just enough to avoid the e-leap frying them both). The best line I had for a run against Maddox was basically up the middle, sort of between the Lancer and Firefly. Come to think of it, I could have transferred to the Bolt Thrower and the remaining Shredder! Crapola!
I do need more practice, agreed. I wasn't totally sure once the lines got close if I should just run up, knowing that would at least prevent a charge or hang back a bit and hope to get close enough for my own charge. Cygnar seems suited to handle either, and if I had run up, I think that the Ironclad would've been more of an issue.
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Post by apoc2148 on Jul 19, 2018 13:47:49 GMT
Finally scrounged up enough cash to purchase a 2nd hand AA off a sell/swap site (along with a 2nd throne and kryssa) so I'm finally going to be able to field the Kryssa double AA list I posted a bit ago. I'll toss a batrep up here after the game if you don't mind Forever_blight.
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Post by gedditoffme on Jul 28, 2018 23:24:22 GMT
Just read this thread and love the Tactica.
Any advice on Kryssa as a journeyman league caster & build guide? I am looking to dip a toe in Legion for beast armies, and can't see any of the iconic ravagores / Scytheans in the battlebox, and the Neraph looks a bit underwhelming for taking out enemy heavies (feat brings it to ~above average hitting power). Looks like it is based around using the Bolt thrower to kite / stall a couple of turns until you damage the enemy enough to feat & charge with Neraph and Shredders, but unsure how that would play out in practice.
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Post by ForEver_Blight on Jul 29, 2018 15:43:53 GMT
Just read this thread and love the Tactica. Any advice on Kryssa as a journeyman league caster & build guide? I am looking to dip a toe in Legion for beast armies, and can't see any of the iconic ravagores / Scytheans in the battlebox, and the Neraph looks a bit underwhelming for taking out enemy heavies (feat brings it to ~above average hitting power). Looks like it is based around using the Bolt thrower to kite / stall a couple of turns until you damage the enemy enough to feat & charge with Neraph and Shredders, but unsure how that would play out in practice. Kryssa and the battle group has quite a good assassination toolbox. But fighting head on we do not have the raw damage.
Attractor on the Neraph and Thunderbolt on the bolt thrower can let you push around the larger jacks/beasts. Quickness on Kryssa can give her a 14" charge range, nonlinear. Pow 16 under feat is normally enough to end any caster that's not camping to full. The problem will be hitting consistently. Do not think that crit sustained will save the run. Now in the same vein you can flop those roles around. Kryssa can use attractor to pull models out of threat range to let the Neraph charge through.
The Hordes Battleboxes you can probably fight a little more fair. But Warmachine is going to be hard to take down without a really fantastic feat turn.
As for building in the weeks of the JML. Since we can't completely replace our battlegroup we don't have good options in the restrictive point brackets. You get 15 points a week but Scytheans and Ravagores cost 16. So you have to play down one week to play level the next. It's a bit weird to balance. I do like Raeks with her. Leap can get them into better positions than most other beasts. Long leash lets them stay up to 24" away and still be in control, including for feat turn.
But how you build depends on what other players are doing. Jack heavy opponents will likely require heavy beasts being added in when you can.
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