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Post by W0lfBane on Oct 24, 2017 4:48:19 GMT
Hey guys i made a silly list. I would love some help making it even more silly. Obviously it won't win any tourneys. But hopefully it will annoy the shit out of everyone.
War Room Army
Protectorate of Menoth - Heroes never die
Theme: No Theme Selected 75 / 75 Army
The Harbinger of Menoth - WJ: +24 - Hierophant - PC: 3 - Devout - PC: 9 (Battlegroup Points Used: 9) - Guardian - PC: 15 (Battlegroup Points Used: 15)
Vessel of Judgment - PC: 18
Allegiant of the Order of the Fist - PC: 3 Allegiant of the Order of the Fist - PC: 3 High Paladin Dartan Vilmon - PC: 6 Knights Exemplar Seneschal - PC: 5 Knights Exemplar Seneschal - PC: 5 Nicia, Tear of Vengeance - PC: 5 Paladin of the Order of the Wall - PC: 4 Paladin of the Order of the Wall - PC: 4 Pyrrhus, Flameguard Hero - PC: 5 The Covenant of Menoth - PC: 4 Reclaimer Gatekeeper - PC: 3 Wrack - PC: 1 Wrack - PC: 1
Deliverer Sunburst Crew - Gunner & 2 Grunts: 5
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GENERATED : 10/23/2017 21:43:43 BUILD ID : 2050.17-09-10
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martini
Junior Strategist
Posts: 119
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Post by martini on Oct 24, 2017 5:42:19 GMT
Why KES? No units means he will die, and Harbi cannot help with that.
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Post by starbomber109 on Oct 24, 2017 8:43:38 GMT
You should run faithfully masses and as many paladin solos as you can.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Oct 24, 2017 10:15:58 GMT
A unit or two wouldn't hurt, but that's basically what I think Harby does best - a bunch of high DEF models, so she can bump their DEF even higher vs living and with so few attacks actually hitting anything, there's less need for dangerous Martyrdoms, only where they are really needed.
I wouldn't leave Harby wthout Flamebringers ever, though. They synergise so well! - high DEF even higher with Awe - valuable models for Martyrdom - huge bases block LOS and landing spots to Harby - 7" of Side Step and Repo allows them to attack far away from the 'Fort Harby' and still return into Awe/Martyrdom range - crit Grievous Wounds almost guaranteed with 4 dice on the charge
Also, with VoJ I'd try to run at least a single Mechanik by definition.
Try to fit them in and I think it's actually a great list!
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Post by W0lfBane on Oct 24, 2017 10:56:45 GMT
Kes cause they can one round heavies.
And your right I'll make space for a mechanic
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Post by dicebedamned on Oct 24, 2017 11:43:52 GMT
You say silly, I say near enough my go to list for Harby lol.
The KES is good, and a canny opponent will always kill him last so he cannot self res anyways, so I do not think a unit is needed for that. I do agree that you want flame bringers in there somewhere however, so I would drop both KES, the wracks, and the sunburst for em.
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Post by W0lfBane on Oct 24, 2017 11:53:05 GMT
You say silly, I say near enough my go to list for Harby lol. The KES is good, and a canny opponent will always kill him last so he cannot self res anyways, so I do not think a unit is needed for that. I do agree that you want flame bringers in there somewhere however, so I would drop both KES, the wracks, and the sunburst for em. But if i drop the sunburst i lose out on the silly doors of Judgement/take up interaction.
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Post by macdaddy on Oct 24, 2017 12:30:51 GMT
You say silly, I say near enough my go to list for Harby lol. The KES is good, and a canny opponent will always kill him last so he cannot self res anyways, so I do not think a unit is needed for that. I do agree that you want flame bringers in there somewhere however, so I would drop both KES, the wracks, and the sunburst for em. Well....the funny thing is martyrdom adds an extra layer to the whole "KILL HIM LAST" tactic which is hard to do if you have him locking up a heavy or 2. Or a line of infantry. I use 2 in my vindictus list and they are some of the first models to commit. They are excellent contesting pieces and hit like trucks when something dies near them. You can make it difficult for your opponent to kill them last without having to go through a lot of effort. Now imagine shoving 2 of them into an opponents character heavy. Letting him kill the stuff within 9" first and then he goes to smack around the senny and you martyr him. Its all about being obnoxious to remove and doing solid damage for their cost.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Oct 24, 2017 21:38:53 GMT
You say silly, I say near enough my go to list for Harby lol. The KES is good, and a canny opponent will always kill him last so he cannot self res anyways, so I do not think a unit is needed for that. I do agree that you want flame bringers in there somewhere however, so I would drop both KES, the wracks, and the sunburst for em. Well....the funny thing is martyrdom adds an extra layer to the whole "KILL HIM LAST" tactic which is hard to do if you have him locking up a heavy or 2. Or a line of infantry. I use 2 in my vindictus list and they are some of the first models to commit. They are excellent contesting pieces and hit like trucks when something dies near them. You can make it difficult for your opponent to kill them last without having to go through a lot of effort. Now imagine shoving 2 of them into an opponents character heavy. Letting him kill the stuff within 9" first and then he goes to smack around the senny and you martyr him. Its all about being obnoxious to remove and doing solid damage for their cost. He still gets knocked down tho. She can't stop him from becoming disabled. It DOES mean that the opponent's plan has to go beyond kill him last, at least.
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Post by W0lfBane on Oct 25, 2017 0:30:41 GMT
Well....the funny thing is martyrdom adds an extra layer to the whole "KILL HIM LAST" tactic which is hard to do if you have him locking up a heavy or 2. Or a line of infantry. I use 2 in my vindictus list and they are some of the first models to commit. They are excellent contesting pieces and hit like trucks when something dies near them. You can make it difficult for your opponent to kill them last without having to go through a lot of effort. Now imagine shoving 2 of them into an opponents character heavy. Letting him kill the stuff within 9" first and then he goes to smack around the senny and you martyr him. Its all about being obnoxious to remove and doing solid damage for their cost. He still gets knocked down tho. She can't stop him from becoming disabled. It DOES mean that the opponent's plan has to go beyond kill him last, at least. You sure about that cause both trigger when disabled.you choose which one to resolve first. Harby martyrs. You try and resolve inhuman you recheck conditions you're no longer disabled can't resolve inhuman.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Oct 25, 2017 1:19:19 GMT
He still gets knocked down tho. She can't stop him from becoming disabled. It DOES mean that the opponent's plan has to go beyond kill him last, at least. You sure about that cause both trigger when disabled.you choose which one to resolve first. Harby martyrs. You try and resolve inhuman you recheck conditions you're no longer disabled can't resolve inhuman. I was under the impression that any non-exclusive things happened. Can Harbinger save her wracks then?
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Post by W0lfBane on Oct 25, 2017 1:42:25 GMT
You sure about that cause both trigger when disabled.you choose which one to resolve first. Harby martyrs. You try and resolve inhuman you recheck conditions you're no longer disabled can't resolve inhuman. I was under the impression that any non-exclusive things happened. Can Harbinger save her wracks then? Based on what i said above she would if it was shot and disabled but not when you pull a focus from it. But you're having me second guess myself now.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Oct 25, 2017 1:47:44 GMT
I was under the impression that any non-exclusive things happened. Can Harbinger save her wracks then? Based on what i said above she would if it was shot and disabled but not when you pull a focus from it. But you're having me second guess myself now. it skips the taking damage and goes staight to explode when you pull focus, that much I'm sure of. I was under the impression that it always exploded if shot though, since martyrdom didn't actually stop it from triggering its explosion ability when it "becomes disabled". My reasoning was that PP put 3 death steps in for a reason, and if they wanted us to be able to prevent something like that, the preventative action is pretty much always on disable while the explosion is on box.
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Post by W0lfBane on Oct 25, 2017 2:05:23 GMT
Based on what i said above she would if it was shot and disabled but not when you pull a focus from it. But you're having me second guess myself now. it skips the taking damage and goes staight to explode when you pull focus, that much I'm sure of. I was under the impression that it always exploded if shot though, since martyrdom didn't actually stop it from triggering its explosion ability when it "becomes disabled". My reasoning was that PP put 3 death steps in for a reason, and if they wanted us to be able to prevent something like that, the preventative action is pretty much always on disable while the explosion is on box. So i double checked. Non-optional triggers don't have priority over optional triggers. And if a trigger makes it so you're not disabled you have to rechech when you try and resolve the other trigger. So you can stop wracks from exploding.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Oct 25, 2017 13:51:36 GMT
it skips the taking damage and goes staight to explode when you pull focus, that much I'm sure of. I was under the impression that it always exploded if shot though, since martyrdom didn't actually stop it from triggering its explosion ability when it "becomes disabled". My reasoning was that PP put 3 death steps in for a reason, and if they wanted us to be able to prevent something like that, the preventative action is pretty much always on disable while the explosion is on box. So i double checked. Non-optional triggers don't have priority over optional triggers. And if a trigger makes it so you're not disabled you have to rechech when you try and resolve the other trigger. So you can stop wracks from exploding. Well. I learned a thing.
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