|
Post by macdaddy on Oct 24, 2017 17:24:13 GMT
Kromac play the support caster role. You want a pair of stalkers for yo-yo duty. Kromac just cast bestial/wild aggression when needed and try to stay alive. Stalkers are your working pieces. Pretty much this. I never send kromac in unless my opponent leaves their caster in threat and that is usually a feat turn. Being able to warpath and sprint with stalkers gives you a butt ton of versatility. you can move 9" away from whatever you just killed. Thats normally enough to take shelter behind a forest or some form of terrain.
|
|
|
Post by gordaunikus1 on Oct 24, 2017 17:24:25 GMT
Very good point. So my list above has 2 stalkers in it. As long as the order is correct (activate warpath immediately after attack is resolved) I can yo-yo 9 inched w warpath and sprint. Warpath doesn’t say “other model”, so have ppl had tricky success with charging in stalker, killing a couple infantry, then immediately warpath that stalker 3 more inches and continuing its activation? You could even sprint after that for free in call of Wild.
Assuming my other list is bones w stoneshapers, is a gorax/feral necessary for primal?
|
|
|
Post by macdaddy on Oct 24, 2017 18:15:57 GMT
Very good point. So my list above has 2 stalkers in it. As long as the order is correct (activate warpath immediately after attack is resolved) I can yo-yo 9 inched w warpath and sprint. Warpath doesn’t say “other model”, so have ppl had tricky success with charging in stalker, killing a couple infantry, then immediately warpath that stalker 3 more inches and continuing its activation? You could even sprint after that for free in call of Wild. Assuming my other list is bones w stoneshapers, is a gorax/feral necessary for primal? I have been trying really hard to not use primal lately but as it stands, our beasts just flat out require it to be able to trade if you commit them. A stalker barely one rounds the average heavy even with a free charge. Primal is the only way to consistently kill enemy heavies with our beasts. This is why I am going to be experimenting with Bones of orboros under a variety of casters for my arm cracking list. I am gonna try with bradigus first, then work on other casters like tanith or Mohsar/Wurmwood, who I think support wolds well, and can get them to really good levels of arm cracking. Pow 20 woldwardens hurt and have really good utility with spells like, bleed, rift, stranglehold, and crevasse. IMO wardens will be the best non character heavy in circle once CiD drops (assuming no changes....)
|
|
|
Post by Nahualli on Oct 24, 2017 20:57:29 GMT
I am very comfortable right now using a Devourers Host with any caster, paired with a Call of the Wild list. My most problematic matches right now are Protectorate and Khador.
I am also testing Tanith in Bones paired with Call of the Wild either with Una2 or Kaya3. This combination might solve more matches in general for me, but once I refine the components of the lists I will share.
|
|
|
Post by gordaunikus1 on Oct 24, 2017 21:30:40 GMT
Ha this is my exact problem right now. I want to play everything and I’m not the type of person who can just jump into a list. It takes me a handful of games before I’m not just embarrassing. Since theme drop I have been playing new Stuff left and right and sucking.
|
|
|
Post by bloodhawk on Oct 24, 2017 22:56:06 GMT
Do we have any idea when we will see the wold CID? I am guessing it is next up now that the Trolls have been released, but haven't seen anything concrete. I have been dabbling in Legion and Cryx but am really excited to come home with the new CID. I <3 bradigus
|
|
|
Post by gordaunikus1 on Oct 25, 2017 17:49:19 GMT
Not sure about cid. But good Segway into a question. How do ppl feel about the following wurmwood bones list to go with kromac 1 in call? The idea would be to crack armor (I think it’s fine for new meta) and gunlines (except mage sightt?).
6 points over Bc 3 wardens.
War Room Army
Circle Orboros - Ww
Theme: The Bones of Orboros 2 / 2 Free Cards 81 / 75 Army
<! OVER POINT LIMIT !>
Wurmwood, Tree of Fate & Cassius the Oathkeeper - WB: +27 - Wurmwood, Tree of Fate & Cassius the Oathkeeper (Cont.) - Woldwarden - PC: 16 (Battlegroup Points Used: 16) - Woldwarden - PC: 16 (Battlegroup Points Used: 11) - Woldwarden - PC: 16 - Woldwyrd - PC: 9 - Woldwyrd - PC: 9
Blackclad Stoneshaper - PC: 0 Blackclad Stoneshaper - PC: 3 Blackclad Wayfarer - PC: 0 Lanyssa Ryssyl, Nyss Sorceress - PC: 4
Farrow Brigands - Leader & 9 Grunts: 15 - Farrow Brigand Warlord - PC: 4 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Shifting Stones - Leader & 2 Grunts: 3 Shifting Stones - Leader & 2 Grunts: 3
THEME: The Bones of Orboros ---
GENERATED : 10/25/2017 12:48:56 BUILD ID : 2052.17-10-13
|
|
|
Post by macdaddy on Oct 25, 2017 18:26:43 GMT
Not sure about cid. But good Segway into a question. How do ppl feel about the following wurmwood bones list to go with kromac 1 in call? The idea would be to crack armor (I think it’s fine for new meta) and gunlines (except mage sightt?). 6 points over Bc 3 wardens. War Room Army Circle Orboros - Ww Theme: The Bones of Orboros 2 / 2 Free Cards 81 / 75 Army <! OVER POINT LIMIT !> Wurmwood, Tree of Fate & Cassius the Oathkeeper - WB: +27 - Wurmwood, Tree of Fate & Cassius the Oathkeeper (Cont.) - Woldwarden - PC: 16 (Battlegroup Points Used: 16) - Woldwarden - PC: 16 (Battlegroup Points Used: 11) - Woldwarden - PC: 16 - Woldwyrd - PC: 9 - Woldwyrd - PC: 9 Blackclad Stoneshaper - PC: 0 Blackclad Stoneshaper - PC: 3 Blackclad Wayfarer - PC: 0 Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Farrow Brigands - Leader & 9 Grunts: 15 - Farrow Brigand Warlord - PC: 4 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Shifting Stones - Leader & 2 Grunts: 3 Shifting Stones - Leader & 2 Grunts: 3 THEME: The Bones of Orboros --- GENERATED : 10/25/2017 12:48:56 BUILD ID : 2052.17-10-13 Ok so Forst problem: No megalith Second Problem: No hutchuck (but I’m obsessed with him.so that’s a me thing) lanyssa has good synergy with Wurmwood feat! (And megalith cough cough) I like brigands but in Bones I feel like you have a really good screening/contesting unit with Manikins. For thier cost you can get a fulcrum who helps with Fury management which is huge in Bones. Having said that, I think brigands are great with Wurmwood. I just prefer Max bone grinders for souls and Craft talisman. Also, in CiD when that drops, Wold Wardens become 14ponts, soehen that happens you’ll have 6 extra points in the list (or you can turn the 3rd warden into megalith) Overall I plan on running something similar because stranglehold Spam is devestating and Wardens hit hard with enrage and Curse of shadows.
|
|
|
Post by gordaunikus1 on Oct 25, 2017 19:18:14 GMT
Thanks for feedback. A couple notes. - im already over by 6 points. I love megalith too, but my gut says he’s not 6 points better than warden. I could get him in there if I subbed out brigands. - brigands aren’t just a screen in my mind. 1. They feed souls late into the game, 2. They prey a heavy, frontline piece and chip away at it before the warden goes in (that’s the plan at least). Could be devestating w armor debuff. - you may be right about bone grinders, they were in all those previous non theme lists for a reason right?
- Does every ww list need two sets of stones? - in every list I always want 2 blackclads (or lanyssa). Could I get by w just 1? - will anyone ever play megalith again??
|
|
|
Post by macdaddy on Oct 25, 2017 20:13:26 GMT
Thanks for feedback. A couple notes. - im already over by 6 points. I love megalith too, but my gut says he’s not 6 points better than warden. I could get him in there if I subbed out brigands. - brigands aren’t just a screen in my mind. 1. They feed souls late into the game, 2. They prey a heavy, frontline piece and chip away at it before the warden goes in (that’s the plan at least). Could be devestating w armor debuff. - you may be right about bone grinders, they were in all those previous non theme lists for a reason right? - Does every ww list need two sets of stones? - in every list I always want 2 blackclads (or lanyssa). Could I get by w just 1? - will anyone ever play megalith again?? -1. didn't catch that oops haha math is power i guess. Megaltih is awesome and Ill explain why in a second) -2. Brigands are an excellent piece with wurmy, I say go for it! -3. I just have a soft spot for them. 8 points for two turns of souls and craft tallis-man seems great to me! (you can noramlly finagle a full souls stack on the second turn if your opponent has a model that generates them or kills a living model in your control) -4. I like having 2 but I also run with 1. They are so important if cassius gets sniped (which can happen) The stones and gallows groves also let you play more defensively with cassius and save fury from not having toc ast dark path every time you arc a spell. -5. I say 1 is fine. I like 2 shots at hunters mark and blacklads are actually really good utility solos for their cost. but with enrage on shapers you want at least 2 of them if you have more than a couple heavies. Its a preference thing IMO. -6. Megalith will still see use. He should probably go down a point to compensate for the toher changes (same with the woldwrath who needs a little work to keep up) but he is an excellent character heavy. --Magic 7 geomancy is really good. Even boosting the math goes better when hitting def 15+ --Mat 7 is amazing considering most of our wold heavies are only mat 6. --his animus is an excellent utility animus the def debuff and the rough terrain has come in handy often for me. --Being pow 17 naturally is also excellent --4 Fury...seriously the extra fury is also excellent on an already usefull model. It is better than chain attack against targets that can be slammed as you get more average damage from him and it is also more utility for animus, and geomancy, and transfer use! overall he is a very efficient heavy package.
|
|
|
Post by Fudly on Oct 25, 2017 23:26:30 GMT
Your pairing really depends on what you plan on seeing.
Ghost fleet: Wurmwood Devourer's host ? Krueger1 Devourer's host Baldur2 Bones with a wrath Grayle Devourer's host
Shooting: Wurmwood krueger1 devourer's host baldur2 bones with a wrath grayle devourer's host?
Extreme armor skew: Kaya3 call Una2 call
Multi-boxed difficult infantry Kromac1 call (I don't actually know how much of a problem madrak1 champions, or makeda cats are for our other lists, but they seem like something Circle needs to tech for)
|
|
|
Post by streetpizza on Oct 26, 2017 1:59:46 GMT
If you're teching for Madrak and Cats then you either need Devourer's with night witches or Kromac2 and have K2 kill the cats himself. K2 also really helps because of his accuracy buff for helping to kill champs.
|
|
|
Post by macdaddy on Oct 26, 2017 2:07:49 GMT
If you're teching for Madrak and Cats then you either need Devourer's with night witches or Kromac2 and have K2 kill the cats himself. K2 also really helps because of his accuracy buff for helping to kill champs. I wish K-2 did a bit more for infantry. He would be so awesome in devourers host with some sort of damage buff outside of feat. Battle lust would feel pretty thematic on him. I would take it over retaliatory strike and it would make all the tharn really good. Heck...even if the feat affected infantry for the STR and arm portion. I feel like we already have a beast caster with the kayas and I would love to see him become more combined arms. having said that I think gallows groves can be utilized if you can absorb a kitty alpha. Even if you can only use the trees to kill a few a turn, hide them behind the line of heavies and move them up just enough to catch some cats. I can get it to work against other tough infantry but I can see it being hard in the cats match up. I have not played the match up enough to say for sure other than bloodweavers in the match up are excellent. Mat8 with gang plus GW makes them excellent at finishing off or starting the work on the cats.
|
|
|
Post by streetpizza on Oct 26, 2017 11:00:43 GMT
Man I completely forgot that gallows have that ability. Never really took them for that since the bubble was so small in MKII. With that in mind then just about any of our lists can be anti cats. Bait them in deep and then position trees to suit.
|
|
|
Post by macdaddy on Oct 26, 2017 13:01:08 GMT
Man I completely forgot that gallows have that ability. Never really took them for that since the bubble was so small in MKII. With that in mind then just about any of our lists can be anti cats. Bait them in deep and then position trees to suit. It really works with baldur 2. My list where it is 2 of each heavy and Megalith in Bones is actually surprisingly good into the cat list as long as I keep baldur safe and sitting on 2+transfers
|
|