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Post by robbleyourworld on Oct 20, 2017 15:16:41 GMT
If two of your abilities resolve at the same time, you get to chose what order to resolve them, so you chose to have Primal Rage trigger first, so you can advance before the attack. After you have resolved Primal Rage, you can resolve Return Fire. . Then what stops berserk and black spot from stacking? so the blackspot berserk interaction is explicitly addressed under the "attack-generating special rules" section where it says which stops blackspot and berserk from both triggering forcing the controlling player to choose which one to resolve. This is more likely to come up for troll players in the case of berserk and cleave. In the case of return fire and primal rage they're getting attacks triggered by an attack made against it which, as far as mine and others reading, isn't prohibited as you're resolving two simultaneous effects which you choose the order of and allows you to make the two attacks.
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Post by dirtyharrypotter on Oct 20, 2017 15:36:10 GMT
Ah, ok that makes sense. So if you could somehow slap retaliatory strike as well as return fire on him that would give him three attacks? Pretty dope.
In all honesty it doesn't sound like an intended interaction to me. From the rule you quote here it sounds like they don't want one attack to generate more than one attack. As it stands the interpretation does seem valid though.
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Post by macdaddy on Oct 20, 2017 16:30:15 GMT
Ah, ok that makes sense. So if you could somehow slap retaliatory strike as well as return fire on him that would give him three attacks? Pretty dope. In all honesty it doesn't sound like an intended interaction to me. From the rule you quote here it sounds like they don't want one attack to generate more than one attack. As it stands the interpretation does seem valid though. Well its actually a little different. They don't want one model to generate multiple attacks from the same trigger in its own activation. Mulg is generating 2 attacks out of activation that are dependent upon your opponent triggering them AND being in walking distance of Primal rage. Its a very cool and unique interaction for a model like mulg and makes very good sense with his fluff. He is cantankerous and ornery and is really tough to take down.
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Post by robbleyourworld on Oct 20, 2017 16:38:56 GMT
Ah, ok that makes sense. So if you could somehow slap retaliatory strike as well as return fire on him that would give him three attacks? Pretty dope. In all honesty it doesn't sound like an intended interaction to me. From the rule you quote here it sounds like they don't want one attack to generate more than one attack. As it stands the interpretation does seem valid though. Well its actually a little different. They don't want one model to generate multiple attacks from the same trigger in its own activation. Mulg is generating 2 attacks out of activation that are dependent upon your opponent triggering them AND being in walking distance of Primal rage. Its a very cool and unique interaction for a model like mulg and makes very good sense with his fluff. He is cantankerous and ornery and is really tough to take down. While I don't think its an intended interaction I also don't think its broken and allows for counterplay by your opponent. Also as macdaddy says its kind of fluffy so they might leave the interaction alone
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Oct 21, 2017 18:42:49 GMT
One of the reasons my Grim1/GK/Bomber shot up the opposing Mauler early vs. shooting at Mulg first, though a Stationary or KD-ed Mulg is an un-happy Mulg...
How to lure your opponent into giving Mulg the extra, off-turn, movement without jeopardizing him fully? Maybe min Warders to eat the early shots, leaving fewer damaging elements for after his Primal Rage move. Bullet Dodger w/ Star Crossed. Others?
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Post by dirtyharrypotter on Oct 23, 2017 15:33:02 GMT
As a followup, this would mean dodge and retaliatory strike stack as well right?
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 23, 2017 16:11:31 GMT
As a followup, this would mean dodge and retaliatory strike stack as well right? Sure. They have different triggers and do different things.
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Post by Trollock on Oct 23, 2017 20:25:41 GMT
As a followup, this would mean dodge and retaliatory strike stack as well right? Ret strike triggers if you are hit (or is i damaged?) Dodge triggers if you are missed they do not really stack, since you cant both hit and miss with the same attack
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Post by dirtyharrypotter on Oct 23, 2017 21:21:16 GMT
Doh! 😆
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Oct 23, 2017 21:55:12 GMT
As a followup, this would mean dodge and retaliatory strike stack as well right? Ret strike triggers if you are hit (or is i damaged?) Dodge triggers if you are missed they do not really stack, since you cant both hit and miss with the same attack It's on suffer damage so an (un)lucky blast miss scatter can trigger both. Also you can hit and miss with a blast weapon if it scatters insufficiently far to come off the target's base.
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Post by Big Fat Troll on Oct 23, 2017 22:30:48 GMT
Ret strike triggers if you are hit (or is i damaged?) Dodge triggers if you are missed they do not really stack, since you cant both hit and miss with the same attack It's on suffer damage so an (un)lucky blast miss scatter can trigger both. Also you can hit and miss with a blast weapon if it scatters insufficiently far to come off the target's base. Ret Strike triggers from being hit by a melee attack and resolves after that attack.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Oct 23, 2017 22:37:56 GMT
It's on suffer damage so an (un)lucky blast miss scatter can trigger both. Also you can hit and miss with a blast weapon if it scatters insufficiently far to come off the target's base. Ret Strike triggers from being hit by a melee attack and resolves after that attack. Sorry I'm still sleep deprived from my travel nightmare (had to sleep on the floor of LAX last night and it was ultra cold), I was thinking of Primal Rage.
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Post by trollquinn on Dec 6, 2017 10:28:17 GMT
I have a question about mulg and primal rage... let's say a beast charges in ready to kill mulg, damages him and triggers primal rage. Can mulg walk into his back arc? I know he would get hit with a freestrike but wouldn't that be better?
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Post by Trollock on Dec 6, 2017 10:38:48 GMT
I have a question about mulg and primal rage... let's say a beast charges in ready to kill mulg, damages him and triggers primal rage. Can mulg walk into his back arc? I know he would get hit with a freestrike but wouldn't that be better? It is only mathematically possible IF he has quicken, but yes he can. Unless They charged in b2b. Then it also becomes mathematically impossible.
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Post by trollquinn on Dec 6, 2017 11:08:13 GMT
Hmm... thanks for the swift reply... I have lots to ponder...
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