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Post by jisidro on Oct 19, 2017 15:22:08 GMT
Even Ground should be 3 fury. If Madrak1 isn't powerful enough, it isn't because his best spell costs 0-3 fury each turn.
You're just jealous trollbloods wear blue better than Swans!
I agree, it's a 3 cost spell.
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Post by macdaddy on Oct 19, 2017 15:24:37 GMT
I feel kinda of alone in CID as the guys who always stomps on requests... help me out
Oh just wait till the next cryx cid...I have a special pair of boots just for it
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Post by oncomingstorm on Oct 19, 2017 16:09:33 GMT
I feel kinda of alone in CID as the guys who always stomps on requests... help me out
Oh just wait till the next cryx cid...I have a special pair of boots just for it I think that backing up your conclusions with data is going to turn out much better than approaching CID with a clear agenda to tone cryx down. In general though,I do think there's a lot of cheerleading that goes on in CID, where the people doing most of the testing are the people playing the faction, and keep pushing the envelope as far as it will go, rather than recognizing when something is good enough. There's also a really toxic attitude that the good factions shouldn't get good things, and that it's okay for the bad factions to get over the top things. Neither of those attitudes are okay, we should be aiming for a reasonable power level on everything that goes through CID.
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Post by macdaddy on Oct 19, 2017 17:42:30 GMT
Oh just wait till the next cryx cid...I have a special pair of boots just for it I think that backing up your conclusions with data is going to turn out much better than approaching CID with a clear agenda to tone cryx down. In general though,I do think there's a lot of cheerleading that goes on in CID, where the people doing most of the testing are the people playing the faction, and keep pushing the envelope as far as it will go, rather than recognizing when something is good enough. There's also a really toxic attitude that the good factions shouldn't get good things, and that it's okay for the bad factions to get over the top things. Neither of those attitudes are okay, we should be aiming for a reasonable power level on everything that goes through CID. I was joking. I know exactly what happens to people that gripe on the CiD without any reports or data to back it up. I also would not want someone just wanting circle stuff to be bad because they hate circle so I would never do that to someone else. That is actually my biggest issue with the faction specific CiD's honestly other than the troll CiD everyone on there seems to be a super fan of the faction in question. I don't share that attitude. All I want is for the trinity of doom to get toned down and that may not even be in this cycle. And not even a lot, just enough to put them in line with other factions again. I would love a game where everyone has interesting, cool, and powerful (but balanced) options. It adds flavor and challenge to the game without generating NPE's
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Oct 21, 2017 21:21:07 GMT
Even Ground is a 3 cost spell. If I drop it into any of my other 9 factions it's really good when DEF skewed, Tough-enabled models are included. Let's face it, Sure Foot (MK2) was a better spell for him at 5 Fury. Upkeep instead of casting each Round, provided him with improved INDIVIDUAL tactical options. Upkeep, cast animus on warbeast, or cast Farstrike + boost atk/damage. Even Ground at 50% of his Fury, even with Runebearer, means if he does anything that reduces his Fury by 2 more, the opponent will start salivating. I know I instantly think of assassination vectors whenever I see a warlock/warcaster with only 1 Fury/Focus. But if he has to be our BORING warlock (which he kinda was during MK2), the addition of Jack Hammer will make at least ONE turn GLORIOUS!! (or so I hope )
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Post by emb on Oct 25, 2017 4:16:52 GMT
Even Ground can't be compared to Surefoot in a vacuum.* SR17 requires spreading out more. Even Ground lets Madrak do that. The Runebearer lets Madrak do it even gooder! Spending 3 (or 2) fury every turn also isn't as big of a deal since the Stone is now pretty much self-sufficient after your first turn without losing any effectiveness (also good in SR17). So it's a spell with a much better effect that is more useful in the current environment that comes with a higher cost but fortunately there are other changes within the faction that make the cost easier to bear. Works for me.
People also seem to be forgetting that Madrak has Grindar's Scroll of Perseverence to negate damage once per game. So he's DEF16, ARM17/19, Steady, and has 1 "transfer" minimum (and Tough, FWIW). That's pretty tanky. I mean, I still wouldn't run him at the front lines on zero fury, but hang him out a little? Sure.
*For that matter, Surefoot was great until you went to a tournament and every other list pair had something with Purification in it. It might as well have been DUR:Turn.
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Post by grabsnikk on Oct 25, 2017 4:23:11 GMT
Even Ground can't be compared to Surefoot in a vacuum.* SR17 requires spreading out more. Even Ground lets Madrak do that. The Runebearer lets Madrak do it even gooder! Spending 3 (or 2) fury every turn also isn't as big of a deal since the Stone is now pretty much self-sufficient after your first turn without losing any effectiveness (also good in SR17). So it's a spell with a much better effect that is more useful in the current environment that comes with a higher cost but fortunately there are other changes within the faction that make the cost easier to bear. Works for me. People also seem to be forgetting that Madrak has Grindar's Scroll of Perseverence to negate damage once per game. So he's DEF16, ARM17/19, Steady, and has 1 "transfer" minimum (and Tough, FWIW). That's pretty tanky. I mean, I still wouldn't run him at the front lines on zero fury, but hang him out a little? Sure. *For that matter, Surefoot was great until you went to a tournament and every other list pair had something with Purification in it. It might as well have been DUR:Turn. Even ground is much better than Surefoot ever was. The ability to get the Def bonus while spreading out really opens up his gameplay options. Also Madrak1 will frequently be able to get to Def 18 with Concealment from a GK, Def 20 if Janissa uses her hill as well. I honestly think that he might be one of our more survivable casters now.
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Post by elricaltovilla on Nov 17, 2017 23:24:14 GMT
Even ground is fine as a cost 3 spell. I ran Madrak1 with champs in BoH earlier this week against Cryx and managed to dodge a lot of attacks with my DEF 16 champs and warlock. My opponent attempted an assassination run at one point that involved 7 different attacks on Madrak. He missed them all because 9s and 10s are hard.
Madrak can absolutely handle getting blood boon off against anyone that puts down at least some infantry. He can charge into melee himself just fine, and the runebearer can help keep costs down on turns where he doesn't have a viable target.
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