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Post by fitnesspopa on Oct 22, 2017 18:25:37 GMT
macdaddy
The essence of this roster is that 2 purebloods behind the wall under the roots and starcrosss form an impenetrable brick. Griffin under the dodge is very ok. They hold a second zone with a stalker.
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Post by macdaddy on Oct 22, 2017 22:38:44 GMT
macdaddy The essence of this roster is that 2 purebloods behind the wall under the roots and starcrosss form an impenetrable brick. Griffin under the dodge is very ok. They hold a second zone with a stalker. Roots kind of counteracts dodge though. :/ Yeah Warpwolves under roots and behind a wall with star crossed are horribly obnoxious to deal with haha! I wonder if Scarsfells under Baldur 1 with No KD and dodge would be worth it. Hmmmmmmmm
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Post by catulle on Oct 23, 2017 16:02:17 GMT
I wonder if Scarsfells under Baldur 1 with No KD and dodge would be worth it. Hmmmmmmmm Pretty fun, I run two and the 'wrath in battlegroup (ETA: out of theme, it's just a neat little dynamic), and the amount of activation shennanigans, stalling and turn disruption those two birds can get done keeps surprising me.
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Post by Dev Null on Oct 23, 2017 16:17:41 GMT
Defence isn't a good protective meccanic in a field full of knockdown effect or easy achievable boost or silly mat buffs. In something as beast-heavy as a Call of the Wild list, I'm having trouble not bringing a Gnarlhorn. So knockdown is at least less of an issue.
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Post by jisidro on Oct 23, 2017 16:21:37 GMT
Defence isn't a good protective meccanic in a field full of knockdown effect or easy achievable boost or silly mat buffs. In something as beast-heavy as a Call of the Wild list, I'm having trouble not bringing a Gnarlhorn. So knockdown is at least less of an issue.
Frankly, it's the only reason to bring him...
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Post by Dev Null on Oct 23, 2017 17:17:43 GMT
It kind of is... but in a beast-heavy list, no knockdown to prevent the assassination becomes really valuable. And a Primalled Gnarlhorn under Kaya3 and Synergy is still 12 points that can do some work. Counterslam in it's current form is essentially useless, but Grand Slam and Follow Up have a place for clearing charge lanes.
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Post by jisidro on Oct 23, 2017 21:56:03 GMT
When you say a primalled full synergy gnarlhorn hits well for 12pts is that if you do the math with +5/+5 a Scarsfell and 4 more points do the same work and generate more attacks.
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Post by Dev Null on Oct 23, 2017 22:37:31 GMT
Not if your caster got knocked down and killed last turn...
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Post by kineath on Oct 24, 2017 13:08:36 GMT
When you say a primalled full synergy gnarlhorn hits well for 12pts is that if you do the math with +5/+5 a Scarsfell and 4 more points do the same work and generate more attacks. Mot necessarily true. A griffon can not get to P+S20, and in very rare situations with grand-slam and follow up can get to places and distances a griffon can never get to. I don't see a Gnarnlorn as a substitute to griffons, but more diversity in the list
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Post by fitnesspopa on Oct 24, 2017 19:28:39 GMT
How do you like this list on Kaya2? It seems to me that something else is difficult to come up with. Theme: Call of the Wild 3 / 3 Free Cards 75 / 75 Army Kaya the Moonhunter - WB: +24 - Druid Wilder - PC: 4 - Laris - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19) - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 5) - Pureblood Warpwolf - PC: 17 - Pureblood Warpwolf - PC: 17 - Feral Warpwolf - PC: 18 Blackclad Wayfarer - PC: 0 Blackclad Wayfarer - PC: 0 Shifting Stones - Leader & 2 Grunts: 0 Shifting Stones - Leader & 2 Grunts: 3 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
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Post by oncomingstorm on Oct 24, 2017 19:52:49 GMT
When you say a primalled full synergy gnarlhorn hits well for 12pts is that if you do the math with +5/+5 a Scarsfell and 4 more points do the same work and generate more attacks. Mot necessarily true. A griffon can not get to P+S20, and in very rare situations with grand-slam and follow up can get to places and distances a griffon can never get to. I don't see a Gnarnlorn as a substitute to griffons, but more diversity in the list I don't entirely dislike the Satyrs, personally. My issue with them stems from the fact that while they CAN bring acceptable damage output to the table, they're so damn frustrating to get work out of that it's rarely worth it.
No pathfinder + Speed 5 in a faction that does not do the whole speed buff thing very well is incredibly rough. If they did more damage when they got there, I'd be more inclined to work around that...but they don't. If they were easier to deliver effectively, I'd be fairly okay with their damage output...but they aren't.
That being said, the animus on the gnarlhorn is strong, and if you're bringing it for that anyways, it's not a terrible beast, just a distressingly finicky one.
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Post by Nahualli on Oct 24, 2017 21:07:48 GMT
Sorry for the change of subject. I had a rough time against Vlad3 with double cavalry and shield wall infantry. Tactician and very accurate attacks were better than my hight defenses on two matches.
Armies that have good mat or CMAs are going to be a headache, and I am planning on answering these types or armies with my other pairing. Just dropping it here for you to consider.
Also, I had a very good match against The Child using Kaya3, and now I am confident Grymkin won't be an issue anymore, even against Dreamer.
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Post by rezfon on Oct 25, 2017 9:00:32 GMT
Sorry for the change of subject. I had a rough time against Vlad3 with double cavalry and shield wall infantry. Tactician and very accurate attacks were better than my hight defenses on two matches. Armies that have good mat or CMAs are going to be a headache, and I am planning on answering these types or armies with my other pairing. Just dropping it here for you to consider. Also, I had a very good match against The Child using Kaya3, and now I am confident Grymkin won't be an issue anymore, even against Dreamer. have to agree here, having played against grymkin plenty, I feel circle can handle them pretty well.
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Post by goodjazz on Oct 25, 2017 10:46:47 GMT
How do you like this list on Kaya2? It seems to me that something else is difficult to come up with. Theme: Call of the Wild 3 / 3 Free Cards 75 / 75 Army Kaya the Moonhunter - WB: +24 - Druid Wilder - PC: 4 - Laris - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19) - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 5) - Pureblood Warpwolf - PC: 17 - Pureblood Warpwolf - PC: 17 - Feral Warpwolf - PC: 18 Blackclad Wayfarer - PC: 0 Blackclad Wayfarer - PC: 0 Shifting Stones - Leader & 2 Grunts: 0 Shifting Stones - Leader & 2 Grunts: 3 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 I personally love Kaya2 but struggle with the Scenario play after feat turn. Probably Swamp gobber ease that issue a little bit, but apart from contesting/controlling zones they don't do much (since you want to have stealth on your battlegroup anyway, if you face anything that shoots). I would prefere a gallows grove since I found these super usefull with kaya, talking about muzzle or dogpile on feat turn without sacrifizing laris who is a really important part of making kaya2 work. Elsewise I like the list.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Oct 25, 2017 11:02:12 GMT
How do you like this list on Kaya2? It seems to me that something else is difficult to come up with. (....) Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 I personally love Kaya2 but struggle with the Scenario play after feat turn. Probably Swamp gobber ease that issue a little bit, but apart from contesting/controlling zones they don't do much (since you want to have stealth on your battlegroup anyway, if you face anything that shoots). I would prefere a gallows grove since I found these super usefull with kaya, talking about muzzle or dogpile on feat turn without sacrifizing laris who is a really important part of making kaya2 work. Elsewise I like the list. Gremlin swarm. Gremlin swarm you need. Probably best cheap contesting model avaliable in Circle.
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