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Post by logibear64 on Mar 31, 2017 16:57:30 GMT
Not much just some small infantry here and there but it helps my wrastlers and swamp horror make a charge and get into the zone faster
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Post by logibear64 on Mar 31, 2017 17:05:04 GMT
I really want to see about getting a bog Trog trawler in to help get charges off but I've never used them
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Post by Gaston on Mar 31, 2017 17:29:28 GMT
Ok, was curious. I'd briefly had an ah-ha moment about using the Ambushers as threat increasers, then I read their rules and that was a drag.
I've tried Trawlers here and there, but have never been overly impressed. They are well costed though.
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Post by logibear64 on Mar 31, 2017 17:35:41 GMT
The Ambushers are really there to be a speed bump more than anything if they had a harpoon gun that would be crazy. I'll have to try the trawler out but I feel likes he's more suited for Rask
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Post by RamsesII on Apr 1, 2017 3:07:44 GMT
I love the ideas and looks of the trawler and ambushers but find it really hard to get good use out of any of them. Trawlers I've used in about four games and the guy has unfortunately done nothing. Ambushers one time actually did win me a game, so that was nice. Small based caster charging my warlock took a free strike from an ambusher. Ambusher hit...dragged caster...failed charge. Mauled next turn
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Apr 1, 2017 10:56:33 GMT
The sacral vault doesn't need to collect souls. You get d3 tokens start of every turn and if that makes my opponent lose 2-4 fury when casting spells it's defintely worth it. I find the real problems with minions is countering things like pushes and place effects. The Vault helps with that.
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