wishing
Junior Strategist
Posts: 353
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Post by wishing on Oct 16, 2017 15:57:54 GMT
I think GW's new approach of getting rid of templates is smart for making things faster and more streamlined. But as people have said, I think many people really like the templates (that we originally inherited from 40k), because of the way you can physically see the AOE on the table with it, and so you do lose something by getting rid of them. Much like we lost something by allowing premeasuring. It would be getting even further away from the oldschool GW feel that WM has to some extent.
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Post by HubertJFarnsworth on Oct 16, 2017 15:59:40 GMT
GW also had to streamline for the pure volume of models on the table. Warmachine doesn't have half the total model count of a lot of 40k lists so I don't think it would save much time.
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Post by smoothcriminal on Oct 16, 2017 16:55:11 GMT
What I would consider to make blasts resolve faster and with less arguing: 1. Fix the blast scatter direction template regardless of where shooter is with direction number 1 pointing to opponent's table edge. 2. Reduce the possible scatter directions to 4, leaving only the left,right,up,down directions.
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Post by snarlyyow on Oct 16, 2017 18:43:07 GMT
I think the way blast damage is done is fine. THe one thing I'd like to see Grenades become more useful. Perhaps make their POW lower but give them an additional die against small based warrior models? Like, make Grenades POW6 straight up with 3D6 damage against their intended targets.
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Post by Stormsmith Dropout on Oct 16, 2017 19:06:46 GMT
What I would consider to make blasts resolve faster and with less arguing: 1. Fix the blast scatter direction template regardless of where shooter is with direction number 1 pointing to opponent's table edge. 2. Reduce the possible scatter directions to 4, leaving only the left,right,up,down directions. so you have to bust out a d4 every time blast comes up?
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Post by galrohir on Oct 16, 2017 20:22:35 GMT
What I would consider to make blasts resolve faster and with less arguing: 1. Fix the blast scatter direction template regardless of where shooter is with direction number 1 pointing to opponent's table edge. 2. Reduce the possible scatter directions to 4, leaving only the left,right,up,down directions. so you have to bust out a d4 every time blast comes up? I mean, there's no need. Just use a d6, re-roll any results of 5 and 6. That said I don't think it's necessary, but his idea of standarising the 1 to always be towards the opponent's table Edge is a good one.
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Post by Gamingdevil on Oct 17, 2017 7:15:21 GMT
so you have to bust out a d4 every time blast comes up? I mean, there's no need. Just use a d6, re-roll any results of 5 and 6. That said I don't think it's necessary, but his idea of standarising the 1 to always be towards the opponent's table Edge is a good one. This could theoretically make you reroll loads of times, which is even more of a waste of time. I also don't see any possible gain from this, because it's not really less complicated. 1 pointing to the table edge I agree could be useful; there would be less fidgeting with the template to get the direction just right and it would be much less complicated to roll additional scatters.
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Post by galrohir on Oct 17, 2017 13:14:28 GMT
I mean, there's no need. Just use a d6, re-roll any results of 5 and 6. That said I don't think it's necessary, but his idea of standarising the 1 to always be towards the opponent's table Edge is a good one. This could theoretically make you reroll loads of times, which is even more of a waste of time. I also don't see any possible gain from this, because it's not really less complicated. 1 pointing to the table edge I agree could be useful; there would be less fidgeting with the template to get the direction just right and it would be much less complicated to roll additional scatters. Oh I agree completely, I'm fine with a 6 directions pie-plate, just saying you don't need to bust out a d4. My way would be clunky as heck and I don't think it's worth the hassle though.
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martini
Junior Strategist
Posts: 119
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Post by martini on Oct 17, 2017 18:19:08 GMT
1 - Center Top 2 - Right Top 3 - Right Bottom 4 - Center Bottom 5 - Left Bottom 6 - Left Top
My problem is when I roll for a deviation when the distance between the attacking model and the target is less than 12", because the deviation can't be more than half of the distance between them. I need to check thw exact distance, half it, and then move the blast marker that distance ie. 4,54"...
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Post by Gamingdevil on Oct 18, 2017 7:39:30 GMT
1 - Center Top 2 - Right Top 3 - Right Bottom 4 - Center Bottom 5 - Left Bottom 6 - Left Top My problem is when I roll for a deviation when the distance between the attacking model and the target is less than 12", because the deviation can't be more than half of the distance between them. I need to check thw exact distance, half it, and then move the blast marker that distance ie. 4,54"... I've never had anyone round to anything else than quarter inches. It's not like you can possible hope to be that precise when moving the template anyway.
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Post by snarlyyow on Oct 24, 2017 15:32:49 GMT
1 - Center Top 2 - Right Top 3 - Right Bottom 4 - Center Bottom 5 - Left Bottom 6 - Left Top My problem is when I roll for a deviation when the distance between the attacking model and the target is less than 12", because the deviation can't be more than half of the distance between them. I need to check thw exact distance, half it, and then move the blast marker that distance ie. 4,54"... I've never had anyone round to anything else than quarter inches. It's not like you can possible hope to be that precise when moving the template anyway. ^Agreed with that. I'm so used to the template that I can place it really quick and know what it gets unless there's a ton of models bunched up. The other thing to consider, and this will seem weird to everyone, is that the directions on the template are basically useless. When you roll a die it's a randomized direction anyway so whether the "1" is directly away or to the left or whatever, it doesn't really matter, you're going to roll a random direction anyway.
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Lahn
Junior Strategist
Posts: 100
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Post by Lahn on Oct 25, 2017 11:19:01 GMT
Blast templates are fine, I can't imagine using an arbitrary dX roll instead of an actual AOE. The crowd that already hates random ROF with have a fit, plus it completely removes the bed to watch your spacing against blast damage lists. Let's not pretend game improvements pissing people off has stopped the PP trigger. #RememberWhenWeDidn'tPre-MeasureItWasShit
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Post by daishi84 on Oct 25, 2017 17:57:44 GMT
I've never had anyone round to anything else than quarter inches. It's not like you can possible hope to be that precise when moving the template anyway. ^Agreed with that. I'm so used to the template that I can place it really quick and know what it gets unless there's a ton of models bunched up. The other thing to consider, and this will seem weird to everyone, is that the directions on the template are basically useless. When you roll a die it's a randomized direction anyway so whether the "1" is directly away or to the left or whatever, it doesn't really matter, you're going to roll a random direction anyway. Unless the model has a rule that only allowed drifting in the "forward" directions like scuttering swarm or bounce
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