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Post by W0lfBane on Oct 10, 2017 23:39:11 GMT
So when rowdy dragon point3d out the command deck on sale on drive through i ordered 1 and it arrived today. Who want to know what's in it. There are 6 commander up grades and 40 command cards
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Post by W0lfBane on Oct 11, 2017 0:02:14 GMT
commander upgrades all give +5 boxes and +1 CMD (mission specialist gives +3 CMD)
Warjack controller: Gives another friendly faction model jack marshal, both models gain repair d3; once per round discard command card to reroll any roll related to a friendly warjack Warbeast Handlers: Same as above but grants beast warder instead of jack marshal and gets medicated d3, Guerilla Fighter: Commander gains camouflage; Once per game you can draw an additional command card, when you set up you can exceed the limit of ambush and AD models by 1 Frontline officer: commander gains unyielding, once per round discard command card to boost and attack or damage roll Mission specialist and master stategist have been seen already in NQP
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Post by W0lfBane on Oct 11, 2017 0:08:47 GMT
Command cards have 2 effects: the unique effect on the top and the general effect on the bottom. The unique effect applies to all things in command or a model/unit while the general effects apply to 1 thing i believe. the general effects are boost (11 cards); reroll (11 cards): additional die (8 cards); shake (5 cards); recover (5 cards) boost, reroll, and additional die are all self explanatory, they only apply to one attack or damage roll. Shake lets you shake a shakeable effect on one of your models Recover lets you change the result to 6 when you roll a casualty roll
there are too many unique effects to go through
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Post by lordazathoth on Oct 11, 2017 4:19:21 GMT
Thanks for sharing!
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Post by Swampmist on Oct 11, 2017 4:20:33 GMT
from what I remember, a non-negligable number of the unique effects are actually mini-feats, like the "models in command get +3 arm and immune to kd" card.
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Post by W0lfBane on Oct 11, 2017 4:25:37 GMT
from what I remember, a non-negligable number of the unique effects are actually mini-feats, like the "models in command get +3 arm and immune to kd" card. Yeah things like unit gets assault, models in cmd can't get knocked down. Everyone ignores stealth for a round. That level of abilities
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Post by Swampmist on Oct 11, 2017 4:26:13 GMT
Everyone gains prowl was one I played with.
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Krynik
Baby's First Wargame
Posts: 6
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Post by Krynik on Oct 17, 2017 17:36:52 GMT
Any idea when these might go back up for purchase? I'd like to order them so they arrive on the 25th, but I have a feeling they won't go back up until then.
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