|
Post by fallenexile on May 1, 2018 20:28:30 GMT
That's my problem, not using a pc. I'll try and upload later when I get home. Thanks! Using the system I mentioned earlier, you can do it from your phone. Or you can use your phone browsers settings and set it to view pages as a desktop site.
|
|
bluebeard
Junior Strategist
crush your enemies, see them driven before you, and hear the lamentations of their women
Posts: 293
|
Post by bluebeard on May 1, 2018 22:32:50 GMT
Ok here are some examples of how the scheme turned out. I must admit, I really like how it turned out. I have a couple more, but the files were too large so these will have to do for now. Attachments:
|
|
|
Post by Soul Samurai on May 1, 2018 23:15:18 GMT
I like how the guy looks. The jack could use something extra to add visual interest; at the moment it looks like a simple bronze statue, there's no indication that it's a complex machine that can move.
|
|
bluebeard
Junior Strategist
crush your enemies, see them driven before you, and hear the lamentations of their women
Posts: 293
|
Post by bluebeard on May 1, 2018 23:57:39 GMT
Any suggestions?
|
|
|
Post by Soul Samurai on May 2, 2018 1:22:43 GMT
Maybe mix up the main brass/bronze colour with one or two close but slightly different shades of metal for some of the more "functional" parts (so the large armour plates are the main colour but some of the support struts or whatever are different) to make it clear it's not just one solid chunk of homogeneous metal. Perhaps paint the spheres on the shoulders (and other places?) either as glowing lights or as gemstones.
BTW the turquoise colour looks, from a distance at least, like verdigris i.e. tarnish; I'm not sure if that's the intention or if it's supposed to be a glow? If you want it to look like a glow, you need to use a brighter "core" colour (i.e. white or a very light shade of turquoise), and perhaps use a different colour altogether.
|
|
bluebeard
Junior Strategist
crush your enemies, see them driven before you, and hear the lamentations of their women
Posts: 293
|
Post by bluebeard on May 2, 2018 5:38:52 GMT
Thanks for the help! I will definitely be painting the mechanisms a steel color. The teal coloring was supposed to be brighter, but when it dried it dulled up. I'm still working on the right color formula to brighten the effect. Also, I will also take your jewel suggestions. Thanks again!
|
|
|
Post by Soul Samurai on May 2, 2018 7:58:33 GMT
Thanks for the help! I will definitely be painting the mechanisms a steel color. The teal coloring was supposed to be brighter, but when it dried it dulled up. I'm still working on the right color formula to brighten the effect. Also, I will also take your jewel suggestions. Thanks again! Are you using just one shade of teal? Because you really need to use several shades to get a glowing effect. What I like to do is drybrush a dark shade around the area, then a medium shade, then paint a light shade onto the actual glowing surface, then paint a very very bright highlight into the center of the glowing surface (sometimes going up to pure white). In fact it can even work well to have a darker area between the actual glowing surface and the "cast light" on the nearby surfaces. But even if you don't want to bother with the cast light and you just want to paint the glowing surfaces themselves, you still want at least two shades if not three, brightening towards the center. For example, here's a model where I used three or four shades on the glowing surface without actually trying to paint the cast light: And here's a model with lots of glowy bits where I used lots of drybrushing to establish the glows (pay special attention to the runes on the axe): Something worth mentioning is that glows look brighter if the surrounding surfaces are darker. This doesn't have to mean darkening the entire model; you can subtly darken just the area around the glow before blending into the glow itself. It's not the best example, but take a look at the star on the Greylord's loincloth: you can see that the red actually darkens around it, which helps it to look brighter. The runes on the axe are more subtle, but if you look you might notice that the area around the runes is actually darker that the surface away from them.
|
|
bluebeard
Junior Strategist
crush your enemies, see them driven before you, and hear the lamentations of their women
Posts: 293
|
Post by bluebeard on May 2, 2018 8:02:51 GMT
Ahhh, I see know. I'll go back and put on some variation. Thanks again Sammy...=D
|
|
|
Post by Soul Samurai on May 2, 2018 8:19:49 GMT
Ahhh, I see know. I'll go back and put on some variation. Thanks again Sammy...=D Always happy for an excuse to post my photos to help!
|
|
|
Post by deathbymelancholy on May 2, 2018 15:03:22 GMT
As an aside, I like the bronze moving statue idea. Reminds me of a movie Colossus, maybe a Harryhausen type? I can just see Ret Myrmidons standing completely still as "art" until suddenly moving into action.
|
|
|
Post by Trollock on May 9, 2018 6:31:14 GMT
Looks cool! I too would try and add something to the jack. I would go for glowing energy blades and eyes and perhaps some of the "runes" or "gems" on the shoulders. That would indicate to me that they are metal pieces animated by magical energy. Great start though. Keep it up
|
|
|
Post by nyarlathotep333 on May 15, 2018 4:19:58 GMT
I rather like the brass statue kind of look, though more glow would be great too. The way it looks now kind of gives it a more high fantasy D&D feel - brass golems and such.
Looks like it will be a really nice looking theme for a full army though. Can't wait to see more!
|
|