Cryx Warcasters and theme forces Oct 10, 2017 14:08:02 GMT
Post by Gamingdevil on Oct 10, 2017 14:08:02 GMT
And here is where the rubber meets the road folks for Lich Lord Asphyxious...at least in my opinion. Probably the best theme for him that brings him the most ammo and he helps the most. Banes! Lots of hard hitting, recycling banes. Asphyxious's feat brings back d3+5 destroyed grunts and forces them to charge. He points at that colossal and says "be gone" and the bane warriors do it. You are limited to MAT 6 for the feat turn though Tartarus still provides a +1 to hit for all banes assuming he is still alive at that point. Even bane knights are okay targets for the feat as on a charge they are POW 14, and with reach, you can get more of them on a target.
This theme also provides 2 4" dense fog clouds that you place. This allows you to ensure you have an effective cloud wall moving forward the first 1-2 turns of the game between the theme benefit and Caustic Mists. The banes are granted prowl as well so if you are dealing with something that can ignore clouds but not stealth, you can hide banes in the clouds to give them stealth. If you are dealing with something that ignores both, they probably don't have that many shots to deal with your 3-4 units of dudes. While trolls play like an anvil, letting other people bounce off of them and then hit back, this is the freaking sledge hammer.
Lich Lord Asphyxious
- Ripjaw x 2
Bane Lord Tartarus
Bane Knights (max)
Bane Warriors (max) + CA
Bane Riders (max)
I know I said earlier that I was on the fence about including a wraith engine because of its base size and its inability to be hid by clouds. Well it will be ARM 20 against ranged and magic attacks from its Unhallowed ability and making the bane knights effectively ARM 20 as well, all but immune to blast damage and some actual ranged weaponry. That and there isn't that much in the way of plentiful magic weapons that can reliably remove something like that from range short of very specific builds. It helps deliver your army in some match ups, provides a source of dark shroud apart from your bane warriors and can generate machine wraiths when you are lucky. It is also a self sufficient equivalent of a heavy warjack hitting at P+S 17 with three attacks and reach. It will not drop another heavy short of some massive dice spiking but it is sufficient to finish something off that your banes charging in didn't quite get. Its not plan A, its the clean up crew.
Asphyxious loves souls so having the soul trapper will help him keep a good fill from what the banes manage to kill.
The desecrator is a decent jack, being the cheapest of the crab jacks and having accumulator: Bane. Meaning it gets a free focus when it activates near banes. That means its less Asphyxious needs to pay attention to it or feed it. It has a nice scather for infantry removal and a decently high P+S 17 weapon (compared to our other jacks) with a small chance of getting extra attacks. So it is fairly self sufficient.
The bane riders provide another accurate means of infantry removal with boosted charge rolls, impact attacks and a naturally high armor. They also benefit from veteran leader of Tartarus if they are nearby. While not impossible to kill, most anti-infantry tech such as covering fire, electroleaps, etc, has a tough time dealing with ARM 18 + 5 wounds.
So overall, I think this theme is Lich Lord Asphyxious's best fit. It feeds his feat, he protects the army and can help keep numbers up with excarnate when lines cross. Like anything, there are match ups it does not want to see such as a lot of remove from play tech (i.e., band of heroes, though the sheer number of banes could probably overwhelm the more expensive trolls) or cloud ignoring gun lines (most of lylith lists in everblight). But those matchups are far from unwinnable and while they have the right tools to take on your list, they may not have enough of those tools to deal with the numbers. In any event, a powerful caster with a powerful list.
You can do whatever you want of course, but you used your free model on a Soul Trapper If you made both infantry units a minimum, you could add another min unit of bane warriors with free CA and have 2 points left for 2 soul trappers or a Machine Wraith. This would give you the same amount of bodies, but more tough Bane Warriors.
On a related note, Bane Knights really need a CA so you would have some sort of reason not to bring 2 unit of Warriors in this theme besides those few casters that can actually do something with a Skarlock Thrall.