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Post by darrwood on Oct 30, 2017 5:58:03 GMT
So, I may be stating the obvious, but Thexus loves them. He can TK a model to turn it around and bring it 2" closer. From there the unit can all get backstab.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Oct 31, 2017 14:14:23 GMT
I'm thinking that Ashlynn and Cutthroats is possibly the epitome of "living the dream". I just don't see that working out all that often, but I see people having success with them under Macbain and Damiano a lot.
My issue just boils down to the fact that I can almost always find a better unit for whatever buff they need, and Croe's gun is so much less impressive in a world with free Eiryss.
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Post by Soul Samurai on Nov 1, 2017 2:19:42 GMT
I picked up the unit back in MkII when they had poison on their weapons, because I was having trouble with Hordes, so weaponmaster ranged attacks against warbeasts was pretty useful. I still miss that, though the lower price and greater mobility (which plays well with their Stealth and Pathfinder) makes them a better unit overall I think.
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Post by postindirty on Nov 1, 2017 3:26:24 GMT
I'm thinking that Ashlynn and Cutthroats is possibly the epitome of "living the dream". I just don't see that working out all that often, but I see people having success with them under Macbain and Damiano a lot. My issue just boils down to the fact that I can almost always find a better unit for whatever buff they need, and Croe's gun is so much less impressive in a world with free Eiryss. That's the thing; they don't NEED a buff. In the lists they fit in, they can often be trusted to go off on a flank and do work. They're great
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Nov 1, 2017 13:52:57 GMT
I'm thinking that Ashlynn and Cutthroats is possibly the epitome of "living the dream". I just don't see that working out all that often, but I see people having success with them under Macbain and Damiano a lot. My issue just boils down to the fact that I can almost always find a better unit for whatever buff they need, and Croe's gun is so much less impressive in a world with free Eiryss. That's the thing; they don't NEED a buff. In the lists they fit in, they can often be trusted to go off on a flank and do work. They're great That hasn't been my experience, but that's why we play the game! I would be interested to hear what lists you have found success with them in without a buff and what types of opponents you drop it into. Could very easily just be a gap in my thinking.
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Post by Ajax on Nov 1, 2017 16:26:40 GMT
So, I may be stating the obvious, but Thexus loves them. He can TK a model to turn it around and bring it 2" closer. From there the unit can all get backstab. So people say this all the time, but in practice, I've found that it really doesn't do enough to count unless your meta is full of Legion and Circle. Generally, beasts/jacks have high enough armor that even a WM pow 10 doesn't matter much. And TK'ing infantry is just a waste of time and resources. I think I'd much rather take a unit of thorn gun mages for the utility.
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Post by postindirty on Nov 2, 2017 1:49:45 GMT
That's the thing; they don't NEED a buff. In the lists they fit in, they can often be trusted to go off on a flank and do work. They're great That hasn't been my experience, but that's why we play the game! I would be interested to hear what lists you have found success with them in without a buff and what types of opponents you drop it into. Could very easily just be a gap in my thinking. Magnus 2 and Gorten, both v good in those instances - this isn't to say they are must have, but they were great in games where they ranged out wide over a couple of turns, forcing opponents to be wary of them.
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Post by borderprince on Nov 2, 2017 5:45:48 GMT
Magnus 2 and Gorten, both v good in those instances - this isn't to say they are must have, but they were great in games where they ranged out wide over a couple of turns, forcing opponents to be wary of them. Although both those casters are ones where having models which can encourage the enemy to move into the centre can help with their feats, so might be examples of where Croe's benefit particular casters, rather than particular casters benefit Croe's. Not sure if that's your experience, but I found that a bit with Magnus2 - the threat of Croe's on support encouraged enemy models forwards and towards the centre, where Magnus2's feat could catch them. I don't think the unit did that much actual work directly, but had a valuable in game effect.
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Post by jagius021 on Nov 2, 2017 12:23:46 GMT
I enjoyed them quite a bit with Mag1. Toss snipe on them for a turn and then hotswap it away after they get their shooting in. It's really great for harassing the enemy while staying safe from charges.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Nov 2, 2017 13:43:02 GMT
Magnus 2 and Gorten, both v good in those instances - this isn't to say they are must have, but they were great in games where they ranged out wide over a couple of turns, forcing opponents to be wary of them. Although both those casters are ones where having models which can encourage the enemy to move into the centre can help with their feats, so might be examples of where Croe's benefit particular casters, rather than particular casters benefit Croe's. Not sure if that's your experience, but I found that a bit with Magnus2 - the threat of Croe's on support encouraged enemy models forwards and towards the centre, where Magnus2's feat could catch them. I don't think the unit did that much actual work directly, but had a valuable in game effect. Great observation! I would not have thought of that, but it's interesting to think of things going the other way. So often I'm thinking about what my warcaster can do for my units, not the other way. Thanks both of you for the insight.
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Post by postindirty on Nov 2, 2017 21:06:40 GMT
Magnus 2 and Gorten, both v good in those instances - this isn't to say they are must have, but they were great in games where they ranged out wide over a couple of turns, forcing opponents to be wary of them. Although both those casters are ones where having models which can encourage the enemy to move into the centre can help with their feats, so might be examples of where Croe's benefit particular casters, rather than particular casters benefit Croe's. Not sure if that's your experience, but I found that a bit with Magnus2 - the threat of Croe's on support encouraged enemy models forwards and towards the centre, where Magnus2's feat could catch them. I don't think the unit did that much actual work directly, but had a valuable in game effect. That's essentially the guts of it - as mentioned above I often like them in situations where they can't even take buffs, so I never feel tempted to using them in any other way but as a flanking unit (except in the instances where using them as a jamming/board-space-occupier has been necessary)
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