Luebbi
BattleBox Champ
Posts: 54
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Post by Luebbi on Nov 5, 2017 7:05:11 GMT
Thanks!
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Nov 5, 2017 8:20:00 GMT
That's basically the same rules as Necromunda, right?
As I recall, in those rules, the injury results were 1 = out of action, 2-5 = down, 6 = flesh wound. If you were down, you stayed down, and all you could do was crawl one inch per turn. The only way to get up again was to roll a 6 on a future turn.
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Post by haraldtorvatn on Nov 5, 2017 8:44:17 GMT
Dos this mean that Injuried is a condition which may be removed by rolling 1 or 2, or does injuried stay forever?
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Post by Lord_Randall on Nov 5, 2017 9:10:08 GMT
Dos this mean that Injuried is a condition which may be removed by rolling 1 or 2, or does injuried stay forever? An injured model must make an injury roll each activation, so injury state stay untill: -you roll 1-2 and model become destroyed -you roll 5-6 and model become knocked down
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Post by dogganmguest on Nov 5, 2017 9:11:08 GMT
Injured is indeed like a condition that you remove by rolling 1 or 2... except that's because you die When a warrior model is disabled, you roll a casualty roll: 1 or 2, you are boxed. 3 or 4, you regain 1 health, get knocked down immediately regardless of any 'no knockdown' rule, and become injured. While injured you can't gain any benefit except related to casualty rolls (so cannot be healed) 5-6 is like passing a tough roll - you are knocked down, recover 1 health, and are not injured. On the next activation, that model could shake if possible, or sac to stand. Next time you want to activate an injured model, it's the exact same thing (though you get +1 on the roll if you have a friendly b2b). So if you are injured, your only shot at being not-injured (and actually able to do something) is to roll 5+ on your casualty roll. There's also a 'recover' card ability to make this automatic for one roll.
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Post by haraldtorvatn on Nov 5, 2017 14:28:01 GMT
Ok, I think I get it: On 5 or 6, the model stop being injuried. Why does not the rules say so?
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Post by dogganmguest on Nov 5, 2017 19:13:46 GMT
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Nov 5, 2017 22:14:27 GMT
Ok, I think I get it: On 5 or 6, the model stop being injuried. Why does not the rules say so? They assume you've played Necromunda and therefore get the idea.
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Post by Tom_Bombadil_ on Nov 7, 2017 19:37:43 GMT
Quick Question: Is there anywhere to find the COI commander cards? I have my copy of Company of Iron coming in the mail but I would like to do some list building before it gets here and can not seem to find the cards anywhere other than buying them in warroom. Is that my only option?
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Post by W0lfBane on Nov 7, 2017 20:47:23 GMT
Quick Question: Is there anywhere to find the COI commander cards? I have my copy of Company of Iron coming in the mail but I would like to do some list building before it gets here and can not seem to find the cards anywhere other than buying them in warroom. Is that my only option? The commander cards are very much can be interchangeable. Like they all give 1 cmd and5 boxes to your commander. Plus am in game effect related to the command cards. 2 of them are make someone else in your army a beast warden/ jack marshal 1 gives your commander camouflage 1 gives your commander unyielding 1 i forgot what it does. And the last one gives your commander +3 cmd instead and +1 top priority rolls and the in game effect is you can make an extra mission action without having to sacrifice movement or action. There are also two commander cards in the feast of the fallen league. 1 gives you hearteater and you can discard a command card to gain a corpse. The other gives you prey and you can change your prey target like once a round. I really end up barely using the in game effects on the cards i don't feel like they affect list building in any manner.
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Post by gobber on Nov 7, 2017 21:18:46 GMT
Quick Question: Is there anywhere to find the COI commander cards? I have my copy of Company of Iron coming in the mail but I would like to do some list building before it gets here and can not seem to find the cards anywhere other than buying them in warroom. Is that my only option? The commander cards are very much can be interchangeable. Like they all give 1 cmd and5 boxes to your commander. Plus am in game effect related to the command cards. 2 of them are make someone else in your army a beast warden/ jack marshal 1 gives your commander camouflage 1 gives your commander unyielding 1 i forgot what it does. And the last one gives your commander +3 cmd instead and +1 top priority rolls and the in game effect is you can make an extra mission action without having to sacrifice movement or action. There are also two commander cards in the feast of the fallen league. 1 gives you hearteater and you can discard a command card to gain a corpse. The other gives you prey and you can change your prey target like once a round. I really end up barely using the in game effects on the cards i don't feel like they affect list building in any manner. Does camouflage work the same way as mk2 (excepting the completely within restriction)? I think they completely removed that rule from mk3
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Nov 7, 2017 22:06:48 GMT
It's a bit more extensive than that. Most of the upgrades grant 2 major benefits. One is generally a passive new rule or trait, and the other is generally something akin to a mini-feat, or special mechanics to do with command cards.
As mentioned, all give +1 CMD and +5 boxes.
Warbeast Handlers Passive: You gain the Medicate and Beast Warden ability (literally the Repair *action, but for living warbeasts). Another warrior model also gains medicate and beast warden. Active: Once per round you can discard a command card to re-roll any roll related to your warbeast.
Warjack Controllers Literally the exact same thing as Warbeast Handlers, except with Repair and 'jack marshal instead of medicate and beast warden.
Mission Specialist (gets +3 command instead of +1) Passive: +1 to starting rolls, priority rolls, and scenario sides (remember that you'll roll for priority at the start of every round, which is a big deal). Active: Once per game, a friendly model can perform a 'Mission Action' without sacrificing movement or attack. Otherwise, if there are no mission actions needed for that scenario, you can discard a command card to reroll a friendly attack roll once per round.
Master Strategist Passive: When you have priority, you can discard a command card and draw a new one. Active: Once per game, you can play two command cards in the same round.
Guerilla Fighter Passive: Gains Camouflage(+2def when benefiting from cover/concealment). During deployment, you can have one more ambush/AD model than the scenario normally allows. Active: Once per game, after drawing, you can draw one extra card.
Frontline Officer Passive: Unyielding. Active: Once per round, you can discard a command card to boost an attack/damage roll.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Nov 7, 2017 22:17:11 GMT
Also, where are the cards for the league? I sincerely hope PP isn't dim enough to block new COI releases behind event packages.
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Post by W0lfBane on Nov 7, 2017 22:29:30 GMT
Also, where are the cards for the league? I sincerely hope PP isn't dim enough to block new COI releases behind event packages. I think they're only supposed to get used for the league. They're foil and everything. I think you can use them in a normal game but if you ask your opponents permission. The rule pallet for the league implied they shouldn't be used outside the league. The league also has like 3 scenarios that seem pretty fun.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Nov 7, 2017 22:40:36 GMT
Also, where are the cards for the league? I sincerely hope PP isn't dim enough to block new COI releases behind event packages. I think they're only supposed to get used for the league. They're foil and everything. I think you can use them in a normal game but if you ask your opponents permission. The rule pallet for the league implied they shouldn't be used outside the league. The league also has like 3 scenarios that seem pretty fun. From the Feast of The Fallen rules: "In addition to these cards, players can earn two Commander Upgrade cards for their games of Company of Iron. These Commander Upgrade cards are legal to play outside of this league in future Company of Iron events." If PP is seriously going to add limited-release nonsense to company of iron, I'm going to be pretty fumed. I know that my LGS isn't going to be running the event, so from the look of it I'll never be able to get those cards.
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