Post by Cryptix on Oct 3, 2017 2:17:19 GMT
The hype train has begun! PP has already started giving away advance copies for Company of Iron and streaming it on their youtube channel. We knew before that it was going to be a little different from Warmachine/Hordes and would be the first intro of the beast wardens, but here's a list of what I gathered so far:
- Rules, Commander Upgrades, and Command Deck will be available for sale on their own shortly after the box set is available.
- CoI will be integrated into PPs various leagues and campaigns, with special commander cards. For example, the league that will introduce the wicked harvest comes with 2 new commander cards besides the 6 in the set: the bounty hunter, which gives your leader prey and once per game discard a card in your hand to change your prey target, even if they aren't dead; and the corpse collector, who can get corpse tokens and spend them for free boosts.
- Models are balanced based on a requisition cost that reduces the size of your hand, which will be available for free online and updated as regularly as the card database.
- They are working on expansions of the ruleset even now, the next NQP will include rules for mountless dragoons and they are playtesting the ability to buy caster attachments like Darius's halfjacks or Zerkova's reaver guards.
- If you're playing points down from your opponent you get to draw an extra card and discard one when pulling up your deck.
- Anyone can use the resources on the bottom of the cards (boost, reroll, drop one add one etc) at any time, but only the player with priority (who activated the first model this round) can play tactics like Slippery (models in commmand get parry) or Tactical Supremacy (choose a model/unit, they get Repo 3" while in formation)
- Leader models will always get +1 CMD and +5 boxes. If your commander dies, you can immediately choose a new one so you can continue to use tactics but they lose the benefit of any commander upgrade they had.
- While you're knocked down in Company of Iron, you do not have your DEF reduced and instead gain cover against ranged attacks unless they come from within a half inch (gunfighter basically). There is a new status effect related to casualty rolls known as injured, which is basically knockdown but it trumps any form of no-knockdown like steady and makes you take an injury roll at the beginning of the model's next activation. If they roll injured again on the casualty roll they cannot activate.
- Speaking of casualty rolls, every time a model is disabled they have to take a casualty roll by rolling a D6 - on a 5-6 they are knocked down and gain one hit point back, on a 3-4 they're injured (see above), on a 1-2 they're dead. Tough will allow you to reroll casualty rolls as long as you're not under a status effect. If a model is B2B with a friendly model when they take a casualty roll from a prior injury, you can add +1 to the roll, which ought to make trollkin champs disgusting.
- Ranged attacks from more than 8" away suffer a long range penalty of -2 to hit rolls, sprays obviously ignore this.
- Models have a mission action relating to scenarios - they have to forfeit a movement or action to interact with an objective.
That's what I'm remembering off the top of my head. As for lists, I currently have an ideas for an elite force, Carver's Angels
Mission Commander: Agata, Beast Warden Command Card (Gives Beast Warden and can discard a card to give a beast a boost, no matter what the actual resource was) - 5
Bacon, Briston, and Sirloin, Farrow Valkyries - 8
Porkley, Battle Boar - 7
- Rules, Commander Upgrades, and Command Deck will be available for sale on their own shortly after the box set is available.
- CoI will be integrated into PPs various leagues and campaigns, with special commander cards. For example, the league that will introduce the wicked harvest comes with 2 new commander cards besides the 6 in the set: the bounty hunter, which gives your leader prey and once per game discard a card in your hand to change your prey target, even if they aren't dead; and the corpse collector, who can get corpse tokens and spend them for free boosts.
- Models are balanced based on a requisition cost that reduces the size of your hand, which will be available for free online and updated as regularly as the card database.
- They are working on expansions of the ruleset even now, the next NQP will include rules for mountless dragoons and they are playtesting the ability to buy caster attachments like Darius's halfjacks or Zerkova's reaver guards.
- If you're playing points down from your opponent you get to draw an extra card and discard one when pulling up your deck.
- Anyone can use the resources on the bottom of the cards (boost, reroll, drop one add one etc) at any time, but only the player with priority (who activated the first model this round) can play tactics like Slippery (models in commmand get parry) or Tactical Supremacy (choose a model/unit, they get Repo 3" while in formation)
- Leader models will always get +1 CMD and +5 boxes. If your commander dies, you can immediately choose a new one so you can continue to use tactics but they lose the benefit of any commander upgrade they had.
- While you're knocked down in Company of Iron, you do not have your DEF reduced and instead gain cover against ranged attacks unless they come from within a half inch (gunfighter basically). There is a new status effect related to casualty rolls known as injured, which is basically knockdown but it trumps any form of no-knockdown like steady and makes you take an injury roll at the beginning of the model's next activation. If they roll injured again on the casualty roll they cannot activate.
- Speaking of casualty rolls, every time a model is disabled they have to take a casualty roll by rolling a D6 - on a 5-6 they are knocked down and gain one hit point back, on a 3-4 they're injured (see above), on a 1-2 they're dead. Tough will allow you to reroll casualty rolls as long as you're not under a status effect. If a model is B2B with a friendly model when they take a casualty roll from a prior injury, you can add +1 to the roll, which ought to make trollkin champs disgusting.
- Ranged attacks from more than 8" away suffer a long range penalty of -2 to hit rolls, sprays obviously ignore this.
- Models have a mission action relating to scenarios - they have to forfeit a movement or action to interact with an objective.
That's what I'm remembering off the top of my head. As for lists, I currently have an ideas for an elite force, Carver's Angels
Mission Commander: Agata, Beast Warden Command Card (Gives Beast Warden and can discard a card to give a beast a boost, no matter what the actual resource was) - 5
Bacon, Briston, and Sirloin, Farrow Valkyries - 8
Porkley, Battle Boar - 7