|
Post by Fudly on Oct 2, 2017 4:58:22 GMT
The facebook group keeps posting about how awesome their Call lists with no units except stones are doing, but it's all people I'm not familiar with. I don't know how much to trust their opinions, and I need to know whether I should order brigands because I have a big tournament soon.
Circle is not really a steamroll your opponent faction. Can it really keep up on scenario? What about the double circle scenarios?
I'm particularly interested in Una2 and Kromac1.
Side note, has anyone tried Pagani's Kromac1 list into ghost fleet? Does it work?
|
|
|
Post by rezfon on Oct 2, 2017 9:57:50 GMT
Wasn't Pagani's list kromac 2 not 1?
Whether you use 75 or 100 pts of beasts really hinges on what warlock you're using.
You want 100 if you're using kaya 3 as you want to ramp up synergy. If you aren't using her then brigands are probably worth taking if the list does what your pairing can't.
|
|
|
Post by jisidro on Oct 2, 2017 10:45:36 GMT
Don't forget the Bellows, they can control a zone I think call of the wild allowed model list is way to narrow for the benefits it provides... I'm pretty sure Druids, Bloodweaver or even the skinwalkers (skinchangers? I never get the name right.) would be theme appropriate, wouldn't break the lists and would allows some of those FF effects not to be wasted abilities.
|
|
|
Post by macdaddy on Oct 2, 2017 11:33:36 GMT
Una 2 and Kaya3 are the only 2 casters who can run without a dedeicated screen IMO.
Kaya 3 can get Def 17 dodging Gryphons on Feat Turn. I would consider taking a unit like shamblers or ambushers for scenario.
Una 2 can normally pull off a decent alpha on Feat Turn. She really likes the bellows crew who are a unit and can score round zones.
I think anyone else will need brigands or nyss to screen on the approach.
|
|
|
Post by jisidro on Oct 2, 2017 13:50:10 GMT
Macdaddy what would you run to screen heavies? My experience with screening isn't that good... if it's shooting you get shot, if it's charging guys they tend to have reach and thus have huge versatility on approach vectors... I believe in LOS and/or rough terrain.
Tanith can probably work based off Admonition... With the dispel caveat.
|
|
|
Post by macdaddy on Oct 2, 2017 14:47:16 GMT
Macdaddy what would you run to screen heavies? My experience with screening isn't that good... if it's shooting you get shot, if it's charging guys they tend to have reach and thus have huge versatility on approach vectors... I believe in LOS and/or rough terrain. Tanith can probably work based off Admonition... With the dispel caveat. Its really easy to get jammed in Call of the Wild. I would honestly run commandos or nyss, Commandows are cheap tough models with AD who just prevent from getting jammed by dudes and can contest long enough to give you favorable trades. Brigands are a really good contesting/screen unit as well but the lack of AD is kind of pain-full as they are slower than the rest of the army. Unless your opponent cannot ignore stealth I really don't think Call of the wild should be played into a decent gun-line. We still crutch on Wurmy, and the baldurs for that. Los and terrain is fine, until you play vyross, or harkevitch, or Amon, or Oracles, or dark host,...There are a lot of lists that just flat ignore rough terrain in the meta now and I find that good opponents can figure out how to get to you through it. I like having a reliable speed bump especially when facing the above lists. It give you some time to set up and avoid taking an alpha which a lot of lists can deliver to us because we have almost no decent threat extenders in faction that can run Call very well. Circle has serious problems contesting right now and having a unit of chaff that is not trivial to remove is gonna be big for us so we just don't lose on scenario.
|
|
|
Post by jisidro on Oct 2, 2017 15:20:12 GMT
Using your exemples...
Vyros: A screen is just a sign saying "Build synergy here!" then then charge in the corridor created. Hyperoin has side-step which I feel is one of the best melee abilities out there. Can we have a martial artista wolf? plz?
Harkevish: Trample Kodiaks, POW 12 cloud and charge in... as long as they don't mess up with the post cloud LOS they'll clear a screen without rolling a single die... and ofc repo on the kodiak prevents him from blocking his own charge lanes.
Amon: Side-stepping Dervishes can bounce off something and still kill a heavy.
Oracles/Dark Host: much to my surprise we, circle, actually won the fight against legion. yay?!? Baldur doesn't like legion and Dark host. No feat is a bad proposition to go into a match.
But you are right, rough terrain is not agood defense.
|
|
|
Post by macdaddy on Oct 2, 2017 15:41:15 GMT
Using your exemples... Vyros: A screen is just a sign saying "Build synergy here!" then then charge in the corridor created. Hyperoin has side-step which I feel is one of the best melee abilities out there. Can we have a martial artista wolf? plz? Harkevish: Trample Kodiaks, POW 12 cloud and charge in... as long as they don't mess up with the post cloud LOS they'll clear a screen without rolling a single die... and ofc repo on the kodiak prevents him from blocking his own charge lanes. Amon: Side-stepping Dervishes can bounce off something and still kill a heavy. Oracles/Dark Host: much to my surprise we, circle, actually won the fight against legion. yay?!? Baldur doesn't like legion and Dark host. No feat is a bad proposition to go into a match. But you are right, rough terrain is not agood defense. Vyross, If you place the screen properly its hard for them to fit a huge base and Imperatus in between gryphons. Once they commit gryphons to your screen you kill the gryphons and reduce synergy, Herkevitch: If you place your screen so kodiaks can murder the majority of them with the clouds thats on you. Bad placement is bad. Amon, Same as vryoss. Committing dervishes to the screen if using proper spacing normally just ends up with you at an attrition lead. I said baldur is for gunlines obviously you don't drop baldur 1 or 2 into oracles. Baldur 2 into dark host might actually work with the new CiD wolds as crevasses and the fulcrum will murder the banes and they only ever get dark shroud. But it honestly depends on the caster fielding dark host. Trample crevasse is a good way to get around the coven feat though not the best way. But honestly circle is really gonna struggle into dark host for a while. Oracles I think falls short into kaya 3 or una 2 with scarsfells. You have similar threats and scrasfells can trade up with legion beasts meaning for once we have an attrition advantage. But still not really a threat range advantage. I think Una2 does better into fayana and Kaya3 does better into Abby2. I still think una and kay 3 may be better off without a screen. But I think Kromac 2 and most other casters want one.
|
|
|
Post by Fudly on Oct 2, 2017 16:24:36 GMT
Pagani suggested this Krormac1 list as a potential answer to ghost fleet on facebook: | Circle Army - 75 / 75 points [Theme] Call of the Wild
(Kromac 1) Kromac the Ravenous [+26][*]Feral Warpwolf [18] [*]Pureblood Warpwolf [17] [*]Scarsfell Griffon [8] [*]Scarsfell Griffon [8] [*]Warpwolf Stalker [19] [*]Warpwolf Stalker [19] [*]Druid Wilder [0(4)]
Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Gallows Grove [2] Ogrun Bokur [5] Shifting Stones [3] Swamp Gobbers Bellows Crew [2]
|
|
It's just armchair generaled. I don't believe he tried it first, but he was supposedly the best K1 player at one time.
|
|
|
Post by jisidro on Oct 2, 2017 16:34:48 GMT
This is almost the same list he played to deal with Cryx back in 2013(?), it had Woldstalkers back then... Looks good.
|
|
|
Post by macdaddy on Oct 2, 2017 16:48:07 GMT
This is almost the same list he played to deal with Cryx back in 2013(?), it had Woldstalkers back then... Looks good. I was actually thinking Bestial is a pretty good way to keep denny from just using arc nodes and hanging way back. Plus kromac threatens assassination pretty well I can actually see a potential in the list. The issue is dealing with the dark host pairing. Or the Dark Industries pairing....or the satysix pairing. All of witch can cause some serious issues for that list.
|
|
|
Post by Fudly on Oct 2, 2017 19:02:07 GMT
I would think it'd have game into dark host/industries. Stalkers with warpath mulch infantry. Cryx jacks breaks when hit, and Kromac1's beasts out-threat them. I don't know much about satyrix.
|
|
|
Post by macdaddy on Oct 2, 2017 19:11:47 GMT
I would think it'd have game into dark host/industries. Stalkers with warpath mulch infantry. Cryx jacks breaks when hit, and Kromac1's beasts out-threat them. I don't know much about satyrix. If an opponent spread out his banes well you will only kill a handful and it does not take too many banes to kill a stalker. Also tough can ruin your day and mat 6 is a problem. Satyxix (however you spell it I'm just gonna call em whip biddies...) Are high def (an issue for mat 6) accurate (getting around def 14) and hit pretty hard under the right caster. A cocktail of warpwolf hate honestly. They also are fast as heck.
|
|
|
Post by Fudly on Oct 2, 2017 21:06:54 GMT
Kromac1 has wild aggression, so at least one stalker should be hitting fine. Satyxis do look scary though.
|
|
|
Post by Lord_Randall on Oct 2, 2017 21:13:47 GMT
Wild aggression solve the mat issues. Problem with kromac are shooting and don't loose by scenario.
|
|