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Post by GrimDeath on Oct 2, 2017 0:37:06 GMT
Zero? One? Or Two?
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Post by Stormsmith Dropout on Oct 2, 2017 0:40:53 GMT
For me? For now, definitely 0.
I don't really see it doing more for me than an equivalent point value of trenchers or warjacks. And I have other new releases I'd like to buy first.
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cain
Junior Strategist
Posts: 243
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Post by cain on Oct 2, 2017 5:48:37 GMT
Zero for shure.
Not worth the points or money.
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Post by 36cygnar24guy36 on Oct 2, 2017 6:27:32 GMT
Terrible sculpt
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Post by octaviusmaximus on Oct 2, 2017 10:03:03 GMT
I don't see the problem with the Sculpt. Its a bunker, it does the job.
As to the rules? I think it deploys too far back to be impactful, but it might have 1 or 2 lists.
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Post by sludgeogre on Oct 2, 2017 16:18:49 GMT
The only time I can see running one is with Haley3 in a list where the whole point of it is to just tarpit and win on scenario. I think I'm still going to buy one and give it a shot, but I'm not expecting much.
I've seen others say it might be cool to give Stryker2 an 8 inch long trench that you can rocket him out of for an assassination, but I think that is too obvious. Sure, he's protected there, but it's obvious when you do that what you're trying to do and your opponent will either get the hell away from it or just screen.
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Post by snarlyyow on Oct 2, 2017 16:19:44 GMT
I can see doing one. It's such a weird piece and costs a bit for what it does. Getting deployable terrain is a big deal.
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Post by dazzla on Oct 4, 2017 10:53:02 GMT
Zero. I proxied one during CID. being immobile means that it has limited game impact. It is also surprisingly easy to destroy for its points.
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Post by 36cygnar24guy36 on Oct 4, 2017 11:01:20 GMT
Having the two trenches seems really good, especially for someone like a Caine or a Haley 3
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cain
Junior Strategist
Posts: 243
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Post by cain on Oct 4, 2017 11:50:17 GMT
Having the two trenches seems really good, especially for someone like a Caine or a Haley 3 Yeah the trenchers are super good for several casters or model. Its just the price tag. A immobil gun, revive some cheap grunts and 2 trenches is not worth 14points usually.
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Post by cygnarstronk on Oct 4, 2017 13:07:19 GMT
Unless you are going for some janky assassination and really need the terrain to hide into, 0. Just one for the trenches in janky assassinations.
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Post by snarlyyow on Oct 4, 2017 17:31:16 GMT
I really need to try one. 14 points isn't an absurd price point for what it does. Caine2 can put FFE on it. Seems okay.
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Post by octaviusmaximus on Oct 5, 2017 2:22:54 GMT
I really need to try one. 14 points isn't an absurd price point for what it does. Caine2 can put FFE on it. Seems okay. The problem with this arrangement is now you have Caine 2
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Post by Stormsmith Dropout on Oct 5, 2017 3:03:51 GMT
I really need to try one. 14 points isn't an absurd price point for what it does. Caine2 can put FFE on it. Seems okay. Caine2 would have the strongest synergies with it. FFE on it, Heightened Reflexes on the recurring Trenchers. Caine has Bullet Dodger, and some trenches to hide in. And a Range 15 quake shot for assassination potential. But, yeah, then you have to play Caine2.
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Post by cygnarstronk on Oct 5, 2017 10:24:07 GMT
problem is that if you deploy 1st there are good chances that it may do nearly nothing the entire game. Maybe taking a shot, only later in the game. And the trenches end up behind further back than you actually need them. I hate that the didn't make it deploy always as 16 as it was proposed, are the devs even listening?
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