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Post by Nahualli on Apr 20, 2017 18:15:18 GMT
I am doing some experiments also with Mohsar and Kromac1 on Bones, but haven't had a successful list yet. I still need to test with more games to have an opinion. I am looking forward on seeing your results, good luck!
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Post by gordaunikus1 on Apr 20, 2017 18:37:09 GMT
Had some fun w Baldur 1 Druid (free) Woldwrath 3x wyrds Celestial fulcrum 2x sentry stone 2x shifting stones both w keeper Black clad (free) Shaper (free) Shaper Won a super grind against harbinger. Wyrds removed most of the weapon master threats to woldwrath. CF was unreal for removing infantry and blocking Los w 4" smoke template. Baldur feat let me sandpaper a lot of infantry and get a control point. We ended up 4 to 4 when CF assassinated harbinger. Lots of fun but played very cautiously. Played same list into Sev2 and forgot awareness let's u see through models (not just forests) so got assassination. You'd think I would have learned after having balder 2 shot through shadow fired woldwrath before . Seems fun but I don't know how much Baldur 1 gives them.
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Post by macdaddy on Apr 20, 2017 19:31:56 GMT
Played a game with the Bradigus list yesterday.
Opponent was trolls: Madrack 1 Madrack -2 Bombers -Mauler -Earthborn 2 Runeshapers Min Stone with UA Dhunia Knot Whelps Janissa
He got Turn 1 I picked a side with a big forest.
Turn one is run for both Turn 2 he kills a bunch of manikins and a lucky deviation and damage spike take out a Wyrds mind I Get to heal the wyrd (thanks Theme!) whiff horribly on the sniped bomber with one Wyrds and the other beat up one does significant damahe (about half) I need to use my Feat to try and remove the mauler and at least 1 bomber or he's going to kill me on his Feat Turn (6 Pow 16's hurts) I manage to almost kill the mauler *sigh* and do no crippling damage to either bomber even with synergy and +2 for one warden. He then kills all my heavies and one and a half of my Wyrds and the fulcrum. I go for a janky assasination that fails and lose.
So yeah. That was rough. think I should have just given him scenario points on Turn 2 and shot him up while hiding behind some forests. But overall I'm not surprised. No increased dirability to Wardens and wyrds really shows how pitifully easy they are to kill (granted I'm facing trolls and Pow is thier thing) Fulcrum preformed OK but not 19 puts so hopefully CiD helps me keep him. Overall it's not a problem with bones it's a problem with Bradigus. He's a 1 Turn wonder that doesn't do much after he feats. I did have Mystic wards on the Guardian but he just walked Madrack out of that and was still able to cast rage twice. Thinking The Baldur list will have better luck (longer Gun range and more heavies (plus megalith) but I'm going to keep giving Brad a shot and try to get a cleaner more helpful game in.
I think the biggest thing is wold durability. Baldur 2 makes them worth thier salt with +3 Arm. Outside of that the wardens are just not nearly durable enough to justify the low speed and reduced offensive output for thier cost.
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Post by streetpizza on Apr 20, 2017 21:42:09 GMT
Got in two games with Tannith yesterday with both games on The Pit II from SR2017:
Tannith - Loki - Guardian - Guardian - Warden - Wyrd - Wyrd
Blackclad Blackclad Stone Shaper Stone Shaper
Sentry Sentry Shifting Shifting
Game 1 was a mirror match vs circle against pKaya sporting Loki, Stalker, Feral, double sentry, blood trackers and trimmings. I took this one by using boosted sprays from my mannikins to alpha away his sentry stones before he could get mine and then shutting down his Loki with the mass amount of shield guards I had. Without his Loki giving him the extrag threat range I was able to force the engagement on my terms and just started scalpeling out heavies. I was able to use wold wyrds to bait unfavorable trades from him too has he nothing cheap to send after them and had to commit heavies. The warden + Tannith were enough to put down the blood trackers as four rifts on feat turn from them is pretty scary to lightly armored troops.
The big take away from this one was that healing on the wolds is baller as he got a stalker onto a guardian failing to kill it and I was able to retaliate thanks to getting an aspect back. The extra 2" of deployment also meant that going first wasn't a handicap in the slightest as I was still able to take some serious field position forcing the sentry stone alpha.
Game 2 was vs Lylyth1 with a ranged heavy list:
Lylyth (oracles of war) - Teraph - Teraph - Bolt Thrower - Naga - Ravagore - Seraph - Raek
Shepherd Shepherd Forsaken Forsaken
Min Hexblades - Bayal BFS This game depended heavily on his ability to remove heavies at range and on turn 2 he put everything he had into trying to remove Loki and failed by 3 boxes. Having the two shield guards to ensure that Lylyth's shots didn't hit Loki thus denying witch mark for parasite was absolutely clutch. This allowed me to drag in his ravagore on my turn removing it from the board and putting me ahead on the piece trading instead of the other way around. I was also able to take the raek with my wold warden on the flank. The following turn it took everything he had left to remove a single wold guardian and then I was deep into melee and he had no options left and conceded the game. The wyrds made short work of the hex blades and held an entire flank on their own, what champs.
The auto point of healing on the beasts was nice here again as even Loki benefits from it. When he was left on 3 boxes the healing brought an aspect back up saving me the trouble of having to activate Tannith first and letting me cycle Scything Touch over to a warden after Loki was done.
All in all this list definitely has legs. When you're able to offer you opponent nothing but arm 18+ models (or mannikins) to shoot at it fills the anti ranged function nicely. I also found it to be competent for both infantry removal and armor cracking but I don't think I'd want to play it into a skew of either of those. I think I'll keep testing this one and see if it ends up losing hard to something.
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