|
Post by ForEver_Blight on Apr 5, 2017 15:28:36 GMT
Yes because I'm pretty sure we are the only faction in game that only has 1 Shield guard in faction and it's a heavy that's overcosted. Loki takes offense at this! As does Legion. Protector is 10pts for shield guard, guard dog, and a retaliatory strike animus.
|
|
|
Post by macdaddy on Apr 5, 2017 15:53:21 GMT
Loki takes offense at this! As does Legion. Protector is 10pts for shield guard, guard dog, and a retaliatory strike animus. 10 points Guard dog and and a decent animus is way better than our Shield guard (non character) heavy already
|
|
|
Post by ForEver_Blight on Apr 5, 2017 16:16:54 GMT
As does Legion. Protector is 10pts for shield guard, guard dog, and a retaliatory strike animus. 10 points Guard dog and and a decent animus is way better than our Shield guard (non character) heavy already I think our opinion of "decent animus" varies wildly. Pow 12 ret strike is nothing I ever use... Also Wold Guardians are a lot better in half a dozen different ways. "grass is always greener" I suppose. On topic of theme. I think Morv 1 with wyrds and watchers would be hilarious just to cover the table in trees.
|
|
|
Post by macdaddy on Apr 5, 2017 17:12:59 GMT
10 points Guard dog and and a decent animus is way better than our Shield guard (non character) heavy already I think our opinion of "decent animus" varies wildly. Pow 12 ret strike is nothing I ever use... Also Wold Guardians are a lot better in half a dozen different ways. "grass is always greener" I suppose. On topic of theme. I think Morv 1 with wyrds and watchers would be hilarious just to cover the table in trees. Im not saying wold guardians are bad Im just saying I wish they were'nt our non-character shield guard choice in faction. But your right grass is always greener certainly is applying here. If only watchers had better than mat/rat 5 and fury2...sigh. But if the stars aline and you hit and kill a bunch then you could create a new garden for sure. If you ever see it happen or do it yourself post the report so us circle players and celebrate the birth of a new grove somewhere out there in immoren. (bonus points if you do it to menoth or legion )
|
|
|
Post by streetpizza on Apr 5, 2017 18:45:29 GMT
10 points Guard dog and and a decent animus is way better than our Shield guard (non character) heavy already I think our opinion of "decent animus" varies wildly. Pow 12 ret strike is nothing I ever use... Also Wold Guardians are a lot better in half a dozen different ways. "grass is always greener" I suppose. On topic of theme. I think Morv 1 with wyrds and watchers would be hilarious just to cover the table in trees. Ret strike has some caster specific applications though. EKromac could do enough damage to take out an aspect or system, pMorv takes hit #1 and transfers it then can ret strike and transfer hit #2 to the beast/jack attacking her, pKaya has a potential crit knockdown, eBaldur on a bunch of wurm tokens would be scary as hell and pKreuger(or is it e?) causes disruption on his ret strike. I wish we had that available in circle.
|
|
|
Post by ForEver_Blight on Apr 5, 2017 19:41:34 GMT
I think our opinion of "decent animus" varies wildly. Pow 12 ret strike is nothing I ever use... Also Wold Guardians are a lot better in half a dozen different ways. "grass is always greener" I suppose. On topic of theme. I think Morv 1 with wyrds and watchers would be hilarious just to cover the table in trees. Ret strike has some caster specific applications though. EKromac could do enough damage to take out an aspect or system, pMorv takes hit #1 and transfers it then can ret strike and transfer hit #2 to the beast/jack attacking her, pKaya has a potential crit knockdown, eBaldur on a bunch of wurm tokens would be scary as hell and pKreuger(or is it e?) causes disruption on his ret strike. I wish we had that available in circle. In a faction likely to have Spiny growth, Dodge, excessive healing, and to some logic extent Slip stream. there are better things to cast. But I understand the idea. Crit stationary on Thagrosh2 spray or his pow 18 would be great. Crit knockdown on Kallus 2. Crit decap on Rhyas. etc...
|
|
|
Post by Bomma on Apr 7, 2017 10:09:46 GMT
Played my Bradigus list the other night.
Had a good game.. ended up with the win but admittedly it wasn't against someone that plays a lot. It was against Cryx playing in the Thrall theme. Some lots of Thralls and a smattering of jacks.
A bit of a breakdown.
Woldwacthers proved to be tough to break down with their armor 21. Four of them created a bit of a nuisance. Wyrds were good.. but we know that, one of them took 3/4s boxes off Deathjack. Wardens were good, one of them just got scrapped in a turn. The other killed some stuff after he had full synergy. Probably the only thing I would like to change? Somehow fit some Ramhands in? Just higher pow, higher armor and a shield guard?
Two sets of stones worked well, ultimately in the end got a ported full synergy Brad on Agathia, game over.
B.
|
|
|
Post by macdaddy on Apr 7, 2017 12:25:25 GMT
Played a game again last night with the Baldur list I posted earlier: Baldur 2---BG: Megs, 2 Guardians, 2 Wardens---2 Wayfarers, 2 Stoneshapers, 2 Sentry Stones, 2 Shifting Stones. Played into Haley 2 with Hurricane Thorn and Double Lances. It did wonderfully. Guardians bullied him out of scenario and My sheer Arm and Boxes allowed me to move up and engage and Sit in his side of the Zone while weathering tons of fire. In the end I lost megalith to a Souped up hurricane (has that spell that gives him an extra attack) and won on scenario 5-2 (he destroyed my objective and scored a control point early on by basing the flag.
I think the match up was certainly favored to me. Roots and not having jacks really screws with Haley 2s ability to control the board. Lances couldn't crack through my Guardians at all. What damage he did I healed back up and grounded leaps with stones and manikins. I think it plays pretty dang well into typical cygnar. Just want to get another game into Haley 3. I think It can just weather through long enough to break the cloudwall with Crevasse and Go all in. But we shall see!
|
|
|
Post by Stibe on Apr 8, 2017 13:33:08 GMT
I was actually big fan of Bradigus in mk2, mostly played him for few months at end of mk2. Come mk3 I was a bit disappointed in the treatment he got, but I was told there would be a wold theme, so I thought I'd wait for that and try again. Theme comes, and no option to take Megalith, which put me off Brad for good. But now I've had some time to think about it, and I'm probably gonna run this tomorrow. If I do, I'll report back.
Theme: The Bones of Orboros 3 / 3 Free Cards 75 / 75 Army
Bradigus Thorle the Runecarver - WB: +27 - Woldwarden - PC: 16 (Battlegroup Points Used: 16) - Woldwarden - PC: 16 (Battlegroup Points Used: 11) - Wold Guardian - PC: 17 - Wold Guardian - PC: 17 - Woldwyrd - PC: 9 - Woldwatcher - PC: 9
Blackclad Wayfarer - PC: 0 Blackclad Wayfarer - PC: 0 Blackclad Stoneshaper - PC: 0 Gallows Grove - PC: 2
Shifting Stones - Leader & 2 Grunts: 3 Shifting Stones - Leader & 2 Grunts: 3 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Sentry Stone & Mannikins - Leader & 3 Grunts: 5
Originally I was going with 3 Wardens, but wanted to include Wyrd for testing purposes.
|
|
|
Post by Bomma on Apr 9, 2017 1:43:39 GMT
You wont regret the wyrd and will probably want two.. I think you can a good turn two assassination with brads feat and an upkeep on the enemy caster? If not assassination you could remove an important piece with no retaliation.
Bit sadden that a lot of lists now have 28 points of nearly auto include 2 Sentry stones and 2 Wyrds.
B.
|
|
|
Post by subversive on Apr 9, 2017 4:11:07 GMT
pMorv takes hit #1 and transfers it then can ret strike and transfer hit #2 to the beast/jack attacking her. Minor detail - pMorv lost that ability in MkIII. Annoying because it was a fun corner case ability that could tip endgames.
|
|
|
Post by Stibe on Apr 9, 2017 16:38:17 GMT
Got a game in with the above list vs Scaverous. Wyrd didn't do much, but that was due to me making mistakes moving models again and there were no upkeeps to take advantage of. Watcher worked as a bait masterfully, he was the first target for Mystic Wards and guess he annoyed my opponent because he spent quite a bit of work taking him down. This allowed me to get a feat alpha, albeit a rather weak one since I missed lots of hits, even with synergy (that's what you get for playing a dice game, I guess). Didn't utilize the feat to get away which was the one mistake that almost cost me the game. I was a bit too close, and with one transfer, so my opponent really itched for an assassination. It was mostly foiled by Mystic Warded Guardian(which had 3 fury on it) smack dab in middle of his way to me. He had to make few adjustments because of that (mainly he had to kill the guardian, which bumped me up to 4 transfers), and his assassination failed. This led to 3 of my Wolds and Brad in range of his caster, and it all ended with a stony punch to the face.
My takeaway was that I think I got far more use out of Mystic Wards than I had anticipated. I'm still wishing for it to be not upkeep, so it could be geomancied, but I'm actually looking forward to playing this list more, so I can live with the current situation. I was a bit worried if it could handle mass infantry, but there are so many sprays from Mannikins and the free solos that it should be fine.
|
|
|
Post by Bomma on Apr 9, 2017 22:11:16 GMT
Did you find the addition of the wyrd affected where and what upkeeps were out?
B.
|
|
|
Post by Stibe on Apr 10, 2017 6:20:04 GMT
Did you find the addition of the wyrd affected where and what upkeeps were out? B. I really couldn't say, but I realize there are many matchups where there are not upkeeps, so they can't shine always.
|
|
|
Post by macdaddy on Apr 17, 2017 5:20:21 GMT
I will be working on the following couple lists for a little while (if they are successful I'll Take one to a local tourney!) Baldur 1 -Megs -2 Wardenns -2 Wyrds Fulcrum (Hoping to keep using him for CID gotta get used to having the Huge based Gun platform on the table again) 2 Wayfarers (1 free) 2 Stoneshapers (free) Shifting Stones 2 Sentry Stones You may wonder why I didn't make the second Blackclad free it's because I'd be a point down and I'm still fiddling with the list but I can't stand to be a point down lol it's a Gunline Simple enough. Lots of Boostable Med Pow Shooting. It won't crack Arm skew but it can threat pretty dang far and Isn't a slouch in melee either. It's also pretty durable I'm pretty excited to try it out. Hopefully new Fulcrum Will be awesome enough to justify not putting 2 Guardians in there. Also I'm going to work with this list (much like Stibe previously posted) Bradigus -2 Wardens -2 Wyrds -Guardian Fulcrum 2 Sentry Stones 2 Shifting Stones 2 Shapers 1 Wayfarer Idea is to get a strong alpha and use Pushes, Slams and Beat back to clear zones and win on scenario. Turn 2 Wardens can be 30-32 inches up the board and then do a D6 slam with Chain Smite plus Geo Battering ram and then get pushed 5" Back averaging to being 11" away from what you beat down. Guardian is for shield guard, synergy finisher and Transfers. Fulcrum is a Test but may get replaced with another guardian for extra hitting power. I'm going to try the full gunline approach first. I'll be working with Bradigus First (I want to take him to a tourney again!) Here's hoping it goes well I'll be trying to post reports if I get the time (and remember to take pictures)
|
|