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Post by jodash on Sept 28, 2017 20:28:13 GMT
I don't even know what is going to be in it, but Gaspy 1 is going to wreck face in the Satyxis fleet theme right?
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Post by tesoe on Sept 28, 2017 20:58:26 GMT
I think Gaspy1 is always kinda good, but please share your reasoning.
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Post by jodash on Sept 28, 2017 21:24:45 GMT
i feel like his areas where he needs help are too hit and lack of innate pathfinder. Gang + sea witch + Saxon with themes having merc solos totally fixes that and allows you to have an army that screams across the table and hits like a ton of bricks deep into the enemy lines. I play this list out of theme now and it is awesome so whatever bonuses it gets will just make it better.
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Post by grotsnik on Sept 28, 2017 21:31:22 GMT
Well first and second benefits are predictable: 1 mercenary solo and unit Free attachment or solo every 20pts of satyxis
So... at 60pts of satyxis what are you getting? axiara, a misery cage maybe and a blood hag? (What will probably be between 12 and 16 free points) It would be nice if we got a free unit of gunslingers for 20pts but that would be too much maybe... Maybe the theme gets pistol wraiths? But I wouldnt count on that
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Post by jodash on Sept 28, 2017 23:31:11 GMT
Well I feel like the 1 merc/solo is not a benefit as BI has carapace,deployment, free jacks . So you'd get free points , plus two other benefits. Thematically maybe something like crab jacks get assault ? And then some other benefit for the units (satyxis get advance move?) seems like fluff wise that would make sense but your presence up the table turn 1 would be bonkers.
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Post by tesoe on Sept 28, 2017 23:36:11 GMT
Didn't Raiders have advanced deploy in MK2?
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Post by jodash on Sept 29, 2017 0:29:41 GMT
I can't remember but the captain used to be able to give them desperate pace
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Post by grotsnik on Sept 29, 2017 0:58:39 GMT
Maybe raiders get AD back or maybe one jack gets advance move for each satyxis unit in the army I dont think assault will be a thing because is part of aiakos 2 feat, but maybe... I bet one of the benefits is either +1 to the starting roll or some kind of deployment extension (advance move, ad, extra deployment zone...)
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Post by tesoe on Sept 29, 2017 1:01:35 GMT
Making it the fastest list in the game would be pretty thematic.
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Post by darkshroud on Sept 29, 2017 17:32:44 GMT
Making it the fastest list in the game would be pretty thematic. BI Under gaspy3. stalker base 7 ad +6 +3 mobility +2 deployment - theme +5 jump so going first (7 base from the back) ? 30" from the back second (10 base from the back)? 33"? 8" away from enemys front line reach of 1" so 7? i cant see raiders being faster than that.
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Post by tesoe on Sept 29, 2017 17:52:26 GMT
Making it the fastest list in the game would be pretty thematic. BI Under gaspy3. stalker base 7 ad +6 +3 mobility +2 deployment - theme +5 jump so going first (7 base from the back) ? 30" from the back second (10 base from the back)? 33"? 8" away from enemys front line reach of 1" so 7? i cant see raiders being faster than that. I think you're underestimating PP's ability to screw the pooch.
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Post by darkshroud on Sept 29, 2017 17:56:35 GMT
BI Under gaspy3. stalker base 7 ad +6 +3 mobility +2 deployment - theme +5 jump so going first (7 base from the back) ? 30" from the back second (10 base from the back)? 33"? 8" away from enemys front line reach of 1" so 7? i cant see raiders being faster than that. I think you're underestimating PP's ability to screw the pooch. there is *no* way pp could make that happen with a 10 man unit. theyre 7? +3 charge +2 reach if they give them AD +6 If desperate pace +2 still only 27/30
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Post by tesoe on Sept 29, 2017 18:34:29 GMT
I think you're underestimating PP's ability to screw the pooch. there is *no* way pp could make that happen with a 10 man unit. theyre 7? +3 charge +2 reach if they give them AD +6 If desperate pace +2 still only 27/30 Give them advanced move on top of AD.
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voidsun
Baby's First Wargame
Posts: 9
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Post by voidsun on Sept 29, 2017 18:54:29 GMT
I feel obliged to say this; why not just run? Also mobility is only +2spd sooo.. . Stalker under G3 BI is: Spd7 +2 (mobility) +9 (run) +2 (bonus deploy) + 6 (AD) +7 (going first)= 33" yay maths!
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npe
Junior Strategist
Posts: 221
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Post by npe on Sept 29, 2017 22:54:51 GMT
Well the ambush and pathfinder certainly do help Gaspy1. I'm curious as to the misery cage etc... help.
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