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Post by macdaddy on Sept 27, 2017 15:38:11 GMT
I too agree with the opinion that themes encourage diversity. I would also go as far as to say that they also prevent meta stagnation when done properly. As new themes get released people try different lists and it shakes up the meta.
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Post by mcdermott on Sept 27, 2017 15:52:07 GMT
Moreover its going to be a lot easier to balance things out and encourage diverse models by tweaking theme benefits.
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Post by pangurban on Sept 27, 2017 17:37:53 GMT
Themes don't limit "creativity", in fact themes have implemented more model diversity than i've ever seen in the history of this game from Mk1 forward. Whens the last time prior to ghost fleet you played against revenants? Who'd have taken marauders in mk2? Competitive play was just a march of the same top casters and units prior to themes. Depends what you mean by "creativity". Sure, themes make more models viable and that's great. But they still restrict your list choices, in some cases quite heavily. I quite like the concept of theme forces. I dislike the notion of making them non-negligibly better than regular lists. I get the reasons why, but those reasons are for PP's benefit. I know that what benefits PP benefits me indirectly, but vanilla lists being more closely balanced to theme forces would definitely be a bigger benefit to me.
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Post by albertairish on Sept 27, 2017 17:41:55 GMT
Honestly, at this point you have the choice of adapting to and accepting Thememachine, living in misery for the rest of MKIII, or switching to a different game.
Thememachine is a different game, that's for sure. But it's not a bad game.
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SeBM
Junior Strategist
Posts: 102
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Post by SeBM on Sept 27, 2017 17:44:49 GMT
You can decide to play and mourn the good old days before themes as well.
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Post by albertairish on Sept 27, 2017 17:49:59 GMT
You can decide to play and mourn the good old days before themes as well. Sure, but just like those in Warhammer who chose to stick with earlier editions, the community will eventually pass you by. There will be no tournaments or events to attend, and those that you do attend won't make you happy because you'll be surrounded by everyone else playing Thememachine. If you can build a group of players outside the PP-supported scene you could get some happiness out of it.
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SeBM
Junior Strategist
Posts: 102
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Post by SeBM on Sept 27, 2017 18:10:57 GMT
I meant to play ThemeMachine and mourn the good old days.
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Post by greytemplar on Sept 27, 2017 18:17:00 GMT
Hopefully PP does a decent job in the future. Because currently they're really doing a poor job with themes. They're trying to make them the default way to play the game, which stifles list creativity because if X and Y aren't together in a theme then you don't have that as a good option. Yet their power level is neither balanced within factions or across factions.
Khador, Cryx, and Cygnar have broken as frak themes. Protectorate has middle of the road themes. And everybody else is all over the place. There is no consistency.
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Post by drakeraids on Sept 27, 2017 18:22:31 GMT
"The good old days when we didn't have to play in theme all the time to be competitive."
So, uh.
MKI?
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Post by pangurban on Sept 27, 2017 18:58:38 GMT
"The good old days when we didn't have to play in theme all the time to be competitive." So, uh. MKI? And most of Mk II. Depending on your faction, all of Mk II even.
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SeBM
Junior Strategist
Posts: 102
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Post by SeBM on Sept 27, 2017 19:16:26 GMT
"The good old days when we didn't have to play in theme all the time to be competitive." So, uh. MKI? MK3 before they started giving out themes like candies, where some factions are the lucky kids that get all the chocolate bars while some factions are the ones who get leftovers.
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Post by mcdermott on Sept 27, 2017 20:02:06 GMT
There's literally no internet person less sympathetic than the edition warring nerd.
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edition warring nerd
Guest
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Post by edition warring nerd on Sept 27, 2017 20:13:30 GMT
There's literally no internet person less sympathetic than the edition warring nerd.
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Post by chillychinaman on Sept 27, 2017 23:33:03 GMT
"The good old days when we didn't have to play in theme all the time to be competitive." So, uh. MKI? MK3 before they started giving out themes like candies, where some factions are the lucky kids that get all the chocolate bars while some factions are the ones who get leftovers. Wasn't that the time when the paragons of balance, Karchev, Una, Cygnar gunlines were tearing up the scene? And not forget my main man, Reclaimer and his flying circus act. Let's take off our rose tinted glasses and look forward to the future.
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Post by pangurban on Sept 28, 2017 0:16:13 GMT
MK3 before they started giving out themes like candies, where some factions are the lucky kids that get all the chocolate bars while some factions are the ones who get leftovers. Wasn't that the time when the paragons of balance, Karchev, Una, Cygnar gunlines were tearing up the scene? And not forget my main man, Reclaimer and his flying circus act. Let's take off our rose tinted glasses and look forward to the future. Balance issues have always been around. "Mandatory" theme forces for competitive play, not so much. Nobody's remembering a non-existent utopian era where everything was perfect, but some things did evolve in ways players may feel were detrimental to their experience. It's ok to feel that way, as long as we keep it in perspective.
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