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Post by ghoulio on Sept 27, 2017 14:43:26 GMT
Any casters people feel need a tweak? The only one I could think of would be Maelok, but I dont really know what you would do. It would be nice to see a tweak to revive as that was a big part of his game in mk2. Since there is so much stuff currently in the game that can come back and activate (feats, specific recursions) I don't really get why revived models cant attack. It would be also nice if there was some way for him to actually get souls. Another one might be allowing the incorporeal portion of his feat last a round instead of a turn. Like most of gators (and minions in general) it feels like everyone is going to be greatly helped by the next round of releases early next year. A spell slaved Mortality is always nice (for example). In regards to the rest of the models in Gators these are the only ones that really stand out to me: Croak Raiders - I felt that they got triple nerfed when moving into mk3. They had the pow of their weapons reduced by 2, arm reduced and the change to virtually all spells and feats only effecting friendly faction models meant they were no longer viable outside of Minions. Honestly I think the only one they *really* needed was the last one as that is where all the abuse was. I would love to see them either stay as is...but go down to 9/15pts or maybe get the +2 damage back on their weapons and stay at their current point cost Croak Hunter - Honestly I am fairly new to Minions and I have literally never understood why anyone would take this guy. it just makes no sense to me. He doesnt do anything of value. I agree with most here it would be nice to see him get some passive buffs that make other croaks better (like vet leader: croak raiders) or turn him into a UA for the Croak Raiders. My fave ways to run Croak Raiders in mk2 was with Bethayne and her spell "Blood Thorn" which added cont corrosion to all attacks. So, with that in mind it would be cool if he gave all Croak Raider attacks Cont Corrosion as well. Probably super OP, but it was super fun haha Gatorman Posse - Please just give them mat 7 Swamp Horror - Yet another model I dont get why you would take considering everything else. I would love to see him have an actual place with either being able to lock other heavies down (ie if you are in melee range you cant move except to change facing) or as someone else suggested turning him into an infantry murder machine. Bullsnappers - Ugh...these guys are dreadful haha. So bad I have never really considered using them. I know its not a super helpful comment, but I think along with the Swamp Horror they could do with a complete overhaul Boneswarms - Love the idea of dark shroud. Would give you a real reason to take him. My only worry is the +8 damage swing with Rask or Calaban *might* be excessive haha. I would even be happy with just much easier methods of gathering corpses. Even gaining corpses from all models, friendly or enemy, within its cmd range would be great. I just started into minions earlier this year and have been mostly focusing on Pigs. Regardless of the changes I am still super pumped for everything that will be coming in CID. Cant wait haha
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Post by Gilrornomma on Sept 27, 2017 15:32:05 GMT
I play Maelock quite a bit, and really the only change he needs is the incorporeal lasting the round instead of just the turn. Maybe a tweak to revive as well.
I want to pike the Snapper, but he is kind of useless, not sure what would fix him.
Croak hunters are legit one of my favorite solos. Maybe have him buff croak raiders somehow. Either veteran leader or something like that.
Croak raiders, I'd like to see the pow return to 12. With the loss of many synergies to due the adding of friendly faction models they should be fine at this point.
Swamp horror is really good with overtake in wwff. Id love to see him lose critical amputation and gain something else. I'd love to see him go one of two ways. Infantry mulcher or warjack smashed. Maybe 1/2 melee on the beak lower pow but with armour piercing and remove pull on the tentacles (to prevent armour piercing shenanigans) but give it murderous?
I don't want thrullg to get stealth as I think it isn't quite thematic. But possibly prowl or give it straight up force barrier for itself.
Posse? Mat 7 please!
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Post by Tom_Bombadil_ on Sept 27, 2017 16:56:13 GMT
I'm a very new player but starting with Minions, and specifically Blindwater, because I love the aesthetics. Take all of this with the appropriate level of newbie caveats but here is what I would like to see: Those are my thoughts and I would love to hear what more experienced players with a more refined sense of balance think. Part of why I'm so enamored with WarmaHordes is the CID and active balance. I'm really excited to get into the game with this faction right as it's set to get CID'd and a slew of new models in the next year. Hopefully I'll be more active on these forums too So Since no one has comment on this yet I thought I would give you some feed back on your thoughts. -Bone Swarms: I agree that they have an issue with finding a way to get their hands on Corpses and a collection range would be much appreciated. Hopefully the new Boil Pot solo will be able to give out corpses and if so that will be a huge boon for the bone swarm. -Give Posse: MAT 7 would be very nice but I don't know if it is necessary since they have easy access to rerolls. As for them being more viable in other factions, PP was really not a fan of how completely they overshadowed other in faction models in MK2 and felt that this was a good compromise. -Croak Hunter: Seeing Him gain a veteran leader or be a UA or something would be really nice right now he is just a low quality combat solo, poison is nice but it doesn't make up for everything else. -Thrullg: Survivability would be super nice and I do very much agree with this. -Witchdoctors: Witch Docs actually have a lot of use in my opinion, Shamblers love Tough especially but croaks with their low arm don't mind it either. This biggest thing for me is being able to spread Undead around for Maeloks feat but I guess that is only one caster. -Spitters: They are our only ranged beast and when it comes to ranged firepower they are very respectable. AOE4 with corrosion is devastating to infantry and Carapace makes them difficult to take out for your opponents ranged models. They are very meh in melee but have a solid identity as a ranged beast. -Wrastlers: Wrastlers are our bread and butter they are quality for their points and hit at very high levels for their points especially in Hordes where 'budget' heavies are hard to come by. -Swamp Horrors: I would very much like to see them gain some way of more easily dealing with infantry. Their large quantity of attacks is already super nice but they just wander around not really getting much done in the games I have played. -Bullsnappers: I am going to agree with the above comment that a change to Torpid that casts the animus for free would be what the Snappers really need. -Barnabas's Feat: I feel like comparing things across factions especially feats is a very bad idea. Technically Kreoss's Feat is just straight better but that does not account for the rest of the models abilities and their army compositions. -Theme: This is an interesting idea and it would most certainly make the Blindwater Theme have more options. I would love to be able to use Lanyssa in theme.
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