Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 27, 2017 9:29:46 GMT
Hi folks,
I've recently started writing a blog about Trollbloods. This one is about the Power of Dhunia theme and talks about some of the solos uses and tricks that can be done with them. Some of it might be quite obvious to long time Trollblood players, but there might be something of interest for you guys there.
My Article
If you do read it, any feedback or CC would be appreciated.
Obviously if this forum isn't the right place for posting a blog entry, feel free to delete it
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Post by robobengt on Mar 27, 2017 13:48:28 GMT
I am really liking your blog. It makes me reevaluate the models you're talking about. Keep it up.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 27, 2017 13:49:34 GMT
I am really liking your blog. It makes me reevaluate the models you're talking about. Keep it up. Thanks! I'm sitting here at work with a huge smile on my face.
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Post by Trollock on Mar 27, 2017 21:06:14 GMT
i will read this at work tomorrow
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 27, 2017 21:53:31 GMT
i will read this at work tomorrow I doubt there is much you don't already know Trollock
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Post by Warsmith on Mar 27, 2017 22:28:47 GMT
Good write-up. I gotta say I really like the Shaman after playing him for the first time. He's kind of a toolbox with the ability to shift his tactics throughout the game as needed. Chiller seems really good if you can pull it off. I found his cloud to be the most use. I do wish he was Magic 7 which would help his spray.
I will say as much as I miss the wall, Janissa is an interesting choice now. I think you hit it on the head that her tectonic shift is her key ability now. I was able to free up my beasts two turns in a row with her. I also think the loss of her wall has actually made her a little more tactically flexible. In MK2 obviously, all she did was stand around casting her wall. IN the games I have played, she has literally used every one of her abilities. She much more well-rounded than I realized.
The Runebearer has a place for me in PoD. I know with Horgle he throws out a second Consuming Flames. I think he is a little caster dependent, but most of the time he works.
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Post by cayterpius on Mar 27, 2017 23:13:52 GMT
Thanks for the write up! Looking forward to more updates on the blog.
I think the Shaman is a great piece but it's too expensive. Not by much though. I think 1 for 4 points is actually ok, it's just that ideally you want to take 2 and that 8 point price tag suddenly looks like a lot. Compared to 7 point FE's or 9 point Runeshapers, both of which bring 3 bodies.
4 points is Lanyssa and she has magic ability 7, not to mention Hunters Mark which is invaluable in Trolls. Shaman with magic ability 7 and I'm taking one always, regardless of theme. I'll also use the spray more than the clouds under those circumstances.
Which is precisely why when he dropped the response was lackluster and now that PoD makes them free everyone is using them.
I'm surprised by your take on the Runebearer. Now more than ever (beast heavy lists ahoy) he is essentially +1 Fury for 4 points. Or is it just that PoD putting out free upkeeps turn 1 lowers his overall usefulness?
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 27, 2017 23:56:30 GMT
I'm surprised by your take on the Runebearer. Now more than ever (beast heavy lists ahoy) he is essentially +1 Fury for 4 points. Or is it just that PoD putting out free upkeeps turn 1 lowers his overall usefulness? Yeah, basically I dont think 1 fury a turn is worth one of my free solos. Not when you compare the runebearer to Whelps, Janissa or Shaman That said, I'd definitely consider a Runebearer with: - pGrissel: Free Boundless charge each turn - eHorgle: Free AoE Nuke - eMadrak: If I was playing him in PoD for some cool reason, I'd like the free Eruption - eGrim: Mortality - eBorka: I wouldn't play borka but if I did I'd like the extra fury and free frost hammers - Calandra: Befuddle and Misfortune especially when you can reroll the hit roll - pGrim: Free Mantrap - Jarl: Free Magic Bullet - pMadrak: Free Guided Hand or Stone Fall - Ragnor: Free Earth's Sanctuary, Hex Blast or Shockwave So I wrote that list out and realised it was most of the casters in the faction. I think I was hasty in my statement. I must confess that I've been mostly playing eGrissel paired with one of the three Doomys right now and I don't think any of them want a runeshaper. You certainly wouldn't take it just for stranglehold as an unboosted Pow 11 is pretty sad. Maybe Repudiate, but it's a 2 cost spell on a 7 Fury Lock. I don't see it tbh. You are right though there are definately troll casters who should be taking Runebearers, but I've seen them with a lot of Doomy lists and I find that weird. Especially, because Doomy2 wants double whelps so much.
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Post by robobengt on Mar 28, 2017 6:55:00 GMT
I'm surprised by your take on the Runebearer. Now more than ever (beast heavy lists ahoy) he is essentially +1 Fury for 4 points. Or is it just that PoD putting out free upkeeps turn 1 lowers his overall usefulness? Yeah, basically I dont think 1 fury a turn is worth one of my free solos. Not when you compare the runebearer to Whelps, Janissa or Shaman That said, I'd definitely consider a Runebearer with: - pGrissel: Free Boundless charge each turn - eHorgle: Free AoE Nuke - eMadrak: If I was playing him in PoD for some cool reason, I'd like the free Eruption - eGrim: Mortality - eBorka: I wouldn't play borka but if I did I'd like the extra fury and free frost hammers - Calandra: Befuddle and Misfortune especially when you can reroll the hit roll - pGrim: Free Mantrap - Jarl: Free Magic Bullet - pMadrak: Free Guided Hand or Stone Fall - Ragnor: Free Earth's Sanctuary, Hex Blast or Shockwave So I wrote that list out and realised it was most of the casters in the faction. I think I was hasty in my statement. I must confess that I've been mostly playing eGrissel paired with one of the three Doomys right now and I don't think any of them want a runeshaper. You certainly wouldn't take it just for stranglehold as an unboosted Pow 11 is pretty sad. Maybe Repudiate, but it's a 2 cost spell on a 7 Fury Lock. I don't see it tbh. You are right though there are definately troll casters who should be taking Runebearers, but I've seen them with a lot of Doomy lists and I find that weird. Especially, because Doomy2 wants double whelps so much. Wait, you wouldn't play Borka2 but you'd play Madrak1? While I do agree with your list of warlocks who benefit, this does not make him even near mandatory with a lot of them. After reading the blog post I'm actually considering replacing him and Janissa in my Ragnor dual gargantuan list for two shamans. I agree that Horgle, Grissel1, Grim2 and Jarl absolutely need the runebearer. But those are the only ones. Sure, he's sweet with the rest, but he's nowhere near as mandatory as he is with the above mentioned casters.
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Post by cayterpius on Mar 28, 2017 8:51:29 GMT
I always thought the Runebearer was necessary to balance out fuelling the Stone or to make up for our generally low Fury casters. PoD solves for both on starting turn so now the Runebearer question becomes how much work can he do during the rest of the game? Any caster with a 3 cost non-upkeep spell they want out all the time should take him. Any caster that wants to put out so many spells that making one cheaper is the difference between having a transfer and not having one, should take him. Jarl should take him. Free Magic Bullet
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Post by Trollock on Mar 30, 2017 12:42:56 GMT
Finally read this. Good write up! I think you could have put even more emphasis on how f-ing annoying whelps can be. They do all the stuff you said, BUT they can also be used to pop out and block a charge lane, or run to contest/score, or my favorite: pop out en masse when they try and kill one of your contesting beasts. Now there could be whelps all around the beast that also needs killing, and there are models in the way, and they are engaged in melee and so on. this happens a LOT, especially if you play 2 units so you can be more liberal with them. In my meta, they really hate these little guys, and even though my opponents have seen these tricks a lot by now, they tend to forget at least one of them much to their horror
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 30, 2017 13:22:18 GMT
Finally read this. Good write up! I think you could have put even more emphasis on how f-ing annoying whelps can be. They do all the stuff you said, BUT they can also be used to pop out and block a charge lane, or run to contest/score, or my favorite: pop out en masse when they try and kill one of your contesting beasts. Now there could be whelps all around the beast that also needs killing, and there are models in the way, and they are engaged in melee and so on. this happens a LOT, especially if you play 2 units so you can be more liberal with them. In my meta, they really hate these little guys, and even though my opponents have seen these tricks a lot by now, they tend to forget at least one of them much to their horror
Yeah. that's fair. One of my most common opponents plays Convergence and he hates whelps more than any model in the game.
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Post by Trollock on Mar 30, 2017 14:40:49 GMT
Whelps, Bombers, Maulers and stone. That is where the power in our faction lies imo
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 30, 2017 14:51:34 GMT
Whelps, Bombers, Maulers and stone. That is where the power in our faction lies imo I'll be honest. I'm not sure I'd run Maulers if I could get away with putting a MK in every list. I'd much rather use EBDT's but alas Stranglehold is a thing.
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Post by Trollock on Mar 30, 2017 16:23:12 GMT
True that. I too love the EBDT nowadays. Who knew that would happen? btw, i tried clicking the link in your sig to get to your youtube channel. says it doenst exist. is the link broken or have you just not uploaded anything yet?
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